FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/DNSY99fL"]
[Date "2025.06.13"]
[White "SereneDinosaur"]
[Black "BACbOK"]
[Result "1-0"]
[GameId "DNSY99fL"]
[UTCDate "2025.06.13"]
[UTCTime "13:04:20"]
[WhiteElo "1373"]
[BlackElo "1878"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7?? { (Mate in 18 → 6.93) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 6.93] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Kxd7 { [%eval 23.0] } 4. b4?? { (23.00 → 2.51) Blunder. Qe2 was best. } { [%eval 2.51] } (4. Qe2 Nb8 5. Qa6 Nxa6 6. b4 Nxb4 7. a4 Nxc2 8. e4 Nxa1) 4... Nxb4 { [%eval 4.34] } 5. Ba3?? { (4.34 → Mate in 14) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-14] } (5. Qf3 Nxc2 6. Qxf7 Nxa1 7. Qxg8 Rxg8 8. Na3 Nb3 9. axb3 Qe8) 5... Nxa2 { [%eval #-14] } 6. Bxe7 { [%eval #-13] } 6... Nxe7 { [%eval #-13] } 7. Rxa2 { [%eval #-12] } 7... Ba6 { [%eval #-12] } 8. Rxa6 { [%eval #-11] } 8... Rb8 { [%eval #-11] } 9. Rxa7 { [%eval #-10] } 9... Rxb1 { [%eval #-10] } 10. Rxc7 { [%eval #-9] } 10... Rxd1?? { (Mate in 9 → -1.48) Lost forced checkmate sequence. Kxc7 was best. } { [%eval -1.48] } (10... Kxc7 11. Qxb1 Qxd2 12. Kxd2 Kb6 13. Qxb6 Nc6 14. Qxc6 Bc5 15. Qxc5 g5 16. Qxg5) 11. Rxd7?? { (-1.48 → Mate in 11) Checkmate is now unavoidable. Kxd1 was best. } { [%eval #-11] } (11. Kxd1 Qxc7) 11... Rxe1 { [%eval #-11] } 12. Rxe7 { [%eval #-7] } 12... Qxd2 { [%eval #-7] } 13. Rxf7 { [%eval #-6] } 13... Rxe3 { [%eval #-6] } 14. Rxg7 { [%eval #-5] } 14... Bxg7?? { (Mate in 5 → -0.50) Lost forced checkmate sequence. Qxf2 was best. } { [%eval -0.5] } (14... Qxf2 15. Rxh7 Qxg2 16. Rxh8 Qxc2 17. Rxf8 Qxh2 18. Rxh2 Rh3 19. Nxh3#) 15. fxe3 { [%eval -0.82] } 15... Qxg2 { [%eval -0.46] } 16. c3?? { (-0.46 → Mate in 8) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-8] } (16. Nh3 Qxh2) 16... Qxg1?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Qxh2 was best. } { [%eval #4] } (16... Qxh2 17. Rxh2 Bxc3 18. Rxh7 Rxh7 19. Nh3 Rxh3 20. e4 Bb4 21. e5 Bd6 22. exd6) 17. Rxg1 { [%eval #4] } 17... Bxc3 { [%eval #3] } 18. Re1?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. Rg6 was best. } { [%eval #-8] } (18. Rg6 hxg6 19. h4 Rxh4 20. e4 Rxe4#) 18... Bxe1 { [%eval #-8] } 19. h4 { [%eval #-7] } 19... Bxh4 { [%eval #-7] } 20. e4 { [%eval #-6] } 20... h5?? { (Mate in 6 → -1.97) Lost forced checkmate sequence. Rd8 was best. } { [%eval -1.97] } (20... Rd8 21. e5 Rf8 22. e6 Be1 23. e7 Bc3 24. exf8=N Bh8 25. Nxh7 Bf6 26. Nxf6#) 21. e5 { [%eval -1.97] } 21... Bf6 { [%eval -1.97] } 22. exf6 { [%eval -1.78] } 22... h4?? { (-1.78 → 0.00) Blunder. Re8 was best. } { [%eval 0.0] } (22... Re8 23. f7 Re4 24. f8=K Rb4 25. Ke7 h4 26. Kf6 Rb8 27. Ke5 h3 28. Kf5) 23. f7 { [%eval 0.0] } 23... Re8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Rh6 was best. } { [%eval #3] } (23... Rh6 24. f8=B h3 25. Bxh6 h2 26. Be3 h1=B 27. Bd4 Be4 28. Bf2 Bf3 29. Bg1) 24. fxe8=R { [%eval #3] } 24... h3 { [%eval #2] } 25. Rg8 { [%eval #2] } 25... h2 { [%eval #1] } 26. Rg1 { [%eval #1] } 26... hxg1=Q# { Game ends by variant rule. } 1-0

