lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/BFPErx3n"] [Date "2019.05.07"] [Round "-"] [White "parkji123"] [Black "Marcolino49"] [Result "0-1"] [UTCDate "2019.05.07"] [UTCTime "14:49:14"] [WhiteElo "1600"] [BlackElo "1427"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+88"] [Variant "Antichess"] [TimeControl "120+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.0] } 1... b5 { [%eval 1.31] } 2. Bxb5 { [%eval 1.5] } 2... Ba6 { [%eval 1.76] } 3. Bxd7 { [%eval 1.58] } 3... Qxd7? { (1.58 → 3.45) Mistake. Best move was Nxd7. } { [%eval 3.45] } (3... Nxd7) 4. Qh5?! { (3.45 → 2.71) Inaccuracy. Best move was Qe2. } { [%eval 2.71] } (4. Qe2) 4... Qxd2 { [%eval 3.43] } 5. Qxf7?? { (3.43 → -5.30) Blunder. Best move was Kxd2. } { [%eval -5.3] } (5. Kxd2 Nd7 6. Qxh7 Rxh7 7. a3 Rxh2 8. Rxh2 Be2 9. Nxe2 e6 10. Rh8 Bxa3 11. Rxg8 Bxb2) 5... Kxf7?? { (-5.30 → 0.07) Blunder. Best move was Qxe1. } { [%eval 0.07] } (5... Qxe1 6. Qxf8 Qxf2 7. Qxg7 Qxg2 8. Qxe7 Qxg1 9. Qxc7 Qxh1 10. Qxb8 Qxh2 11. Qxa7 Qxc2 12. Qxh7) 6. Kxd2 { [%eval 0.44] } 6... Be2?? { (0.44 → 3.02) Blunder. Best move was Nd7. } { [%eval 3.02] } (6... Nd7 7. c4) 7. Kxe2?? { (3.02 → 1.15) Blunder. Best move was Nxe2. } { [%eval 1.15] } (7. Nxe2) 7... Nc6?? { (1.15 → 3.22) Blunder. Best move was Nh6. } { [%eval 3.22] } (7... Nh6 8. g3) 8. b4 { [%eval 2.98] } 8... Nxb4 { [%eval 3.72] } 9. Bb2?? { (3.72 → Mate in 10) Checkmate is now unavoidable. Best move was a4. } { [%eval #-10] } (9. a4) 9... Nxa2 { [%eval #-10] } 10. Bxg7 { [%eval #-9] } 10... Bxg7 { [%eval #-9] } 11. Rxa2 { [%eval #-8] } 11... Bc3?? { (Mate in 8 → 3.00) Lost forced checkmate sequence. Best move was Rd8. } { [%eval 3.0] } (11... Rd8 12. Rxa7 h5 13. Rxc7 Rd7 14. Rxd7 e5 15. Rxf7 h4 16. Rxg7 Rh7 17. Rxg8 Rh8 18. Rxh8) 12. Rxa7 { [%eval 2.79] } 12... Rxa7 { [%eval 2.76] } 13. Nxc3 { [%eval 2.14] } 13... Ra4 { [%eval 2.03] } 14. Nxa4 { [%eval 1.71] } 14... c5 { [%eval 1.97] } 15. Nxc5 { [%eval 1.49] } 15... Ke6?? { (1.49 → Mate in 10) Checkmate is now unavoidable. Best move was Nh6. } { [%eval #10] } (15... Nh6 16. Ne6) 16. Nxe6 { [%eval #10] } 16... Nh6 { [%eval #8] } 17. Nf8 { [%eval #8] } 17... Rxf8 { [%eval #7] } 18. Kd2 { [%eval #7] } 18... Rxf2 { [%eval #6] } 19. h3 { [%eval #18] } 19... Rxg2 { [%eval #17] } 20. Nf3?? { (Mate in 17 → Mate in 4) Lost forced checkmate sequence. Best move was h4. } { [%eval #-4] } (20. h4 Rxg1 21. Rxg1 Nf7 22. h5 h6 23. c4 e5 24. Rb1 e4 25. Ke2 Nh8 26. Rd1 Ng6) 20... Rxd2 { [%eval #-4] } 21. Nxd2 { [%eval #-3] } 21... Ng4 { [%eval #-3] } 22. hxg4 { [%eval #-2] } 22... e5 { [%eval #-2] } 23. Rxh7 { [%eval #-1] } 23... e4 { [%eval #-1] } 24. Nxe4# { Game ends by variant rule. } 0-1
Reconnecting