lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/FJJ7B1uk"] [Date "2019.11.03"] [Round "-"] [White "ODMWND"] [Black "RedbullNRevolution"] [Result "1-0"] [UTCDate "2019.11.03"] [UTCTime "19:45:01"] [WhiteElo "2165"] [BlackElo "2120"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 3.03] } 1... g5?! { (3.03 → 4.01) Inaccuracy. Best move was b5. } { [%eval 4.01] } (1... b5) 2. Ba6 { [%eval 3.85] } 2... bxa6 { [%eval 4.61] } 3. Qh5?! { (4.61 → 3.68) Inaccuracy. Best move was Qf3. } { [%eval 3.68] } (3. Qf3 Bh6) 3... Bh6?! { (3.68 → 4.82) Inaccuracy. Best move was Bg7. } { [%eval 4.82] } (3... Bg7 4. Qxh7) 4. Qxf7 { [%eval 4.76] } 4... Kxf7 { [%eval 6.72] } 5. f4?? { (6.72 → 1.61) Blunder. Best move was g4. } { [%eval 1.61] } (5. g4) 5... gxf4 { [%eval 1.91] } 6. exf4 { [%eval 2.07] } 6... Bxf4 { [%eval 2.1] } 7. c4?? { (2.10 → Mate in 14) Checkmate is now unavoidable. Best move was h4. } { [%eval #-14] } (7. h4 Bxd2 8. Nxd2 Kf6 9. Nh3 e6 10. h5 Kg5 11. Nxg5 Qxg5 12. h6 Qxd2 13. Kxd2 Nxh6) 7... Bxd2?? { (Mate in 14 → -3.79) Lost forced checkmate sequence. Best move was Bxh2. } { [%eval -3.79] } (7... Bxh2 8. Rxh2 Bb7 9. Rxh7 Bxg2 10. Rxf7 Rh4 11. Rxe7 Rxc4 12. Rxd7 Rxc1 13. Rxc7 Rxe1 14. Rxa7) 8. Kxd2 { [%eval -3.74] } 8... c6?? { (-3.74 → 1.97) Blunder. Best move was d5. } { [%eval 1.97] } (8... d5) 9. c5?? { (1.97 → -1.01) Blunder. Best move was Ne2. } { [%eval -1.01] } (9. Ne2 Qa5) 9... d6?? { (-1.01 → 1.89) Blunder. Best move was Qa5. } { [%eval 1.89] } (9... Qa5) 10. cxd6 { [%eval 0.0] } 10... Qxd6 { [%eval 0.96] } 11. g4 { [%eval 0.95] } 11... Bxg4 { [%eval 0.0] } 12. Nf3?! { (0.00 → -0.61) Inaccuracy. Best move was Ne2. } { [%eval -0.61] } (12. Ne2 Bxe2 13. Kxe2 Qxh2 14. Rxh2 Nf6 15. Rxh7 Rxh7 16. Bf4 e5 17. Bxe5 Nbd7 18. Bxf6 Nxf6) 12... Bxf3?? { (-0.61 → Mate in 8) Checkmate is now unavoidable. Best move was Qxh2. } { [%eval #8] } (12... Qxh2 13. Rxh2) 13. Ke1?? { (Mate in 8 → -3.13) Lost forced checkmate sequence. Best move was h4. } { [%eval -3.13] } (13. h4 Bxh1 14. Kd1 Qxd1 15. b4 Qxc1 16. Nc3 Qxa1 17. Nd1 Qxa2 18. Nb2 Qxb2 19. h5 Qxb4) 13... Qxh2 { [%eval -3.28] } 14. Rxh2 { [%eval -2.88] } 14... Bd1 { [%eval -3.45] } 15. Rxh7 { [%eval -2.91] } 15... Rxh7 { [%eval -2.1] } 16. Kxd1 { [%eval -2.28] } 16... Nh6?? { (-2.28 → 0.58) Blunder. Best move was Nf6. } { [%eval 0.58] } (16... Nf6) 17. Bxh6 { [%eval 0.17] } 17... Rxh6 { [%eval 0.69] } 18. Nc3?! { (0.69 → 0.00) Inaccuracy. Best move was Nd2. } { [%eval 0.0] } (18. Nd2 e5 19. Nf1 Rg6 20. Ng3 Rxg3 21. a3 Rxa3 22. bxa3 c5 23. Ra2 Nc6 24. a4 a5) 18... Nd7 { [%eval 0.0] } 19. b3? { (0.00 → -1.28) Mistake. Best move was Ke1. } { [%eval -1.28] } (19. Ke1 Rh5 20. Ne2 Kf6 21. Rb1 Ke5 22. Nc1 Rh6 23. Ra1 Kd5 24. a4 Nf6 25. Rb1 Kc5) 19... Rh7? { (-1.28 → -0.22) Mistake. Best move was Rh5. } { [%eval -0.22] } (19... Rh5 20. Ne2) 20. a4?? { (-0.22 → -2.28) Blunder. Best move was Ne2. } { [%eval -2.28] } (20. Ne2 Ke6) 20... Rg8?? { (-2.28 → 0.60) Blunder. Best move was Ke6. } { [%eval 0.6] } (20... Ke6) 21. Rb1?? { (0.60 → -4.55) Blunder. Best move was Ne2. } { [%eval -4.55] } (21. Ne2 Rd8) 21... a5?? { (-4.55 → Mate in 6) Checkmate is now unavoidable. Best move was Ke6. } { [%eval #6] } (21... Ke6) 22. Ra1 { [%eval #6] } 22... Kf6 { [%eval #5] } 23. b4 { [%eval #5] } 23... axb4 { [%eval #4] } 24. Rb1 { [%eval #4] } 24... bxc3 { [%eval #3] } 25. Rb8?? { (Mate in 3 → -46.50) Lost forced checkmate sequence. Best move was Rb6. } { [%eval -46.5] } (25. Rb6 axb6 26. a5 bxa5 27. Kd2 cxd2#) 25... Nxb8?? { (-46.50 → Mate in 3) Checkmate is now unavoidable. Best move was Rxb8. } { [%eval #3] } (25... Rxb8) 26. a5?? { (Mate in 3 → -6.27) Lost forced checkmate sequence. Best move was Kd2. } { [%eval -6.27] } (26. Kd2 cxd2 27. a5 e5 28. a6 Nxa6#) 26... c2 { [%eval -6.27] } 27. Kxc2 { [%eval -6.27] } 27... Nd7 { [%eval -6.28] } 28. a6?! { (-6.28 → -14.30) Inaccuracy. Best move was Kd3. } { [%eval -14.3] } (28. Kd3 a6 29. Ke3 Rc8 30. Kf3 Rhh8 31. Ke3 Rhd8 32. Kf3 Rc7 33. Ke3 Rg8 34. Kd3 Kg5) 28... Ke6?? { (-14.30 → Mate in 4) Checkmate is now unavoidable. Best move was Rh4. } { [%eval #4] } (28... Rh4 29. Kd1 Ke6 30. Ke2 Nb6 31. Kf1 Rb8 32. Kg2 Rd4 33. Kf2 Kd7 34. Ke2 Rh4 35. Kf1) 29. Kb3 { [%eval #4] } 29... Kf7 { [%eval #3] } 30. Ka4 { [%eval #3] } 30... Rb8 { [%eval #1] } 31. Kb3 { [%eval #1] } 31... Rxb3# { Game ends by variant rule. } 1-0
Reconnecting