lichess.org

FEN
[Event "Mattidiot Arena"] [Site "https://lichess.org/EBG1UBB9"] [Date "2020.04.19"] [White "geograf_scn"] [Black "taurenchief"] [Result "0-1"] [UTCDate "2020.04.19"] [UTCTime "16:50:59"] [WhiteElo "1863"] [BlackElo "1802"] [WhiteRatingDiff "-100"] [BlackRatingDiff "+26"] [Variant "Three-check"] [TimeControl "180+2"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.1] } { A00 Van't Kruijs Opening } 1... e5?? { (0.10 → 4.74) Blunder. Nc6 was best. } { [%eval 4.74] } (1... Nc6 2. c4 e6 3. Nc3 Bb4 4. Qc2 Nf6 5. Nf3 O-O 6. Bd3) 2. Nf3?? { (4.74 → -0.95) Blunder. Bc4 was best. } { [%eval -0.95] } (2. Bc4 Nh6 3. Nc3 Qh4 4. Bxf7+ Nxf7 5. Nf3 Qg4 6. h3 Qh5) 2... Nc6 { [%eval -0.87] } 3. Bc4 { [%eval -0.68] } 3... d5 { [%eval -0.2] } 4. Bb5 { [%eval -0.9] } 4... Bd6 { [%eval -0.94] } 5. c4? { (-0.94 → -2.08) Mistake. Bxc6+ was best. } { [%eval -2.08] } (5. Bxc6+ bxc6 6. e4 Nf6 7. Nc3 O-O 8. d3 d4 9. O-O dxc3) 5... Nf6? { (-2.08 → -0.79) Mistake. Kf8 was best. } { [%eval -0.79] } (5... Kf8) 6. cxd5 { [%eval -0.35] } 6... Nxd5? { (-0.35 → 0.86) Mistake. O-O was best. } { [%eval 0.86] } (6... O-O 7. dxc6 e4 8. cxb7 Bxb7 9. Nd4 Qc8 10. b4 Ng4 11. Bb2 a6 12. Be2 Ne5 13. Kf1) 7. Nc3 { [%eval 1.03] } 7... Be6?? { (1.03 → 11.39) Blunder. O-O was best. } { [%eval 11.39] } (7... O-O 8. Nxd5) 8. d4?? { (11.39 → -3.74) Blunder. Bxc6+ was best. } { [%eval -3.74] } (8. Bxc6+ bxc6) 8... e4?? { (-3.74 → -1.51) Blunder. O-O was best. } { [%eval -1.51] } (8... O-O) 9. Nd2?? { (-1.51 → Mate in 7) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-7] } (9. Bd2) 9... O-O?? { (Mate in 7 → -5.08) Lost forced checkmate sequence. Nxe3 was best. } { [%eval -5.08] } (9... Nxe3 10. Rg1 Qh4 11. g3 Qxh2 12. Bxc6+ bxc6 13. fxe3 Qxg1+ 14. Ke2 Bc4+ 15. Nxc4 Qxd1+) 10. Ndxe4 { [%eval -4.95] } 10... f5 { [%eval -4.61] } 11. Nxd6 { [%eval -4.2] } 11... Qxd6 { [%eval -3.12] } 12. Bd2?? { (-3.12 → -9.62) Blunder. O-O was best. } { [%eval -9.62] } (12. O-O Rf6) 12... Kh8?? { (-9.62 → -3.79) Blunder. f4 was best. } { [%eval -3.79] } (12... f4 13. e4) 13. Be2?? { (-3.79 → -11.38) Blunder. Bxc6 was best. } { [%eval -11.38] } (13. Bxc6 bxc6) 13... Rae8?! { (-11.38 → -5.90) Inaccuracy. f4 was best. } { [%eval -5.9] } (13... f4) 14. Bf3?! { (-5.90 → -30.12) Inaccuracy. O-O was best. } { [%eval -30.12] } (14. O-O f4) 14... f4 { [%eval -10.32] } 15. O-O { [%eval -15.17] } 15... Nf6?? { (-15.17 → -3.53) Blunder. fxe3 was best. } { [%eval -3.53] } (15... fxe3) 16. Nb5 { [%eval -3.46] } 16... Qd7 { [%eval -3.52] } 17. e4 { [%eval -3.88] } 17... Bc4 { [%eval -3.49] } 18. e5? { (-3.49 → -7.41) Mistake. Re1 was best. } { [%eval -7.41] } (18. Re1 Bxb5) 18... Ng8? { (-7.41 → -3.95) Mistake. Bxb5 was best. } { [%eval -3.95] } (18... Bxb5 19. Bc3) 19. Bb4? { (-3.95 → -8.86) Mistake. Bc3 was best. } { [%eval -8.86] } (19. Bc3 Bxb5) 19... Nxb4 { [%eval -8.31] } 20. Re1 { [%eval -12.81] } 20... Bxb5 { [%eval -11.6] } 21. d5 { [%eval -18.52] } 21... Nd3 { [%eval -17.44] } 22. e6 { [%eval -17.22] } 22... Qd6 { [%eval -12.06] } 23. Re4 { [%eval -29.29] } 23... Nf6 { [%eval -18.49] } 24. Rd4 { [%eval -27.49] } 24... Ne5 { [%eval -17.28] } 25. a4 { [%eval -25.13] } 25... Nxf3+ { [%eval -22.2] } 26. Qxf3 { [%eval -22.71] } 26... Ba6 { [%eval -16.26] } 27. Rad1 { [%eval -24.22] } 27... Qe5 { [%eval -23.66] } 28. h3 { [%eval -21.86] } 28... h6 { [%eval -20.41] } 29. Qc3?! { (-20.41 → Mate in 7) Checkmate is now unavoidable. Rb4 was best. } { [%eval #-7] } (29. Rb4 c6) 29... Nh7?! { (Mate in 7 → -26.32) Lost forced checkmate sequence. f3 was best. } { [%eval -26.32] } (29... f3 30. Qxc7 Qxc7 31. d6 Qc2 32. R4d2 Qg6 33. g4 Nxg4 34. hxg4 Qxg4+ 35. Kh1 Qg1+) 30. f3?! { (-26.32 → Mate in 5) Checkmate is now unavoidable. R4d3 was best. } { [%eval #-5] } (30. R4d3 Qg5) 30... Qe3+ { [%eval #-7] } 31. Qxe3 { [%eval #-7] } 31... fxe3?! { (Mate in 7 → -30.00) Lost forced checkmate sequence. Ng5 was best. } { [%eval -30.0] } (31... Ng5 32. Kh1 fxe3 33. f4 Be2 34. e7 Rxe7 35. b4 Nxh3 36. Kh2 Nf2 37. Kg1 Nh3+) 32. Re4?! { (-30.00 → Mate in 4) Checkmate is now unavoidable. h4 was best. } { [%eval #-4] } (32. h4 g5) 32... e2 { [%eval #-4] } 33. Re1 { [%eval #-4] } 33... Ng5 { [%eval #-3] } 34. Re5 { [%eval #-1] } 34... Nxf3+ { Game ends by variant rule. } 0-1
Reconnecting