lichess.org

FEN
[Event "ThorF Arena"] [Site "https://lichess.org/CYiDqKvx"] [Date "2021.04.01"] [White "SoulfulArtist"] [Black "jelf1312"] [Result "1-0"] [UTCDate "2021.04.01"] [UTCTime "11:53:38"] [WhiteElo "1741"] [BlackElo "1532"] [WhiteRatingDiff "+110"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3?? { (0.15 → Mate in 26) Checkmate is now unavoidable. e3 was best. } { [%eval #-26] } (1. e3 b5) 1... b5?? { (Mate in 26 → 0.00) Lost forced checkmate sequence. d5 was best. } { [%eval 0.0] } (1... d5 2. Nxd5 Qxd5 3. g4 Qxa2 4. Rxa2 Bxg4 5. Rxa7 Rxa7 6. Bh3) 2. Nxb5 { [%eval -0.71] } 2... e6? { (-0.71 → 0.55) Mistake. c6 was best. } { [%eval 0.55] } (2... c6 3. Nxa7 Rxa7 4. Rb1 Rxa2 5. b3 Rxc2 6. Qxc2 g6 7. Qxc6) 3. Nxa7 { [%eval 0.59] } 3... Rxa7 { [%eval 0.0] } 4. e4?? { (0.00 → -4.11) Blunder. b4 was best. } { [%eval -4.11] } (4. b4 Rxa2 5. Rxa2 Bxb4 6. Nh3 Bxd2 7. Qxd2 Qh4 8. Qxd7 Kxd7) 4... Rxa2 { [%eval -3.82] } 5. Rxa2 { [%eval -3.82] } 5... Ba3 { [%eval -3.37] } 6. Rxa3 { [%eval -3.68] } 6... Ba6 { [%eval -3.37] } 7. Rxa6 { [%eval -3.36] } 7... Nxa6 { [%eval -3.54] } 8. Bxa6 { [%eval -3.54] } 8... Qc8 { [%eval -2.89] } 9. Bxc8 { [%eval -3.2] } 9... Kd8?? { (-3.20 → 0.00) Blunder. Kf8 was best. } { [%eval 0.0] } (9... Kf8 10. Bxd7) 10. Bxd7 { [%eval -1.76] } 10... Kxd7 { [%eval 0.0] } 11. Nf3?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-7] } (11. Qh5 g6 12. Qxh7 Rxh7 13. Nf3 Rxh2 14. Nxh2 g5 15. f4 gxf4 16. Ke2 e5 17. Kf2 f3) 11... g5?? { (Mate in 7 → -0.98) Lost forced checkmate sequence. e5 was best. } { [%eval -0.98] } (11... e5 12. Nxe5 Kc8 13. Nxf7 Kd7 14. Nxh8 h5 15. Qxh5 g5 16. Qxg5 Nf6 17. Qxf6 Kc6 18. Qxc6#) 12. Nxg5 { [%eval -0.51] } 12... h5?? { (-0.51 → Mate in 11) Checkmate is now unavoidable. Nf6 was best. } { [%eval #11] } (12... Nf6 13. Nxe6) 13. Nxe6 { [%eval #11] } 13... Kxe6 { [%eval #10] } 14. Qxh5 { [%eval #10] } 14... Rxh5 { [%eval #9] } 15. e5 { [%eval #10] } 15... Rxh2 { [%eval #9] } 16. Rxh2 { [%eval #9] } 16... Kxe5 { [%eval #8] } 17. Rh6 { [%eval #8] } 17... Nxh6 { [%eval #7] } 18. g4 { [%eval #7] } 18... Nxg4 { [%eval #6] } 19. d4 { [%eval #9] } 19... Nxf2 { [%eval #8] } 20. Kxf2 { [%eval #8] } 20... Kxd4 { [%eval #7] } 21. Be3 { [%eval #10] } 21... Kxe3 { [%eval #9] } 22. Kxe3 { [%eval #9] } 22... f6 { [%eval #8] } 23. Kd3 { [%eval #9] } 23... c6 { [%eval #7] } 24. Kd2 { [%eval #8] } 24... f5 { [%eval #7] } 25. Kd3 { [%eval #7] } 25... f4 { [%eval #6] } 26. b3?? { (Mate in 6 → 0.05) Lost forced checkmate sequence. Ke2 was best. } { [%eval 0.05] } (26. Ke2 f3 27. Kxf3 c5 28. b4 cxb4 29. c3 bxc3 30. Ke2 c2 31. Kd1 cxd1=Q#) 26... f3 { [%eval 0.01] } 27. Kd2 { [%eval 0.19] } 27... f2 { [%eval 0.08] } 28. b4?? { (0.08 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #-9] } (28. c4 c5 29. b4 cxb4 30. c5 b3 31. c6 b2 32. c7 b1=K 33. Ke2 Kb2 34. Kxf2 Kc3) 28... f1=B?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. c5 was best. } { [%eval #3] } (28... c5 29. bxc5 f1=B 30. c4 Bxc4 31. Kc1 Bd3 32. Kb1 Bxb1 33. c6 Bd3 34. c7 Be4 35. c8=N) 29. c4 { [%eval #3] } 29... Bxc4 { [%eval #2] } 30. Kd3 { [%eval #2] } 30... Bxd3 { [%eval #1] } 31. b5 { [%eval #1] } 31... cxb5# { Game ends by variant rule. } 1-0
Reconnecting