FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/ExnBv7aR"]
[Date "2020.08.09"]
[White "TheVeganDude"]
[Black "yourself101010"]
[Result "0-1"]
[GameId "ExnBv7aR"]
[UTCDate "2020.08.09"]
[UTCTime "03:54:44"]
[WhiteElo "1679"]
[BlackElo "2180"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+1"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.91] } 1... b5 { [%eval 0.98] } 2. Bxb5 { [%eval 2.23] } 2... e6 { [%eval 1.77] } 3. Bxd7 { [%eval 2.58] } 3... Bxd7 { [%eval 1.84] } 4. Qg4?? { (1.84 → -0.98) Blunder. Nh3 was best. } { [%eval -0.98] } (4. Nh3 Qh4 5. b4 Bxb4 6. Ng5 Bxd2 7. Bxd2 Qxg5 8. Qg4 Qxg4) 4... Ba3? { (-0.98 → 0.39) Mistake. Qf6 was best. } { [%eval 0.39] } (4... Qf6 5. Qxe6 Bxe6 6. b3 Qxf2 7. Kxf2 Bxb3 8. cxb3 Bd6 9. g3) 5. Qxe6?? { (0.39 → Mate in 13) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-13] } (5. bxa3 Qf6 6. Qxg7 Qxa1 7. Qxg8 Qxa2 8. Qxh7 Qxb1 9. Qxh8 Qxc1) 5... Bxe6?? { (Mate in 13 → 0.83) Lost forced checkmate sequence. Bxb2 was best. } { [%eval 0.83] } (5... Bxb2 6. Qxe8 Bxe8 7. Bxb2 Qxd2 8. Bxg7 Qxc2 9. Bxh8 Qxa2 10. Rxa2 Ba4 11. Rxa4 Na6 12. Rxa6) 6. Nxa3 { [%eval 0.45] } 6... Bxa2 { [%eval -2.09] } 7. Rxa2 { [%eval -2.42] } 7... Qxd2 { [%eval 0.0] } 8. Kxd2?? { (0.00 → -3.47) Blunder. Bxd2 was best. } { [%eval -3.47] } (8. Bxd2 Nd7 9. c4 Nf8 10. c5 Kd7 11. Ne2 Ke6 12. Bc1 Re8) 8... Ne7 { [%eval -2.2] } 9. c4 { [%eval -3.9] } 9... Nd5 { [%eval -2.44] } 10. cxd5 { [%eval -3.19] } 10... Nc6 { [%eval -3.08] } 11. dxc6 { [%eval -3.98] } 11... h6?? { (-3.98 → 0.52) Blunder. Rc8 was best. } { [%eval 0.52] } (11... Rc8 12. Ne2) 12. Nh3?! { (0.52 → -0.20) Inaccuracy. Nf3 was best. } { [%eval -0.2] } (12. Nf3) 12... f6?? { (-0.20 → 1.66) Blunder. Rg8 was best. } { [%eval 1.66] } (12... Rg8 13. Ng5 hxg5 14. b3 Ke7 15. Kc3 g6 16. Rd2 Rad8 17. Rxd8 Kxd8 18. g4 Rg7 19. Nc4) 13. Ng5 { [%eval 0.91] } 13... fxg5 { [%eval 0.34] } 14. g4 { [%eval -2.58] } 14... Rh7?? { (-2.58 → 7.94) Blunder. g6 was best. } { [%eval 7.94] } (14... g6 15. Ke2) 15. h4?? { (7.94 → Mate in 8) Checkmate is now unavoidable. e4 was best. } { [%eval #-8] } (15. e4 Ke7 16. Kd1 Rf8 17. Bxg5 Rxf2 18. Bxe7 Rxh2 19. Rxh2 h5 20. Rxh5 Rxh5 21. gxh5 a5) 15... gxh4 { [%eval #-8] } 16. Rxh4 { [%eval #-7] } 16... h5?? { (Mate in 7 → 1.01) Lost forced checkmate sequence. Kd7 was best. } { [%eval 1.01] } (16... Kd7 17. cxd7 g6 18. Rxh6 Rxd7 19. Rxg6 Rxd2 20. Bxd2 c6 21. Rxc6 Rc8 22. Rxc8 a5 23. Bxa5#) 17. gxh5?? { (1.01 → Mate in 6) Checkmate is now unavoidable. Rxh5 was best. } { [%eval #-6] } (17. Rxh5) 17... Rxh5 { [%eval #-6] } 18. Rxh5 { [%eval #-5] } 18... g5 { [%eval #-5] } 19. Rxg5 { [%eval #-4] } 19... Rc8?? { (Mate in 4 → 1.90) Lost forced checkmate sequence. Kd7 was best. } { [%eval 1.9] } (19... Kd7 20. cxd7 Re8 21. dxe8=B a5 22. Rxa5 c5 23. Rxc5#) 20. Nb5?? { (1.90 → Mate in 4) Checkmate is now unavoidable. Rg4 was best. } { [%eval #-4] } (20. Rg4 a5 21. Rb4 axb4 22. Nb5 Rb8 23. Nxc7 Ke7 24. e4 Rg8 25. Kd3 Rg3 26. fxg3 b3) 20... a6?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Ke7 was best. } { [%eval 0.0] } (20... Ke7 21. Rxa7 Kf7 22. Nxc7 Rxc7 23. Rxc7 Kg6 24. Rxg6#) 21. Rxa6?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Nxc7 was best. } { [%eval #-3] } (21. Nxc7 Rxc7 22. Rxa6 Rxc6 23. Rxc6 Kf7 24. Rg8 Kxg8 25. e4 Kf7 26. Rc5 Kg6 27. Rg5 Kxg5) 21... Rb8 { [%eval #-3] } 22. Nxc7 { [%eval #-2] } 22... Rxb2 { [%eval #-2] } 23. Bxb2 { [%eval #-1] } 23... Kf8 { [%eval #-13] } 24. Rg8 { [%eval #-12] } 24... Kxg8 { [%eval #-12] } 25. Bg7 { [%eval #-6] } 25... Kxg7 { [%eval #-6] } 26. Nb5 { [%eval #-3] } 26... Kh6?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kf7 was best. } { [%eval 0.0] } (26... Kf7 27. Kd3 Ke8 28. c7 Kd8 29. cxd8=Q#) 27. Ra1?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ra4 was best. } { [%eval #-2] } (27. Ra4 Kh5 28. Rg4 Kxg4 29. f3 Kxf3 30. Ke1 Kxe3 31. Kf2 Kxf2 32. c7 Ke3 33. Na3 Kd4) 27... Kh5 { [%eval #-3] } 28. e4 { [%eval #-2] } 28... Kh4 { [%eval #-2] } 29. e5 { [%eval #-1] } 29... Kg3 { [%eval #-1] } 30. fxg3# { Game ends by variant rule. } 0-1

