FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/DbENn8V5"]
[Date "2025.09.04"]
[White "DarkVexan"]
[Black "pacerb23"]
[Result "0-1"]
[GameId "DbENn8V5"]
[UTCDate "2025.09.04"]
[UTCTime "16:18:39"]
[WhiteElo "1798"]
[BlackElo "1741"]
[WhiteRatingDiff "-23"]
[BlackRatingDiff "+7"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... Bh6 { [%eval 0.07] } 3. Nxh7 { [%eval 0.2] } 3... Rxh7 { [%eval 0.12] } 4. f4 { [%eval 0.04] } 4... Bxf4 { [%eval 0.0] } 5. Rg1 { [%eval 0.51] } 5... Rxh2? { (0.51 → 2.06) Mistake. Bxd2 was best. } { [%eval 2.06] } (5... Bxd2 6. Bxd2 Rxh2 7. Be3 Rxg2 8. Bxa7 Rxg1 9. Bxb8 Rxf1 10. Kxf1) 6. g3?? { (2.06 → Mate in 14) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-14] } (6. Rh1) 6... Bxg3 { [%eval #-14] } 7. Rxg3 { [%eval #-13] } 7... Rxe2 { [%eval #-13] } 8. Rxg8 { [%eval #-12] } 8... Rxd2 { [%eval #-12] } 9. Rxe8 { [%eval #-11] } 9... Rxc2?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #10] } (9... Qxe8 10. Qxd2 b5 11. Bxb5 d6 12. Bxe8 Ba6 13. Bxf7 d5 14. Qxd5 Nd7 15. Qxd7) 10. Qxd7?? { (Mate in 10 → 3.70) Lost forced checkmate sequence. Qxc2 was best. } { [%eval 3.7] } (10. Qxc2 Qxe8 11. Qxc7 d6 12. Qxc8 Qxc8 13. a4 Qxc1 14. Ra3 Qxb1 15. Rh3 Qxe1) 10... Nxd7?? { (3.70 → Mate in 8) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #8] } (10... Bxd7 11. Rxe7) 11. Rxe7 { [%eval #8] } 11... Rxc1 { [%eval #7] } 12. Rxf7?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Rxd7 was best. } { [%eval #-8] } (12. Rxd7 Rxe1 13. Rxc7 Rxf1 14. Rxb7 Bxb7 15. Nc3 Rxa1 16. Nd5 Rxa2 17. Ne7 Qxe7) 12... Rxb1 { [%eval #-8] } 13. Rxd7 { [%eval #-7] } 13... Bxd7 { [%eval #-7] } 14. Rxb1 { [%eval #-6] } 14... Bh3 { [%eval #-6] } 15. Bxh3 { [%eval #-5] } 15... Qd7 { [%eval #-5] } 16. Bxd7 { [%eval #-4] } 16... Rc8 { [%eval #-4] } 17. Bxc8 { [%eval #-3] } 17... a6 { [%eval #-3] } 18. Bxb7 { [%eval #-2] } 18... c5 { [%eval #-2] } 19. Bxa6 { [%eval #-1] } 19... c4 { [%eval #-1] } 20. Bxc4# { Game ends by variant rule. } 0-1