lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/FFuyDl9i"] [Date "2019.11.02"] [Round "-"] [White "Shiaxou"] [Black "Chijss"] [Result "0-1"] [UTCDate "2019.11.02"] [UTCTime "21:24:56"] [WhiteElo "2220"] [BlackElo "2062"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.23] } 1... b5 { [%eval 1.25] } 2. Bxb5 { [%eval 1.92] } 2... e6 { [%eval 1.93] } 3. Bxd7 { [%eval 1.33] } 3... Bxd7 { [%eval 1.26] } 4. Na3 { [%eval 0.78] } 4... Bxa3 { [%eval 0.54] } 5. bxa3 { [%eval 0.49] } 5... Nc6?? { (0.49 → 12.89) Blunder. Best move was c6. } { [%eval 12.89] } (5... c6 6. a4 Qh4 7. Rb1 Qxh2 8. Rxh2 c5 9. Rxb8 Bxa4 10. Rxa8 Bxc2 11. Rxe8 Bxd1 12. Rxh7) 6. a4 { [%eval 9.83] } 6... Nd4? { (9.83 → Mate in 24) Checkmate is now unavoidable. Best move was Qg5. } { [%eval #24] } (6... Qg5 7. Qg4) 7. exd4 { [%eval 7.12] } 7... Bxa4 { [%eval 7.03] } 8. Qg4? { (7.03 → 4.09) Mistake. Best move was Rb1. } { [%eval 4.09] } (8. Rb1) 8... Bxc2 { [%eval 4.56] } 9. Qxg7 { [%eval 3.82] } 9... Qxd4 { [%eval 4.66] } 10. Qxf7 { [%eval 4.11] } 10... Qxa1 { [%eval 3.9] } 11. Qxc7?? { (3.90 → 0.00) Blunder. Best move was Qxe8. } { [%eval 0.0] } (11. Qxe8 Qxc1) 11... Qxc1 { [%eval 0.32] } 12. Qxc2 { [%eval 0.0] } 12... Qxe1?? { (0.00 → Mate in 39) Checkmate is now unavoidable. Best move was Qxc2. } { [%eval #39] } (12... Qxc2 13. Ne2 Qxd2 14. Kxd2 Kd7 15. h4 Ke7 16. Kc2 Kd6 17. Kd2 Ke7) 13. Qxh7 { [%eval #39] } 13... Qxf2 { [%eval #38] } 14. Qxg8 { [%eval 3.1] } 14... Qxd2?? { (3.10 → Mate in 29) Checkmate is now unavoidable. Best move was Qxg2. } { [%eval #29] } (14... Qxg2 15. Qxe8) 15. Qxh8 { [%eval #29] } 15... Qxa2 { [%eval #28] } 16. Qxe8 { [%eval #28] } 16... Qxg2 { [%eval 47.76] } 17. Qxe6?? { (47.76 → Mate in 3) Checkmate is now unavoidable. Best move was Qxa8. } { [%eval #-3] } (17. Qxa8) 17... Qxh2 { [%eval #-3] } 18. Rxh2 { [%eval #-2] } 18... Rh8 { [%eval #-2] } 19. Rxh8 { [%eval #-1] } 19... a6 { [%eval #-1] } 20. Qxa6# { Game ends by variant rule. } 0-1
Reconnecting