lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/CHm1Z3EK"] [Date "2018.12.19"] [Round "-"] [White "agaliana"] [Black "SupWitches"] [Result "0-1"] [UTCDate "2018.12.19"] [UTCTime "17:47:36"] [WhiteElo "2302"] [BlackElo "2239"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.26] } 1... c5? { (1.26 → 2.31) Mistake. Best move was b5. } { [%eval 2.31] } (1... b5) 2. Ba6 { [%eval 2.35] } 2... Nxa6 { [%eval 1.84] } 3. b4? { (1.84 → 0.78) Mistake. Best move was g3. } { [%eval 0.78] } (3. g3) 3... cxb4 { [%eval 1.26] } 4. d3 { [%eval 1.08] } 4... b3 { [%eval 0.71] } 5. cxb3 { [%eval 0.75] } 5... Nc7 { [%eval 1.12] } 6. b4 { [%eval 0.99] } 6... a5?? { (0.99 → Mate in 14) Checkmate is now unavoidable. Best move was Ne6. } { [%eval #14] } (6... Ne6 7. d4) 7. bxa5 { [%eval #14] } 7... Rxa5 { [%eval #13] } 8. Qf3 { [%eval #13] } 8... Rxa2 { [%eval #12] } 9. Qxb7 { [%eval #12] } 9... Rxa1 { [%eval #11] } 10. Qxc8 { [%eval #11] } 10... Rxb1 { [%eval #10] } 11. Qxd8?? { (Mate in 10 → -3.42) Lost forced checkmate sequence. Best move was Qxc7. } { [%eval -3.42] } (11. Qxc7 Rxc1 12. Qxd7 Qxd7 13. f4 Qxd3 14. h4 Rxe1 15. f5 Rxg1 16. Rxg1 Qxf5 17. h5 Qxh5) 11... Rxc1 { [%eval -2.75] } 12. Qxe8 { [%eval -2.87] } 12... Rxe1 { [%eval -2.32] } 13. Qxf8?? { (-2.32 → -7.05) Blunder. Best move was Qxf7. } { [%eval -7.05] } (13. Qxf7) 13... Rxg1 { [%eval -5.81] } 14. Qxf7?? { (-5.81 → Mate in 13) Checkmate is now unavoidable. Best move was Qxe7. } { [%eval #-13] } (14. Qxe7 Nxe7) 14... Rxg2 { [%eval #-13] } 15. Qxg8 { [%eval #-10] } 15... Rxh2 { [%eval #-10] } 16. Qxg7 { [%eval #-9] } 16... Rxh1 { [%eval #-9] } 17. Qxh7 { [%eval #-8] } 17... R8xh7 { [%eval #-8] } 18. f4 { [%eval #-6] } 18... e5 { [%eval #-6] } 19. fxe5 { [%eval #-5] } 19... d6?! { (Mate in 5 → Mate in 5) Not the best checkmate sequence. Best move was d5. } { [%eval #-5] } (19... d5 20. exd6 Rf1 21. dxc7 Rxc7 22. e4 Rc4 23. dxc4 Rf5 24. exf5#) 20. exd6 { [%eval #-4] } 20... Rf1 { [%eval #-4] } 21. dxc7 { [%eval #-3] } 21... Rxc7 { [%eval #-3] } 22. d4 { [%eval #-2] } 22... Rf4 { [%eval #-2] } 23. exf4 { [%eval #-1] } 23... Rc5 { [%eval #-1] } 24. dxc5# { Game ends by variant rule. } 0-1
Reconnecting