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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/BSxLoU62"] [Date "2025.10.14"] [White "yuza40"] [Black "LaserDemon"] [Result "0-1"] [GameId "BSxLoU62"] [UTCDate "2025.10.14"] [UTCTime "19:48:27"] [WhiteElo "2287"] [BlackElo "1786"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+13"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxd2?? { (5.49 → 2.31) Blunder. Kxd2 was best. } { [%eval 2.31] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Bf3 { [%eval 5.02] } 7. Bxg8 { [%eval 5.01] } 7... Bxd1?? { (5.01 → Mate in 16) Checkmate is now unavoidable. Rxg8 was best. } { [%eval #16] } (7... Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rd8 11. a4 Rxd2 12. Kxd2) 8. Bxh7 { [%eval #21] } 8... Rxh7 { [%eval #11] } 9. Kxd1 { [%eval #11] } 9... Rxh2 { [%eval #10] } 10. Bc3 { [%eval #10] } 10... Rxf2 { [%eval #9] } 11. Bxg7 { [%eval #9] } 11... Rxc2 { [%eval #8] } 12. Kxc2 { [%eval #8] } 12... Bxg7 { [%eval #7] } 13. b4 { [%eval #8] } 13... Bxa1 { [%eval #7] } 14. Na3?? { (Mate in 7 → 0.40) Lost forced checkmate sequence. Kb2 was best. } { [%eval 0.4] } (14. Kb2 Bxb2 15. Nc3 Bxc3 16. Nf3 Bxb4 17. Nd2 Bxd2 18. a4 Bxe3 19. a5 Nd7) 14... Bb2?? { (0.40 → 3.41) Blunder. Bd4 was best. } { [%eval 3.41] } (14... Bd4) 15. Kxb2 { [%eval 2.74] } 15... c5? { (2.74 → 4.67) Mistake. Nd7 was best. } { [%eval 4.67] } (15... Nd7 16. e4) 16. bxc5 { [%eval 5.45] } 16... Nc6 { [%eval 5.66] } 17. e4 { [%eval 4.85] } 17... e5 { [%eval 4.65] } 18. Ne2?? { (4.65 → 2.20) Blunder. Nh3 was best. } { [%eval 2.2] } (18. Nh3 Rd8) 18... Nd4?! { (2.20 → 2.99) Inaccuracy. Rd8 was best. } { [%eval 2.99] } (18... Rd8 19. Nf4 exf4 20. Kc1 Rf8 21. Kd2 Rf5 22. exf5 f3 23. f6 f2 24. Kd3) 19. Nxd4 { [%eval 2.41] } 19... exd4 { [%eval 2.29] } 20. c6 { [%eval 2.4] } 20... d3 { [%eval 2.33] } 21. e5 { [%eval 1.99] } 21... a5?! { (1.99 → 2.66) Inaccuracy. d2 was best. } { [%eval 2.66] } (21... d2) 22. c7?! { (2.66 → 1.67) Inaccuracy. e6 was best. } { [%eval 1.67] } (22. e6 d2) 22... Rd8 { [%eval 1.35] } 23. cxd8=K { [%eval 1.84] } 23... d2 { [%eval 1.62] } 24. e6 { [%eval 1.75] } 24... d1=R?? { (1.75 → Mate in 5) Checkmate is now unavoidable. d1=B was best. } { [%eval #5] } (24... d1=B 25. Nc2) 25. Ka1?? { (Mate in 5 → 3.57) Lost forced checkmate sequence. Kc3 was best. } { [%eval 3.57] } (25. Kc3 Rxd8 26. Kd3 Rxd3 27. e7 Rxa3 28. e8=R Rxa2 29. Re2 Rxe2#) 25... Rxd8 { [%eval 2.08] } 26. Kb2?? { (2.08 → Mate in 3) Checkmate is now unavoidable. Nb1 was best. } { [%eval #-3] } (26. Nb1 Rf8) 26... Rd7 { [%eval #-3] } 27. exd7 { [%eval #-2] } 27... a4 { [%eval #-2] } 28. Nc2 { [%eval #-1] } 28... a3 { [%eval #-1] } 29. Kxa3# { Game ends by variant rule. } 0-1