- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/CmKf78Zv"] [Date "2025.03.17"] [White "GoodNewsMision"] [Black "elyyprose"] [Result "1-0"] [GameId "CmKf78Zv"] [UTCDate "2025.03.17"] [UTCTime "17:09:52"] [WhiteElo "1364"] [BlackElo "1430"] [WhiteRatingDiff "+40"] [BlackRatingDiff "-14"] [Variant "Antichess"] [TimeControl "180+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #14] } 5. Ne2?? { (Mate in 14 → 0.85) Lost forced checkmate sequence. Kd1 was best. } { [%eval 0.85] } (5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nc4 Bxg2 9. d3 Qxd3) 5... Bxe2?! { (0.85 → 1.84) Inaccuracy. Qxd2 was best. } { [%eval 1.84] } (5... Qxd2 6. Bxd2 Bxe2 7. Kxe2 e5 8. Bb4 Bxb4 9. a3 Bxa3 10. Nxa3) 6. Kxe2 { [%eval 2.31] } 6... Qxd2 { [%eval 2.11] } 7. Kxd2 { [%eval 2.32] } 7... e6?? { (2.32 → Mate in 11) Checkmate is now unavoidable. c5 was best. } { [%eval #11] } (7... c5 8. c4) 8. b4 { [%eval #11] } 8... Bxb4 { [%eval #10] } 9. c3?? { (Mate in 10 → 1.37) Lost forced checkmate sequence. Bb2 was best. } { [%eval 1.37] } (9. Bb2 Bxd2 10. Bxg7 Bxe3 11. Bxh8 Bxf2 12. Rg1 Bxg1 13. Nc3 Bxh2 14. Nb5 cxb5) 9... Bxc3 { [%eval 1.62] } 10. Kxc3? { (1.62 → 0.00) Mistake. Nxc3 was best. } { [%eval 0.0] } (10. Nxc3 Ne7) 10... Ne7 { [%eval 0.02] } 11. Na3?? { (0.02 → -3.15) Blunder. Ba3 was best. } { [%eval -3.15] } (11. Ba3 c5) 11... Nf5?? { (-3.15 → Mate in 9) Checkmate is now unavoidable. c5 was best. } { [%eval #9] } (11... c5 12. Kc2 Ng6 13. Nb5 Rb8 14. Nxc7 Rb2 15. Kxb2 Ke7 16. Nxe6 fxe6 17. g3) 12. Nb5 { [%eval #9] } 12... Nxe3 { [%eval #8] } 13. fxe3?? { (Mate in 8 → -1.23) Lost forced checkmate sequence. Bxe3 was best. } { [%eval -1.23] } (13. Bxe3 cxb5 14. Bxa7 Rxa7 15. Rad1 Rxa2 16. Kb2 Rxb2 17. f4 Rxg2 18. Rb1 Rxh2) 13... cxb5 { [%eval -1.15] } 14. Kc4?? { (-1.15 → -4.38) Blunder. a3 was best. } { [%eval -4.38] } (14. a3 c5) 14... bxc4 { [%eval -1.96] } 15. Rf1?? { (-1.96 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (15. a4 Kd7) 15... Kd7 { [%eval #-9] } 16. Rxf7 { [%eval #-8] } 16... h5 { [%eval #-8] } 17. Rxd7 { [%eval #-7] } 17... a5 { [%eval #-7] } 18. Rxg7 { [%eval #-6] } 18... h4 { [%eval #-6] } 19. Rxc7 { [%eval #-5] } 19... e5 { [%eval #-5] } 20. Rxc4 { [%eval #-4] } 20... e4 { [%eval #-5] } 21. Rxe4 { [%eval #-4] } 21... Rhe8?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Rag8 was best. } { [%eval #6] } (21... Rag8 22. Rxh4 Rxg2 23. Rxh8 Rxa2 24. Rxa2 a4 25. Rxa4#) 22. Rxe8 { [%eval #6] } 22... Rxe8 { [%eval #5] } 23. Bb2 { [%eval #5] } 23... Rxe3 { [%eval #4] } 24. Bc3 { [%eval #5] } 24... Rxc3 { [%eval #4] } 25. g3 { [%eval #4] } 25... Rxg3 { [%eval #3] } 26. hxg3 { [%eval #3] } 26... hxg3 { [%eval #2] } 27. a4 { [%eval #2] } 27... g2 { [%eval #1] } 28. Rf1 { [%eval #1] } 28... gxf1=Q# { Game ends by variant rule. } 1-0