lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/DLGrs3OH"] [Date "2019.01.12"] [Round "-"] [White "arimakat"] [Black "Ogul1"] [Result "1-0"] [UTCDate "2019.01.12"] [UTCTime "13:59:48"] [WhiteElo "2365"] [BlackElo "2402"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-14"] [WhiteTitle "FM"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.09] } 1... g5? { (2.09 → 3.57) Mistake. Best move was b5. } { [%eval 3.57] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. Qe2 Bxe2 5. Nxe2 Ne5 6. g4 Nxg4 7. Nbc3 Qxd2 8. Kxd2) 2. Ba6 { [%eval 3.98] } 2... Nxa6 { [%eval 4.0] } 3. Qh5 { [%eval 3.59] } 3... Bg7 { [%eval 3.77] } 4. Qxh7 { [%eval 3.21] } 4... Bxb2 { [%eval 3.26] } 5. Bxb2? { (3.26 → 2.20) Mistake. Best move was Qxh8. } { [%eval 2.2] } (5. Qxh8 Bxa1) 5... Rxh7 { [%eval 1.71] } 6. Bf6 { [%eval 1.69] } 6... exf6 { [%eval 1.44] } 7. h4? { (1.44 → 0.19) Mistake. Best move was Ke2. } { [%eval 0.19] } (7. Ke2) 7... Rxh4 { [%eval 1.27] } 8. Rxh4 { [%eval 0.0] } 8... gxh4 { [%eval 0.48] } 9. f4 { [%eval 0.97] } 9... c5?! { (0.97 → 1.75) Inaccuracy. Best move was f5. } { [%eval 1.75] } (9... f5 10. e4) 10. g3 { [%eval 2.12] } 10... hxg3 { [%eval 1.57] } 11. Nf3? { (1.57 → -0.37) Mistake. Best move was a4. } { [%eval -0.37] } (11. a4) 11... Qa5?? { (-0.37 → Mate in 11) Checkmate is now unavoidable. Best move was Qb6. } { [%eval #11] } (11... Qb6 12. c4) 12. Ke2?? { (Mate in 11 → 1.97) Lost forced checkmate sequence. Best move was f5. } { [%eval 1.97] } (12. f5 Qxd2 13. Nbxd2 c4 14. Nxc4 b6 15. Nxb6 axb6 16. Ng5 fxg5 17. f6 Nxf6 18. e4 Nxe4) 12... Qxa2?? { (1.97 → Mate in 11) Checkmate is now unavoidable. Best move was Qxd2. } { [%eval #11] } (12... Qxd2 13. Nbxd2 g2 14. f5 g1=R 15. Nxg1 Ke7 16. Nf1 Ke6 17. fxe6 fxe6 18. Nh2 Ne7 19. Nh3) 13. Rxa2 { [%eval #11] } 13... c4 { [%eval #10] } 14. Rxa6 { [%eval #10] } 14... bxa6 { [%eval #9] } 15. d3 { [%eval #9] } 15... cxd3 { [%eval #8] } 16. cxd3 { [%eval #8] } 16... a5 { [%eval #6] } 17. Kf2 { [%eval #6] } 17... gxf2 { [%eval #5] } 18. Ne1 { [%eval #5] } 18... fxe1=B { [%eval #3] } 19. Nd2 { [%eval #3] } 19... Bxd2 { [%eval #2] } 20. d4 { [%eval #2] } 20... Bxe3 { [%eval #1] } 21. d5?! { (Mate in 1 → Mate in 2) Not the best checkmate sequence. Best move was f5. } { [%eval #2] } (21. f5 Bxd4#) 21... Bxf4 { [%eval #1] } 22. d6 { [%eval #1] } 22... Bxd6# { Game ends by variant rule. } 1-0
Reconnecting