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[Event "rated Antichess game"] [Site "https://lichess.org/EGJHwQPH"] [Date "2025.04.15"] [White "niclang"] [Black "Kairtas_Aitas"] [Result "0-1"] [GameId "EGJHwQPH"] [UTCDate "2025.04.15"] [UTCTime "10:59:23"] [WhiteElo "2134"] [BlackElo "1686"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval 0.03] } 2. b3 { [%eval -0.45] } 2... b6?? { (-0.45 → 1.26) Blunder. c5 was best. } { [%eval 1.26] } (2... c5 3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3) 3. d3? { (1.26 → 0.04) Mistake. Nh3 was best. } { [%eval 0.04] } (3. Nh3 Ba6 4. e3 Bxf1 5. Rxf1 g5 6. Nxg5 h6 7. Nxf7 Kxf7) 3... g5 { [%eval 0.56] } 4. Bxg5 { [%eval 0.41] } 4... f6?! { (0.41 → 1.08) Inaccuracy. d6 was best. } { [%eval 1.08] } (4... d6 5. Bxe7 Kxe7 6. Bh3 Bxh3 7. Nxh3 Nd7 8. e3 Ke8 9. f4) 5. Bxf6 { [%eval 0.92] } 5... Nxf6 { [%eval 0.99] } 6. g4 { [%eval 1.63] } 6... Nxg4 { [%eval 0.81] } 7. h4 { [%eval 0.59] } 7... Nxf2 { [%eval 1.22] } 8. Kxf2 { [%eval 1.36] } 8... Ba6?? { (1.36 → 7.31) Blunder. Rg8 was best. } { [%eval 7.31] } (8... Rg8 9. Kg3 Rxg3 10. Rh2 Rxd3 11. cxd3 Kf7 12. Qe1 Kf6 13. Nh3 Na6 14. Nd2) 9. Bg2?? { (7.31 → 0.75) Blunder. Nh3 was best. } { [%eval 0.75] } (9. Nh3) 9... Bxd3 { [%eval 0.22] } 10. Bxa8 { [%eval 0.23] } 10... Bxc2?? { (0.23 → 2.12) Blunder. Bxe2 was best. } { [%eval 2.12] } (10... Bxe2 11. Qxe2 d6 12. Qxe7 Qxe7 13. Be4 Qxh4 14. Bxh7 Qxf2 15. Ne2 Rxh7 16. Rxh7) 11. Qxc2 { [%eval 1.07] } 11... d5 { [%eval 1.85] } 12. Bxd5 { [%eval 0.98] } 12... Qxd5 { [%eval 0.95] } 13. Qxh7?? { (0.95 → -2.14) Blunder. Qxc7 was best. } { [%eval -2.14] } (13. Qxc7) 13... Rxh7 { [%eval -1.52] } 14. Nh3?? { (-1.52 → Mate in 9) Checkmate is now unavoidable. a3 was best. } { [%eval #-9] } (14. a3 Rxh4) 14... Rxh4?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Qxb3 was best. } { [%eval #8] } (14... Qxb3 15. axb3 Rxh4 16. Rxa7 Rxh3 17. Rxc7 Rxb3 18. Rxe7 Rxb1 19. Rxe8 Rxh1 20. Rxf8) 15. Ng1?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-9] } (15. Rc1 Rxh3 16. Rxc7 Qxb3 17. axb3 Rxb3 18. Raxa7 Rxb1 19. Rxe7 Bxe7 20. Rxe7 Kxe7) 15... Qxb3 { [%eval #-9] } 16. axb3 { [%eval #-8] } 16... Rxh1 { [%eval #-8] } 17. Rxa7 { [%eval #-7] } 17... Rxg1 { [%eval #-7] } 18. Rxc7 { [%eval #-6] } 18... Rxb1 { [%eval #-6] } 19. Rxe7 { [%eval #-5] } 19... Rxb3 { [%eval #-5] } 20. Rxe8 { [%eval #-4] } 20... Nc6 { [%eval #-4] } 21. Rxf8 { [%eval #-3] } 21... Nb8 { [%eval #-3] } 22. Rxb8 { [%eval #-2] } 22... Rc3 { [%eval #-2] } 23. Rxb6 { [%eval #-1] } 23... Rb3 { [%eval #-1] } 24. Rxb3# { Game ends by variant rule. } 0-1