- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/CszAVuGv"] [Date "2024.10.20"] [White "Andrew2510"] [Black "firebatprime"] [Result "1-0"] [GameId "CszAVuGv"] [UTCDate "2024.10.20"] [UTCTime "17:42:14"] [WhiteElo "1878"] [BlackElo "2283"] [WhiteRatingDiff "+14"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... e5 { [%eval 0.91] } 3. Bxd7 { [%eval 0.75] } 3... Nxd7 { [%eval 0.57] } 4. d4?? { (0.57 → -1.20) Blunder. b4 was best. } { [%eval -1.2] } (4. b4 Bxb4 5. c4 Bxd2 6. Bxd2 Qh4 7. Qh5 Qxc4 8. Qxh7 Rxh7) 4... exd4 { [%eval -0.6] } 5. Qxd4 { [%eval -0.93] } 5... Qg5 { [%eval -1.31] } 6. Qxg7?? { (-1.31 → -4.14) Blunder. Qxd7 was best. } { [%eval -4.14] } (6. Qxd7 Qxg2) 6... Qxg2 { [%eval -1.6] } 7. Qxh7?? { (-1.60 → Mate in 11) Checkmate is now unavoidable. Qxf8 was best. } { [%eval #-11] } (7. Qxf8 Nxf8) 7... Rxh7 { [%eval #-16] } 8. Kd1 { [%eval #-10] } 8... Rxh2 { [%eval #-10] } 9. Rxh2 { [%eval #-9] } 9... Qxf2 { [%eval #-9] } 10. Rxf2 { [%eval #-8] } 10... f5 { [%eval #-8] } 11. Rxf5 { [%eval #-7] } 11... Ba3 { [%eval #-7] } 12. Nxa3 { [%eval #-6] } 12... Ne5 { [%eval #-6] } 13. Rxe5 { [%eval #-5] } 13... Nh6 { [%eval #-5] } 14. Rxe8 { [%eval #-4] } 14... Bb7?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. Ba6 was best. } { [%eval #9] } (14... Ba6 15. Rxa8 c5 16. Rxa7 Bc4 17. Nxc4 Nf7 18. Rxf7#) 15. Rxa8 { [%eval #9] } 15... Bxa8 { [%eval #8] } 16. e4 { [%eval #12] } 16... Bxe4 { [%eval #11] } 17. Bxh6 { [%eval #11] } 17... Bxc2 { [%eval #10] } 18. Kxc2 { [%eval #10] } 18... c5 { [%eval #8] } 19. b4 { [%eval #8] } 19... cxb4 { [%eval #7] } 20. Ne2 { [%eval #7] } 20... bxa3 { [%eval #6] } 21. Kb2 { [%eval #7] } 21... axb2 { [%eval #6] } 22. Nc3 { [%eval #6] } 22... bxa1=N { [%eval #5] } 23. a4 { [%eval #5] } 23... a5 { [%eval #3] } 24. Bg5 { [%eval #3] } 24... Nb3 { [%eval #2] } 25. Bd2 { [%eval #2] } 25... Nxd2 { [%eval #1] } 26. Ne4 { [%eval #1] } 26... Nxe4# { Game ends by variant rule. } 1-0