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FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/EmKfmz8Z"] [Date "2020.04.01"] [White "jig08"] [Black "bouhmid-zribi"] [Result "0-1"] [UTCDate "2020.04.01"] [UTCTime "21:37:39"] [WhiteElo "1827"] [BlackElo "1400"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+333"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?? { (0.15 → -1.43) Blunder. e3 was best. } { [%eval -1.43] } (1. e3 b5) 1... f5? { (-1.43 → 0.00) Mistake. c5 was best. } { [%eval 0.0] } (1... c5 2. g5 c4 3. d3 cxd3 4. cxd3 g6 5. Bf4 Bh6 6. gxh6 Nxh6 7. Bxb8 Rxb8 8. a3) 2. gxf5 { [%eval 0.48] } 2... e5?? { (0.48 → Mate in 16) Checkmate is now unavoidable. h6 was best. } { [%eval #16] } (2... h6) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #15] } 4. b4 { [%eval #15] } 4... Bxb4 { [%eval #14] } 5. d4?? { (Mate in 14 → 0.34) Lost forced checkmate sequence. Bg2 was best. } { [%eval 0.34] } (5. Bg2 Bxd2 6. Nxd2 Qxd2 7. Bxb7 Bxb7 8. Qxd2 Bxh1 9. e4 Bxe4 10. Qb4 Bxc2 11. Qxb8 Rxb8) 5... Qxd4?? { (0.34 → Mate in 13) Checkmate is now unavoidable. Bxe1 was best. } { [%eval #13] } (5... Bxe1) 6. Qxd4 { [%eval #13] } 6... Bxe1 { [%eval #12] } 7. Qxg7 { [%eval #12] } 7... Bxf2 { [%eval #11] } 8. Qxc7 { [%eval #12] } 8... Bxg1 { [%eval #11] } 9. Qxh7?? { (Mate in 11 → -0.17) Lost forced checkmate sequence. Rxg1 was best. } { [%eval -0.17] } (9. Rxg1 h6 10. Bxh6 Rxh6 11. Rxg8 Rxh2 12. Qxc8 Rxe2 13. Qxe8 Rxc2 14. Qxb8 Rxa2 15. Qxa8 Rxa1) 9... Bxh2?? { (-0.17 → Mate in 8) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #8] } (9... Rxh7 10. Rxg1 Rxh2 11. Rxg8 Rxe2 12. Rxe8 Rxc2 13. Rxe6 Rxa2 14. Rxa2 Bxe6 15. Rxa7 Rxa7 16. Bh3) 10. Qxh8?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Qxb7 was best. } { [%eval #-9] } (10. Qxb7 Bxb7 11. Rxh2 Rxh2 12. e3 Rxc2 13. Bh3 Rxc1 14. Bxe6 Rxb1 15. Bxg8 Rxa1 16. Bh7 Rxa2) 10... Ne7 { [%eval #-10] } 11. Qxe8 { [%eval #-8] } 11... Ng6 { [%eval #-8] } 12. Qxg6 { [%eval #-7] } 12... Bf4 { [%eval #-7] } 13. Qxe6 { [%eval #-6] } 13... Bxc1 { [%eval #-6] } 14. Qxc8 { [%eval #-5] } 14... Nd7 { [%eval #-5] } 15. Qxb7 { [%eval #-4] } 15... Rb8?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Rg8 was best. } { [%eval #7] } (15... Rg8 16. Qxd7 Bh6 17. Qxa7 Rg2 18. Rxh6 Rxe2 19. Bxe2#) 16. Qxa7 { [%eval #7] } 16... Rxb1 { [%eval #6] } 17. Qxd7 { [%eval #6] } 17... Rxa1 { [%eval #5] } 18. Bg2?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. c3 was best. } { [%eval #-2] } (18. c3 Rxa2 19. e3 Bxe3 20. Rg1 Bxg1 21. Qa4 Rxa4 22. Bc4 Rxc4#) 18... Rxa2 { [%eval #-2] } 19. Rxc1 { [%eval #-1] } 19... Rxc2 { [%eval #-1] } 20. Rxc2# { Game ends by variant rule. } 0-1
Reconnecting