lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/BAfUiJGf"] [Date "2020.08.23"] [White "adc3000"] [Black "Pink_cheescake100"] [Result "1-0"] [UTCDate "2020.08.23"] [UTCTime "20:47:31"] [WhiteElo "1266"] [BlackElo "1285"] [WhiteRatingDiff "+94"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.84] } 1... b5 { [%eval 2.34] } 2. Bxb5 { [%eval 0.96] } 2... e6 { [%eval 0.55] } 3. Bxd7 { [%eval 1.55] } 3... Qxd7?? { (1.55 → 12.21) Blunder. Bxd7 was best. } { [%eval 12.21] } (3... Bxd7 4. Nh3 Qg5 5. Nxg5 Bc5 6. Nxh7 Bxe3 7. fxe3 Rxh7 8. Qh5) 4. Nc3?? { (12.21 → 0.00) Blunder. b4 was best. } { [%eval 0.0] } (4. b4 Bxb4 5. Qe2 Qxd2 6. Nxd2 Bxd2 7. Bxd2 Kd8 8. Qa6 Nxa6) 4... Qxd2 { [%eval 0.1] } 5. Qxd2 { [%eval 0.01] } 5... Ba3 { [%eval -0.3] } 6. bxa3 { [%eval 1.1] } 6... Kd8?? { (1.10 → 5.82) Blunder. Bd7 was best. } { [%eval 5.82] } (6... Bd7) 7. Qxd8 { [%eval 6.34] } 7... Ne7 { [%eval 5.99] } 8. Qxc7 { [%eval 5.77] } 8... a6?? { (5.77 → Mate in 13) Checkmate is now unavoidable. Na6 was best. } { [%eval #13] } (8... Na6 9. Qxa7) 9. Qxc8?? { (Mate in 13 → 3.20) Lost forced checkmate sequence. Qxb8 was best. } { [%eval 3.2] } (9. Qxb8 Rxb8 10. Nb5 Rxb5 11. Rb1 Rxb1 12. c3 Rxc1 13. e4 Rxc3 14. h4 Rxa3 15. e5 Rxa2) 9... Rxc8 { [%eval 2.73] } 10. e4 { [%eval 2.83] } 10... Rxc3 { [%eval 2.16] } 11. f4?? { (2.16 → -6.62) Blunder. a4 was best. } { [%eval -6.62] } (11. a4) 11... Rxa3?? { (-6.62 → 0.00) Blunder. Rxc2 was best. } { [%eval 0.0] } (11... Rxc2) 12. Bxa3 { [%eval -0.3] } 12... a5?? { (-0.30 → 3.53) Blunder. Nd7 was best. } { [%eval 3.53] } (12... Nd7 13. Bxe7) 13. Bxe7 { [%eval 2.6] } 13... g5 { [%eval 2.86] } 14. Bxg5 { [%eval 0.56] } 14... f5?? { (0.56 → Mate in 12) Checkmate is now unavoidable. h6 was best. } { [%eval #12] } (14... h6 15. Bxh6) 15. exf5 { [%eval #12] } 15... exf5 { [%eval #11] } 16. g4?? { (Mate in 11 → 2.41) Lost forced checkmate sequence. Be7 was best. } { [%eval 2.41] } (16. Be7 a4 17. Nf3 a3 18. Bxa3 Rxa3 19. Ng5 Rxa2 20. Nxh7 Rxc2 21. Kd2 Rxd2 22. Ra7 Rxg2) 16... fxg4 { [%eval 2.63] } 17. Nf3 { [%eval 3.22] } 17... gxf3 { [%eval 3.51] } 18. Ke2?? { (3.51 → -0.77) Blunder. Be7 was best. } { [%eval -0.77] } (18. Be7 a4 19. Rg1 Nd7 20. Bd8 Rxd8 21. Kd2 Rg8 22. Rxg8 h5 23. c4 Nf8 24. Rxf8 h4) 18... fxe2 { [%eval -0.83] } 19. Rab1?? { (-0.83 → Mate in 5) Checkmate is now unavoidable. Bf6 was best. } { [%eval #-5] } (19. Bf6 Ra7) 19... h6 { [%eval #-5] } 20. Bxh6 { [%eval #-4] } 20... Ra6?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Ra7 was best. } { [%eval #7] } (20... Ra7 21. Rxb8 e1=Q 22. Rxe1 Ra8 23. Rxa8 a4 24. Rxa4#) 21. Rxb8 { [%eval #7] } 21... Rxh6 { [%eval #6] } 22. Rb6?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-10] } (22. Rf1 Rxh2 23. Rf2 Rxf2 24. Rb3 Rxf4 25. c4 Rxc4 26. a4 Rxa4 27. Rb4 axb4#) 22... Rxb6 { [%eval #-10] } 23. Rf1 { [%eval #-9] } 23... exf1=B?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. exf1=K was best. } { [%eval #3] } (23... exf1=K 24. f5 Rb3 25. axb3 a4 26. bxa4 Ke2 27. c3 Kf3 28. h4 Ke4 29. h5 Kxf5 30. h6) 24. h3 { [%eval #3] } 24... Bxh3 { [%eval #2] } 25. f5 { [%eval #2] } 25... Bxf5 { [%eval #1] } 26. a4 { [%eval #1] } 26... Bxc2# { Game ends by variant rule. } 1-0
Reconnecting