lichess.org

FEN
[Event "FVVWC2 Antichess #4"] [Site "https://lichess.org/CzbEs9zb"] [Date "2018.12.08"] [White "phonix33"] [Black "SkyTheBest"] [Result "1-0"] [UTCDate "2018.12.08"] [UTCTime "14:19:02"] [WhiteElo "1386"] [BlackElo "1306"] [WhiteRatingDiff "+50"] [BlackRatingDiff "-35"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3?! { (0.15 → -0.38) Inaccuracy. e3 was best. } { [%eval -0.38] } (1. e3 b5 2. Bxb5 Ba6 3. Bxa6 Nxa6 4. a4 Qb8 5. b3 Qxb3 6. cxb3 Rb8 7. Qc2 Rxb3) 1... d5?? { (-0.38 → Mate in 16) Checkmate is now unavoidable. g6 was best. } { [%eval #16] } (1... g6 2. c4 c6 3. Qb3 b5 4. cxb5 cxb5 5. Qxf7 Kxf7 6. b3 Qa5 7. a3 Qxd2 8. Kxd2) 2. e4 { [%eval #16] } 2... dxe4 { [%eval #15] } 3. f3?? { (Mate in 15 → -12.43) Lost forced checkmate sequence. Qg4 was best. } { [%eval -12.43] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Nxe4 Bxe4 7. h4 Bxh1 8. Nf3 Bxf3 9. h5 Bxh5) 3... exf3?? { (-12.43 → 1.72) Blunder. Qxd2 was best. } { [%eval 1.72] } (3... Qxd2) 4. Nxf3?? { (1.72 → Mate in 14) Checkmate is now unavoidable. Qxf3 was best. } { [%eval #-14] } (4. Qxf3 Qxd2 5. Qxb7 Qxe1 6. Qxc8 Qxf1 7. Qxe8 Qxc1 8. Qxb8 Qxb2 9. Qxf8 Rxf8 10. Nc3 Qxc3) 4... Qxd2 { [%eval #-14] } 5. Kxd2 { [%eval #-12] } 5... Bh3 { [%eval #-12] } 6. Bxh3 { [%eval #-12] } 6... Nd7?? { (Mate in 12 → 1.28) Lost forced checkmate sequence. e5 was best. } { [%eval 1.28] } (6... e5 7. Nxe5 Kd8 8. Nxf7 Kd7 9. Bxd7 Nxd7 10. Nxh8 h5 11. Qxh5 b5 12. Qxb5 Nh6 13. Qxd7) 7. Bxd7 { [%eval 1.1] } 7... Kxd7 { [%eval 2.23] } 8. b3?? { (2.23 → Mate in 11) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-11] } (8. Ng1 Kd6) 8... e5 { [%eval #-11] } 9. Nxe5 { [%eval #-10] } 9... Kc6?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Re8 was best. } { [%eval #12] } (9... Re8 10. Nxd7 Bc5 11. Nxc5 a5 12. Nxb7 f5 13. Nxa5 f4 14. gxf4 g5 15. fxg5 Nh6 16. gxh6) 10. Nxc6 { [%eval #12] } 10... bxc6 { [%eval #11] } 11. Ba3? { (Mate in 11 → 7.36) Lost forced checkmate sequence. b4 was best. } { [%eval 7.36] } (11. b4 Bxb4 12. Qg4 Bxd2 13. Qxg7 Bxc1 14. Qxh7 Rxh7 15. Rxc1 Rxh2 16. Rf1 Rxc2 17. Rxf7 Rxa2) 11... Bxa3 { [%eval 6.13] } 12. Nxa3 { [%eval 6.47] } 12... h5?? { (6.47 → Mate in 9) Checkmate is now unavoidable. h6 was best. } { [%eval #9] } (12... h6 13. Qh5) 13. Qxh5 { [%eval #9] } 13... Rxh5 { [%eval #8] } 14. Rhg1 { [%eval #8] } 14... Rxh2 { [%eval #7] } 15. Rg2 { [%eval #7] } 15... Rxg2 { [%eval #6] } 16. c3 { [%eval #6] } 16... Rxd2 { [%eval #5] } 17. Rb1 { [%eval #5] } 17... Rxa2 { [%eval #4] } 18. Rb2 { [%eval #5] } 18... Rxa3 { [%eval #4] } 19. Rc2 { [%eval #4] } 19... Rxb3 { [%eval #3] } 20. Rg2 { [%eval #3] } 20... Rxc3 { [%eval #2] } 21. Rf2?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Ra2 was best. } { [%eval #-7] } (21. Ra2 Rxg3 22. Rxa7 Rxa7#) 21... Rxg3 { [%eval #-7] } 22. Rxf7 { [%eval #-6] } 22... Ne7?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. g5 was best. } { [%eval #1] } (22... g5 23. Rxc7 a5 24. Rxc6 Nh6 25. Rxh6 Ra6 26. Rxa6 a4 27. Rxa4 Rg4 28. Rxg4#) 23. Rxg7 { [%eval #1] } 23... Rxg7# { Game ends by variant rule. } 1-0
Reconnecting