lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/D5GALvTI"] [Date "2019.09.05"] [Round "-"] [White "Ogul1"] [Black "arimakat"] [Result "0-1"] [UTCDate "2019.09.05"] [UTCTime "20:00:16"] [WhiteElo "2466"] [BlackElo "2375"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+9"] [BlackTitle "FM"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.92] } 1... c5 { [%eval 2.68] } 2. Bb5?? { (2.68 → 0.51) Blunder. Best move was Ba6. } { [%eval 0.51] } (2. Ba6) 2... c4?! { (0.51 → 1.37) Inaccuracy. Best move was Qc7. } { [%eval 1.37] } (2... Qc7) 3. Bxd7 { [%eval 1.21] } 3... Kxd7 { [%eval 2.13] } 4. b3?! { (2.13 → 1.08) Inaccuracy. Best move was c3. } { [%eval 1.08] } (4. c3 b5) 4... cxb3 { [%eval 1.53] } 5. cxb3 { [%eval 0.26] } 5... Nh6?! { (0.26 → 1.17) Inaccuracy. Best move was Qc7. } { [%eval 1.17] } (5... Qc7 6. Bb2) 6. Ne2 { [%eval 1.2] } 6... Qc7 { [%eval 0.92] } 7. g3 { [%eval 1.77] } 7... Qxc1 { [%eval 1.36] } 8. Nxc1 { [%eval 1.48] } 8... Kd8 { [%eval 1.73] } 9. Qf3 { [%eval 1.28] } 9... Bf5 { [%eval 1.2] } 10. Qxb7 { [%eval 1.69] } 10... Bxb1 { [%eval 1.85] } 11. Rxb1 { [%eval 1.78] } 11... Ng4 { [%eval 1.85] } 12. Qxa7?? { (1.85 → 0.13) Blunder. Best move was Qxb8. } { [%eval 0.13] } (12. Qxb8 Rxb8) 12... Rxa7 { [%eval 1.18] } 13. Nd3?? { (1.18 → -1.85) Blunder. Best move was Ne2. } { [%eval -1.85] } (13. Ne2) 13... Rxa2 { [%eval -1.37] } 14. Kf1?? { (-1.37 → -6.87) Blunder. Best move was Nc1. } { [%eval -6.87] } (14. Nc1 Rxd2) 14... Nxh2 { [%eval -6.09] } 15. Rxh2 { [%eval -7.16] } 15... Rxd2 { [%eval -7.11] } 16. Rxh7 { [%eval -6.66] } 16... Rxd3 { [%eval -6.46] } 17. Rxh8?? { (-6.46 → Mate in 15) Checkmate is now unavoidable. Best move was Rxg7. } { [%eval #-15] } (17. Rxg7 Bxg7) 17... Rxb3 { [%eval #-15] } 18. Rxf8 { [%eval #-14] } 18... Rxb1 { [%eval #-14] } 19. Rxd8 { [%eval #-13] } 19... Rxf1 { [%eval #-13] } 20. Rxb8 { [%eval #-12] } 20... Rxf2 { [%eval #-12] } 21. Rb4 { [%eval #-7] } 21... g5 { [%eval #-13] } 22. g4 { [%eval #-4] } 22... Rf4 { [%eval #-4] } 23. exf4 { [%eval #-3] } 23... gxf4 { [%eval #-3] } 24. Rxf4 { [%eval #-2] } 24... f5 { [%eval #-2] } 25. gxf5 { [%eval #-1] } 25... e6 { [%eval #-1] } 26. fxe6# { Game ends by variant rule. } 0-1
Reconnecting