FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/DifNeGz1"]
[Date "2019.10.02"]
[White "Are_You_High"]
[Black "Eloxy"]
[Result "0-1"]
[GameId "DifNeGz1"]
[UTCDate "2019.10.02"]
[UTCTime "09:08:45"]
[WhiteElo "1596"]
[BlackElo "1743"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+4"]
[Variant "Antichess"]
[TimeControl "30+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.21] } 1... g6 { [%eval -0.03] } 2. b3?! { (-0.03 → -0.92) Inaccuracy. c4 was best. } { [%eval -0.92] } (2. c4 c6) 2... d6?! { (-0.92 → -0.14) Inaccuracy. c5 was best. } { [%eval -0.14] } (2... c5 3. c4 b5 4. cxb5 c4 5. bxc4 Qb6 6. c5 Qxc5 7. Qa4 Qxc1 8. Qxa7 Qxe1 9. Qxd7) 3. g4 { [%eval -0.31] } 3... Bxg4 { [%eval -0.03] } 4. e3?? { (-0.03 → Mate in 16) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-16] } (4. Ba3) 4... Bxd1 { [%eval #-16] } 5. Kxd1 { [%eval #-15] } 5... b5 { [%eval #-15] } 6. Bxb5 { [%eval #-14] } 6... Nc6?? { (Mate in 14 → 1.83) Lost forced checkmate sequence. Bg7 was best. } { [%eval 1.83] } (6... Bg7 7. Bxe8 Bxa1 8. Bxf7 Qf8 9. Bxg8 Qxf2 10. Bxh7 Qxh2 11. Bxg6 Qxg1 12. Rxh8 Qxd1 13. Rxb8) 7. Bxc6 { [%eval 1.62] } 7... Qb8?? { (1.62 → 4.29) Blunder. Qd7 was best. } { [%eval 4.29] } (7... Qd7) 8. Bxa8?? { (4.29 → Mate in 11) Checkmate is now unavoidable. Bxe8 was best. } { [%eval #-11] } (8. Bxe8 Qxe8 9. a4 Qxa4 10. bxa4 Nh6 11. Ne2 a5 12. Na3 c5 13. Nb1 Ng8 14. Ra3 h5) 8... Qxb3 { [%eval #-11] } 9. cxb3 { [%eval #-10] } 9... c6 { [%eval #-10] } 10. Bxc6 { [%eval #-9] } 10... Nf6?? { (Mate in 9 → 4.39) Lost forced checkmate sequence. e5 was best. } { [%eval 4.39] } (10... e5 11. Bxe8 h5 12. Bxf7 Nh6 13. Bxg6 Bg7 14. Bxh5 Ng4 15. Bxg4 Rxh2 16. Rxh2 Bh6 17. Rxh6) 11. Bxe8 { [%eval 4.99] } 11... Nxe8 { [%eval 4.81] } 12. Ne2 { [%eval 4.47] } 12... Bh6 { [%eval 4.94] } 13. Rg1 { [%eval 4.75] } 13... Bxe3 { [%eval 4.29] } 14. Rxg6 { [%eval 4.65] } 14... Bxd2 { [%eval 4.33] } 15. Rxd6 { [%eval 4.07] } 15... Nxd6 { [%eval 4.29] } 16. Kxd2?? { (4.29 → 1.26) Blunder. Nxd2 was best. } { [%eval 1.26] } (16. Nxd2) 16... Nc4?? { (1.26 → 9.41) Blunder. f5 was best. } { [%eval 9.41] } (16... f5 17. Ng1 h5 18. b4 Nc8 19. b5 Nb6 20. Na3 f4 21. Ke3 fxe3 22. fxe3 Rh6 23. Nc4) 17. bxc4 { [%eval 9.04] } 17... f5 { [%eval 9.75] } 18. Ng1 { [%eval 7.42] } 18... h5 { [%eval 8.34] } 19. Nc3 { [%eval 6.61] } 19... a5?? { (6.61 → Mate in 14) Checkmate is now unavoidable. f4 was best. } { [%eval #14] } (19... f4 20. Ne4 h4 21. f3 Rh6 22. h3 a6 23. Nd6 exd6 24. c5 dxc5 25. Bb2 a5 26. Rb1) 20. Ne4 { [%eval #14] } 20... fxe4 { [%eval #13] } 21. Nf3 { [%eval #13] } 21... exf3 { [%eval #13] } 22. Ke2?? { (Mate in 13 → -0.79) Lost forced checkmate sequence. Bb2 was best. } { [%eval -0.79] } (22. Bb2 Re8 23. Be5 Rb8 24. Bxb8 e6 25. Be5 a4 26. Rb1 h4 27. Rb6 h3 28. Rxe6 a3) 22... fxe2 { [%eval -0.79] } 23. Bh6 { [%eval -0.79] } 23... Rxh6 { [%eval -0.79] } 24. Rf1 { [%eval -0.79] } 24... exf1=K { [%eval -0.79] } 25. c5 { [%eval -0.79] } 25... Kxf2 { [%eval -0.79] } 26. c6 { [%eval -0.79] } 26... Rxc6 { [%eval -0.79] } 27. h4 { [%eval -0.79] } 27... Rg6 { [%eval -0.79] } 28. a4 { [%eval -0.79] } 28... Rg5 { [%eval -0.79] } 29. hxg5 { [%eval -0.79] } 29... h4 { [%eval -0.79] } 30. g6 { [%eval -0.79] } 30... h3 { [%eval -0.79] } 31. g7 { [%eval -1.23] } 31... e5? { (-1.23 → 0.00) Mistake. Kg3 was best. } { [%eval 0.0] } (31... Kg3) 32. g8=N?? { (0.00 → Mate in 44) Checkmate is now unavoidable. g8=B was best. } { [%eval #-44] } (32. g8=B h2 33. Bc4 Kg3 34. Be6 Kf2 35. Bc4) 32... e4 { [%eval #-41] } 33. Ne7 { [%eval #-41] } 33... h2?? { (Mate in 41 → -4.75) Lost forced checkmate sequence. e3 was best. } { [%eval -4.75] } (33... e3 34. Ng8 h2 35. Nf6 Kg2 36. Ne8 Kg3 37. Nc7 e2 38. Na6 e1=R 39. Nb4 axb4 40. a5) 34. Ng6?? { (-4.75 → Mate in 36) Checkmate is now unavoidable. Nf5 was best. } { [%eval #-36] } (34. Nf5 Kg1) 34... e3 { [%eval #-36] } 35. Ne7 { [%eval #-36] } 35... h1=R { [%eval #-37] } 36. Nc8 { [%eval #-8] } 36... Rc1 { [%eval #-10] } 37. Nd6 { [%eval #-9] } 37... Rc4 { [%eval #-9] } 38. Nxc4 { [%eval #-8] } 38... e2 { [%eval #-8] } 39. Nxa5 { [%eval #-7] } 39... e1=R { [%eval #-8] } 40. Nb3 { [%eval #-2] } 40... Rc1 { [%eval #-2] } 41. Nxc1 { [%eval #-1] } 41... Ke2 { [%eval #-1] } 42. Nxe2# { Game ends by variant rule. } 0-1