- Blind mode tutorial
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[Event "Weekly Antichess Arena"] [Site "https://lichess.org/ExKCbFMb"] [Date "2024.12.06"] [White "holgermoritz"] [Black "RKQxlove4ever"] [Result "0-1"] [GameId "ExKCbFMb"] [UTCDate "2024.12.06"] [UTCTime "19:57:40"] [WhiteElo "1803"] [BlackElo "1719"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+24"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a4 { [%eval -0.1] } 1... b5 { [%eval -0.09] } 2. axb5 { [%eval -0.25] } 2... Ba6?! { (-0.25 → 0.37) Inaccuracy. a6 was best. } { [%eval 0.37] } (2... a6 3. bxa6 Bxa6 4. Rxa6 Rxa6 5. c4 Ra3 6. Nxa3 e6 7. Qc2) 3. Rxa6 { [%eval 0.25] } 3... Nxa6 { [%eval 0.35] } 4. bxa6 { [%eval 0.14] } 4... e6 { [%eval 0.17] } 5. b4 { [%eval 0.18] } 5... Bxb4 { [%eval 0.37] } 6. Nc3?? { (0.37 → -6.83) Blunder. e3 was best. } { [%eval -6.83] } (6. e3 Bxd2 7. Bxd2 Nh6 8. c4 Rf8 9. Ne2 Ng4 10. Rg1 Nxe3) 6... Bxc3 { [%eval -6.46] } 7. dxc3 { [%eval -8.26] } 7... Qh4 { [%eval -6.8] } 8. Qxd7 { [%eval -6.15] } 8... Kxd7 { [%eval -5.85] } 9. Bh6 { [%eval -6.1] } 9... Nxh6 { [%eval -5.38] } 10. g4?? { (-5.38 → Mate in 13) Checkmate is now unavoidable. c4 was best. } { [%eval #-13] } (10. c4 Qxh2 11. Rxh2 Nf5 12. Rxh7 Rxh7 13. c5 Ne3 14. fxe3 c6 15. Kd2 Rb8) 10... Qxg4? { (Mate in 13 → -8.41) Lost forced checkmate sequence. Nxg4 was best. } { [%eval -8.41] } (10... Nxg4 11. Kd1 Qxf2 12. Bg2 Qxg1 13. Rxg1 Nxh2 14. Bxa8 Rxa8 15. Rxg7 Rb8 16. Rxf7) 11. Bh3? { (-8.41 → Mate in 10) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-10] } (11. Nf3 Qxf3) 11... Qxg1 { [%eval #-10] } 12. Bxe6 { [%eval #-9] } 12... fxe6 { [%eval #-9] } 13. Rxg1 { [%eval #-8] } 13... Rhb8 { [%eval #-8] } 14. Rxg7 { [%eval #-7] } 14... Rb4 { [%eval #-7] } 15. Rxd7 { [%eval #-6] } 15... Rg8 { [%eval #-6] } 16. Rxc7 { [%eval #-5] } 16... Rb5 { [%eval #-5] } 17. Rxa7 { [%eval #-4] } 17... Rd8 { [%eval #-4] } 18. Rxh7 { [%eval #-3] } 18... Rg8 { [%eval #-4] } 19. Rxh6 { [%eval #-3] } 19... Rd8 { [%eval #-3] } 20. Rxe6 { [%eval #-2] } 20... Re8 { [%eval #-2] } 21. Rxe8 { [%eval #-1] } 21... Rb4 { [%eval #-1] } 22. cxb4# { Game ends by variant rule. } 0-1