lichess.org

FEN
[Event "Winleggs Arena"] [Site "https://lichess.org/CdLJjYCK"] [Date "2017.08.26"] [Round "-"] [White "Winleggs"] [Black "elkinman"] [Result "1-0"] [UTCDate "2017.08.26"] [UTCTime "04:13:36"] [WhiteElo "1995"] [BlackElo "1481"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... h6?? { (0.00 → 2.23) Blunder. Nh6 was best. } { [%eval 2.23] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Be4 6. Rxh7 Rxh7 7. Nh3 Rxh3 8. b3) 2. b3?! { (2.23 → 1.12) Inaccuracy. Nh3 was best. } { [%eval 1.12] } (2. Nh3 f6) 2... a6?? { (1.12 → 3.46) Blunder. g5 was best. } { [%eval 3.46] } (2... g5 3. Ba3 e6 4. Bxf8 Kxf8 5. Qc1 Kg7 6. g4 Qf6 7. Qa3 Qxa1 8. Qxa7 Qxb1 9. Qxb7) 3. Nh3 { [%eval 3.19] } 3... h5?? { (3.19 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (3... b5) 4. g4 { [%eval #16] } 4... hxg4 { [%eval #16] } 5. Bb2 { [%eval #15] } 5... gxh3 { [%eval #15] } 6. Bxg7? { (Mate in 15 → 7.87) Lost forced checkmate sequence. Bxh3 was best. } { [%eval 7.87] } (6. Bxh3 Rxh3 7. Bxg7 Bxg7 8. e4 Bxa1 9. e5 Bxe5 10. b4 Bxh2 11. Rxh2 Rxh2 12. b5 axb5) 6... Bxg7 { [%eval 3.46] } 7. Bxh3 { [%eval 0.75] } 7... Bxa1 { [%eval 0.32] } 8. Bxd7 { [%eval 0.64] } 8... Nxd7?? { (0.64 → Mate in 13) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #13] } (8... Rxh2 9. Rxh2 Nxd7 10. Rh6 Nxh6 11. d3 Bc3 12. Nxc3 Rb8 13. Nb1 b6 14. Kf1 Nf6 15. d4) 9. Rg1?? { (Mate in 13 → Mate in 16) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-16] } (9. Rf1 Rxh2 10. Rg1 Rxf2 11. Rxg8 Rxe2 12. Rxe8 Qxe8 13. Qxe2 Ne5 14. Qxe5 Bxe5 15. d4 Bxd4) 9... Rxh2 { [%eval #-15] } 10. Rxg8 { [%eval #-15] } 10... Rxf2 { [%eval #-14] } 11. Rxe8 { [%eval #-14] } 11... Rxe2?? { (Mate in 14 → Mate in 8) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #8] } (11... Qxe8 12. Kxf2 Ne5 13. d3 Nxd3 14. cxd3 Qa4 15. bxa4 Bc3 16. Nxc3 a5 17. Nb1 b5 18. axb5) 12. Qxe2 { [%eval #7] } 12... Qxe8 { [%eval #7] } 13. Qxe7 { [%eval #6] } 13... Qxe7 { [%eval #6] } 14. b4 { [%eval #6] } 14... Qxe1 { [%eval #6] } 15. d4 { [%eval #5] } 15... Bxd4 { [%eval #5] } 16. Nd2 { [%eval #4] } 16... Qxd2 { [%eval #4] } 17. a4 { [%eval #4] } 17... Qxb4 { [%eval #3] } 18. a5 { [%eval #2] } 18... Qxa5 { [%eval #2] } 19. c3 { [%eval #1] } 19... Qxc3# { Game ends by variant rule. } 1-0
Reconnecting