FEN
[Event "Weekly Antichess Arena"]
[Site "https://lichess.org/EDYkU878"]
[Date "2025.07.11"]
[White "king-othmanne"]
[Black "Chessdreieiei"]
[Result "1-0"]
[GameId "EDYkU878"]
[UTCDate "2025.07.11"]
[UTCTime "21:28:07"]
[WhiteElo "1772"]
[BlackElo "1777"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bf3 { [%eval 5.26] } 7. Bxg8 { [%eval 2.61] } 7... Rxg8 { [%eval 4.96] } 8. Qxf3 { [%eval 5.82] } 8... Nd7 { [%eval 5.48] } 9. Qxf8 { [%eval 5.15] } 9... Nxf8 { [%eval 5.37] } 10. e4 { [%eval 4.82] } 10... h6 { [%eval 5.55] } 11. c4 { [%eval 5.23] } 11... Nh7 { [%eval 5.68] } 12. c5 { [%eval 5.61] } 12... h5 { [%eval 5.86] } 13. Nc3 { [%eval 6.0] } 13... h4 { [%eval 6.45] } 14. Nge2 { [%eval 6.33] } 14... g6 { [%eval 6.83] } 15. Na4 { [%eval 6.52] } 15... Rae8?? { (6.52 → Mate in 16) Checkmate is now unavoidable. g5 was best. } { [%eval #16] } (15... g5 16. b3) 16. Nb6 { [%eval 14.33] } 16... cxb6 { [%eval 10.69] } 17. cxb6 { [%eval 9.46] } 17... axb6 { [%eval 9.61] } 18. b4 { [%eval 7.84] } 18... Nf8 { [%eval 9.31] } 19. e5 { [%eval 6.63] } 19... e6?? { (6.63 → Mate in 13) Checkmate is now unavoidable. Nh7 was best. } { [%eval #13] } (19... Nh7 20. b5) 20. f4?? { (Mate in 13 → 5.13) Lost forced checkmate sequence. Kd3 was best. } { [%eval 5.13] } (20. Kd3 Rh8 21. Bh6 Rxh6 22. Ke4 Rb8 23. h3 Ra8 24. Ke3 Rxa2 25. Rxa2 g5) 20... Ra8?? { (5.13 → Mate in 6) Checkmate is now unavoidable. Rh8 was best. } { [%eval #6] } (20... Rh8) 21. Rb1 { [%eval #7] } 21... Rxa2 { [%eval #6] } 22. Kc2 { [%eval #7] } 22... Rxc2 { [%eval #6] } 23. Bd2 { [%eval #6] } 23... Rxd2 { [%eval #5] } 24. Rb3 { [%eval #6] } 24... Rxe2 { [%eval #5] } 25. Rb1?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. f5 was best. } { [%eval 0.0] } (25. f5 Rxe5 26. fxg6 Nxg6 27. Re3 Rxe3 28. h3 Rxh3 29. b5 Rh1#) 25... Rxe5 { [%eval 0.0] } 26. fxe5 { [%eval 0.0] } 26... Nh7 { [%eval 0.0] } 27. Rf1?? { (0.00 → Mate in 10) Checkmate is now unavoidable. h3 was best. } { [%eval #-10] } (27. h3 Rg7 28. b5 Re7 29. Rb2 Rb7 30. Rb3 Re7) 27... Nf6?? { (Mate in 10 → Mate in 14) Lost forced checkmate sequence. Nf8 was best. } { [%eval #14] } (27... Nf8 28. Rxf8 Rxf8 29. h3 g5 30. b5 g4 31. hxg4 h3 32. g5 h2 33. g6) 28. exf6 { [%eval 3.75] } 28... b5?? { (3.75 → Mate in 8) Checkmate is now unavoidable. g5 was best. } { [%eval #8] } (28... g5 29. b5) 29. Rf5?? { (Mate in 8 → -3.03) Lost forced checkmate sequence. f7 was best. } { [%eval -3.03] } (29. f7 g5 30. fxg8=N e5 31. Ne7 e4 32. Rf3 exf3 33. Nd5 g4 34. Nf4 g3) 29... gxf5 { [%eval -3.41] } 30. f7 { [%eval -3.12] } 30... Rg1 { [%eval -4.48] } 31. f8=K { [%eval -4.88] } 31... h3?? { (-4.88 → Mate in 1) Checkmate is now unavoidable. Rc1 was best. } { [%eval #1] } (31... Rc1 32. Ke8) 32. Kg8 { [%eval #1] } 32... Rxg8# { Game ends by variant rule. } 1-0