lichess.org

FEN
[Event "SCSNickel Arena"] [Site "https://lichess.org/Bw027EfM"] [Date "2020.04.03"] [White "McSoell"] [Black "SCS4EVER"] [Result "1-0"] [UTCDate "2020.04.03"] [UTCTime "18:39:57"] [WhiteElo "1767"] [BlackElo "1373"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-16"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -2.81) Blunder. e3 was best. } { [%eval -2.81] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a4 Nxc2 6. Qxc2 Qa5 7. Qxh7 Qxa4) 1... e6?? { (-2.81 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4) 2. a3?? { (Mate in 16 → -5.28) Lost forced checkmate sequence. b4 was best. } { [%eval -5.28] } (2. b4 Bxb4 3. Bb2 Bxd2 4. Bxg7 Bxe1 5. Bxh8 Bxf2 6. Qxd7 Bxg1 7. Rxg1 Kxd7 8. h4 Qxh4) 2... Bxa3 { [%eval -8.6] } 3. bxa3 { [%eval -5.74] } 3... d6? { (-5.74 → -3.56) Mistake. Qf6 was best. } { [%eval -3.56] } (3... Qf6) 4. d3?? { (-3.56 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (4. g4) 4... f6?? { (Mate in 13 → Mate in 15) Lost forced checkmate sequence. Qg5 was best. } { [%eval #15] } (4... Qg5 5. Bxg5 Kd8 6. Bxd8 Nh6 7. Bxc7 Nc6 8. Bxd6 Rf8 9. Bxf8 Na5 10. Bxg7 b6 11. Bxh6) 5. Bg5 { [%eval #15] } 5... fxg5 { [%eval #14] } 6. f4 { [%eval #14] } 6... gxf4 { [%eval #13] } 7. e3 { [%eval #15] } 7... fxe3 { [%eval #14] } 8. Kf2 { [%eval #14] } 8... exf2 { [%eval 9.31] } 9. Nd2?? { (9.31 → -4.24) Blunder. Nf3 was best. } { [%eval -4.24] } (9. Nf3) 9... fxg1=Q { [%eval -3.64] } 10. Rxg1 { [%eval -3.89] } 10... Nf6?? { (-3.89 → Mate in 10) Checkmate is now unavoidable. Ne7 was best. } { [%eval #10] } (10... Ne7 11. Nb3) 11. Qh5 { [%eval #10] } 11... Nxh5 { [%eval #9] } 12. Rh1?? { (Mate in 9 → Mate in 15) Lost forced checkmate sequence. h4 was best. } { [%eval #-15] } (12. h4 Qxh4 13. d4 Qxd4 14. Ra2 Qxg1 15. Bc4 Qxg2 16. Bxe6 Qxd2 17. Bxc8 Qxc2 18. Bxb7 Qxa2) 12... Kf7?? { (Mate in 15 → Mate in 9) Lost forced checkmate sequence. Nf6 was best. } { [%eval #9] } (12... Nf6 13. Rg1 Ne4 14. Nxe4 e5 15. Nxd6 Bxh3 16. gxh3 cxd6 17. Rxg7 Rg8 18. Rxb7 Rg4 19. hxg4) 13. g3 { [%eval #9] } 13... Nxg3 { [%eval #8] } 14. Be2?? { (Mate in 8 → -11.34) Lost forced checkmate sequence. Bg2 was best. } { [%eval -11.34] } (14. Bg2 Nxh1 15. Bxb7 Bxb7 16. Rxh1 Bxh1 17. h4 Qxh4 18. a4 Qxa4 19. Nb1 Qxc2 20. Nc3 Qxc3) 14... Nxh1 { [%eval -9.75] } 15. Rxh1 { [%eval -10.94] } 15... Nc6?? { (-10.94 → Mate in 6) Checkmate is now unavoidable. Re8 was best. } { [%eval #6] } (15... Re8) 16. Nf3?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. d4 was best. } { [%eval #-12] } (16. d4 Nxd4 17. Bb5 Nxb5 18. Nf3 Nxa3 19. Ra1 Nxc2 20. Rxa7 Rxa7 21. Nh4 Qxh4#) 16... Nd4 { [%eval #-16] } 17. Nxd4 { [%eval #-15] } 17... Qh4?? { (Mate in 15 → -6.74) Lost forced checkmate sequence. Re8 was best. } { [%eval -6.74] } (17... Re8 18. Nxe6 Kxe6 19. Bf1 h5 20. c3 Kf6 21. Bg2 Bxh3 22. Bxb7 Kf5 23. Rxh3 a5 24. Rxh5) 18. Nxe6 { [%eval -7.28] } 18... Qxh3 { [%eval -6.27] } 19. Nxc7?? { (-6.27 → Mate in 9) Checkmate is now unavoidable. Rxh3 was best. } { [%eval #-9] } (19. Rxh3) 19... Qxd3?? { (Mate in 9 → Mate in 5) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #5] } (19... Qxh1 20. Nxa8 Qh5 21. Bxh5 Rg8 22. Bxf7 a5 23. Bxg8 g6 24. Bxh7 b6 25. Bxg6 Bh3 26. Nxb6) 20. Nxa8 { [%eval #6] } 20... Qxc2 { [%eval #5] } 21. Rxh7 { [%eval #5] } 21... Qxe2 { [%eval #4] } 22. Rxg7 { [%eval #4] } 22... Kxg7 { [%eval #3] } 23. a4?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Nb6 was best. } { [%eval #-7] } (23. Nb6 axb6 24. a4 Qb5 25. axb5 d5#) 23... Qb5 { [%eval #-8] } 24. axb5 { [%eval #-7] } 24... b6?? { (Mate in 7 → Mate in 1) Lost forced checkmate sequence. Rh5 was best. } { [%eval #1] } (24... Rh5 25. Nb6 Rxb5 26. Nxc8 Kf6 27. Nxd6 b6 28. Nxb5 Ke5 29. Nxa7 b5 30. Nxb5 Kd4 31. Nxd4#) 25. Nxb6 { [%eval #1] } 25... axb6# { Game ends by variant rule. } 1-0
Reconnecting