Free online Chess server. Play Chess now in a clean interface. No registration, no ads, no plugin required. Play Chess with the computer, friends or random opponents.
Sign in
Reconnecting

Correspondence King of the Hill Chess • ilianaw vs neonpixii

ilianaw (1500) plays neonpixii (1500) in a casual Correspondence game of King of the Hill. King in the center after 21 moves. Click to replay, analyse, and discuss the game!

C40 King's Knight Opening

ilianaw (1500?)
1Inaccuracies
2Mistakes
7Blunders
362Average centipawn loss
neonpixii (1500?)
1Inaccuracies
3Mistakes
6Blunders
411Average centipawn loss
[Event "Casual King of the Hill game"] [Site "https://lichess.org/FIpn0IfP"] [Date "2018.08.21"] [Round "-"] [White "ilianaw"] [Black "neonpixii"] [Result "1-0"] [UTCDate "2018.08.21"] [UTCTime "20:33:55"] [WhiteElo "1500"] [BlackElo "1500"] [Variant "King of the Hill"] [TimeControl "-"] [ECO "C40"] [Opening "King's Knight Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.29] } 1... e5 { [%eval 0.73] } 2. Nf3 { [%eval 0.47] } { C40 King's Knight Opening } 2... Bd6? { (0.47 → 1.83) Mistake. Best move was Nc6. } { [%eval 1.83] } (2... Nc6 3. Nc3 Nf6 4. d4 exd4 5. Nd5 Bc5 6. Bg5 d6 7. c3) 3. Ng5?? { (1.83 → -2.47) Blunder. Best move was d4. } { [%eval -2.47] } (3. d4 exd4 4. Qxd4 Nf6 5. Bg5 Be7 6. Nc3 Nc6 7. Qd2 O-O 8. Bb5 h6 9. Bf4 d6) 3... Ke7?? { (-2.47 → 2.06) Blunder. Best move was Qxg5. } { [%eval 2.06] } (3... Qxg5 4. d4) 4. d3? { (2.06 → 0.17) Mistake. Best move was d4. } { [%eval 0.17] } (4. d4 exd4 5. Bc4 Nc6 6. Nxf7 Qe8 7. Nxd6 cxd6 8. Bf4 b5 9. Bxb5 Nf6 10. Bxc6 dxc6) 4... f5? { (0.17 → 1.85) Mistake. Best move was Nf6. } { [%eval 1.85] } (4... Nf6 5. d4 h6 6. Nf3 exd4 7. Nxd4 Re8 8. Nf5+ Kf8 9. Nxd6 cxd6 10. Be3 Nxe4 11. Be2) 5. b4? { (1.85 → 0.12) Mistake. Best move was d4. } { [%eval 0.12] } (5. d4 exd4 6. Qxd4 Kf8 7. Qd5 Qe7 8. Qxf5+ Nf6 9. Nc3 g6 10. Qh3 h6 11. Bc4 Bb4) 5... h6 { [%eval 0.22] } 6. Nf3 { [%eval -0.09] } 6... Ke6? { (-0.09 → 2.20) Mistake. Best move was Bxb4+. } { [%eval 2.2] } (6... Bxb4+) 7. d4 { [%eval 2.04] } 7... fxe4?? { (2.04 → 7.86) Blunder. Best move was Bxb4+. } { [%eval 7.86] } (7... Bxb4+) 8. Bc4+ { [%eval 7.32] } 8... Kf5?! { (7.32 → 7.82) Inaccuracy. Best move was Ke7. } { [%eval 7.82] } (8... Ke7 9. dxe5 Bxe5 10. Nxe5 d5 11. Ng6+ Ke8 12. Bxd5 Nf6 13. Nc3 Rf8 14. Qd4 Nc6 15. Bxc6+) 9. Bb2?? { (7.82 → 2.33) Blunder. Best move was Nxe5. } { [%eval 2.33] } (9. Nxe5 Qh4) 9... Bxb4+ { [%eval 2.9] } 10. Ke2?? { (2.90 → -0.92) Blunder. Best move was c3. } { [%eval -0.92] } (10. c3 d5 11. Nxe5 h5 12. Nf7 Qe8 13. Bxd5 Be6 14. Bxe6+ Qxe6 15. Nxh8 Nf6 16. Nd2 Nc6) 10... exf3+ { [%eval -0.09] } 11. Kxf3?? { (-0.09 → -10.74) Blunder. Best move was gxf3. } { [%eval -10.74] } (11. gxf3 Qh4 12. Qd3+ e4 13. Qe3 Nf6 14. fxe4+ Nxe4 15. f3 Qf2+ 16. Qxf2 Nxf2 17. Kxf2 b5) 11... Qh4 { [%eval -10.15] } 12. g3?! { (-10.15 → Mate in 1) Checkmate is now unavoidable. Best move was Bd5. } { [%eval #-1] } (12. Bd5 e4+) 12... Qxd4?? { (Mate in 1 → Mate in 7) Lost forced checkmate sequence. Best move was Qe4#. } { [%eval #7] } (12... Qe4#) 13. Bxd4 { [%eval #6] } 13... Nf6 { [%eval #4] } 14. Bd3+?? { (Mate in 4 → 4.33) Lost forced checkmate sequence. Best move was Qd3+. } { [%eval 4.33] } (14. Qd3+ e4+ 15. Qxe4+ Kg5 16. Bd3 Nxe4 17. Kxe4#) 14... Ke6 { [%eval 4.26] } 15. Nc3 { [%eval 3.14] } 15... exd4?? { (3.14 → 7.24) Blunder. Best move was Bxc3. } { [%eval 7.24] } (15... Bxc3 16. Bc4+) 16. Qe2+ { [%eval 5.84] } 16... Kd6 { [%eval 5.95] } 17. Kf4?? { (5.95 → -15.82) Blunder. Best move was Rae1. } { [%eval -15.82] } (17. Rae1 Nc6 18. Bc4 Bxc3 19. Qe4 Re8 20. Qxe8 Kc5 21. Qf7 a5 22. Qd5+ Kb6 23. Re7 Nxe7) 17... Bxc3?? { (-15.82 → Mate in 3) Checkmate is now unavoidable. Best move was Nc6. } { [%eval #3] } (17... Nc6) 18. Bc4?? { (Mate in 3 → -14.41) Lost forced checkmate sequence. Best move was Qe5+. } { [%eval -14.41] } (18. Qe5+ Kc6 19. Qc5+ Kxc5 20. Ke5#) 18... Re8?? { (-14.41 → Mate in 5) Checkmate is now unavoidable. Best move was Nc6. } { [%eval #5] } (18... Nc6) 19. Qxe8 { [%eval #4] } 19... b5 { [%eval #2] } 20. Qe7+ { [%eval #1] } 20... Kxe7 { [%eval #1] } 21. Ke5# { Game ends by variant rule. } 1-0