lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/B8CjsF4W"] [Date "2019.11.06"] [Round "-"] [White "agaliana"] [Black "Raicosta"] [Result "1-0"] [UTCDate "2019.11.06"] [UTCTime "15:06:40"] [WhiteElo "2257"] [BlackElo "2104"] [WhiteRatingDiff "+4"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.02] } 1... e6 { [%eval 1.3] } 2. Ba6 { [%eval 0.8] } 2... Nxa6 { [%eval 1.78] } 3. b4 { [%eval 1.74] } 3... Bxb4 { [%eval 0.68] } 4. Qg4?! { (0.68 → -0.05) Inaccuracy. Best move was Qe2. } { [%eval -0.05] } (4. Qe2 Bxd2) 4... Bxd2 { [%eval 0.0] } 5. Qxg7 { [%eval -0.25] } 5... Bxe3 { [%eval 0.49] } 6. Bxe3 { [%eval 0.56] } 6... Rb8 { [%eval 0.53] } 7. Bxa7 { [%eval 0.0] } 7... Qf6 { [%eval 1.14] } 8. Qxh8?! { (1.14 → 0.26) Inaccuracy. Best move was Qxf6. } { [%eval 0.26] } (8. Qxf6 Nxf6) 8... Qxf2?! { (0.26 → 0.91) Inaccuracy. Best move was Qxa1. } { [%eval 0.91] } (8... Qxa1) 9. Qxh7?? { (0.91 → -1.95) Blunder. Best move was Qxg8. } { [%eval -1.95] } (9. Qxg8 Qxa7) 9... Qxg2?? { (-1.95 → 0.08) Blunder. Best move was Qxa7. } { [%eval 0.08] } (9... Qxa7 10. Qxg8 Qxg1 11. Rxg1 Ke7 12. Qxf7 Kxf7 13. g4 e5 14. Rg3 b6 15. h4 c5 16. h5) 10. Qxg8? { (0.08 → -1.21) Mistake. Best move was Bxb8. } { [%eval -1.21] } (10. Bxb8 Nxb8 11. Qxg8 Qxg8 12. Ne2 f5 13. Nc1 Qg1 14. Rxg1 Kf7 15. Rg8 Kxg8 16. Nd2 f4) 10... Qxg8 { [%eval -1.09] } 11. Bxb8 { [%eval -0.69] } 11... Nxb8? { (-0.69 → 0.34) Mistake. Best move was Qxg1. } { [%eval 0.34] } (11... Qxg1 12. Rxg1 Nxb8 13. Nd2 e5 14. Nb3 c5 15. Nxc5 f5 16. Nxd7 Nxd7 17. c4 Nf6 18. Rg4) 12. Nd2? { (0.34 → -1.18) Mistake. Best move was Ne2. } { [%eval -1.18] } (12. Ne2 f5) 12... Qxg1 { [%eval -0.87] } 13. Rxg1 { [%eval -1.5] } 13... e5 { [%eval -1.27] } 14. Nf1 { [%eval -1.38] } 14... c5?! { (-1.38 → -0.85) Inaccuracy. Best move was f5. } { [%eval -0.85] } (14... f5) 15. h4 { [%eval -1.24] } 15... f5 { [%eval -0.16] } 16. Nh2?? { (-0.16 → -2.86) Blunder. Best move was h5. } { [%eval -2.86] } (16. h5 Kf8) 16... Kf7 { [%eval -2.37] } 17. Rg6?! { (-2.37 → -3.80) Inaccuracy. Best move was Rh1. } { [%eval -3.8] } (17. Rh1 f4) 17... Kxg6 { [%eval -3.68] } 18. h5 { [%eval -4.52] } 18... Kxh5 { [%eval -3.7] } 19. c4? { (-3.70 → -6.12) Mistake. Best move was Kd1. } { [%eval -6.12] } (19. Kd1 f4 20. Nf1 f3 21. Ng3 Kg5 22. Ne2 fxe2 23. Kxe2 Kf4 24. Kd1 Nc6 25. Rc1 Ke4) 19... d5?? { (-6.12 → -0.92) Blunder. Best move was f4. } { [%eval -0.92] } (19... f4 20. Nf1) 20. cxd5 { [%eval -1.62] } 20... Be6?? { (-1.62 → 0.55) Blunder. Best move was f4. } { [%eval 0.55] } (20... f4) 21. dxe6 { [%eval 0.87] } 21... Kg6?! { (0.87 → 1.62) Inaccuracy. Best move was f4. } { [%eval 1.62] } (21... f4 22. Nf1) 22. Ng4?! { (1.62 → 0.67) Inaccuracy. Best move was Kf2. } { [%eval 0.67] } (22. Kf2 f4) 22... fxg4 { [%eval 1.35] } 23. e7?! { (1.35 → 0.45) Inaccuracy. Best move was a4. } { [%eval 0.45] } (23. a4 g3) 23... Nd7?! { (0.45 → 1.38) Inaccuracy. Best move was Nc6. } { [%eval 1.38] } (23... Nc6 24. e8=K) 24. a4 { [%eval 1.27] } 24... b5?? { (1.27 → 3.34) Blunder. Best move was e4. } { [%eval 3.34] } (24... e4 25. Kd1 Nf6 26. a5 Ne8 27. Ke2 Kf5 28. Rh1 b6 29. axb6 e3 30. Kxe3 Kf4 31. Kxf4) 25. axb5 { [%eval 3.35] } 25... Nf8 { [%eval 3.93] } 26. exf8=K { [%eval 4.46] } 26... c4?? { (4.46 → Mate in 15) Checkmate is now unavoidable. Best move was Kf5. } { [%eval #15] } (26... Kf5 27. b6 c4 28. b7 c3 29. Ke7 Kf4 30. Rb1 g3 31. Ra1 Ke4 32. Kd8 c2 33. Kc7) 27. Kg7 { [%eval #16] } 27... Kxg7 { [%eval #28] } 28. b6 { [%eval 4.06] } 28... g3?? { (4.06 → Mate in 9) Checkmate is now unavoidable. Best move was Kf7. } { [%eval #9] } (28... Kf7 29. b7) 29. b7 { [%eval #9] } 29... e4 { [%eval #7] } 30. Kf2 { [%eval #7] } 30... gxf2 { [%eval #6] } 31. b8=R { [%eval #6] } 31... Kf8 { [%eval #5] } 32. Rxf8 { [%eval #5] } 32... c3 { [%eval #4] } 33. Rxf2 { [%eval #4] } 33... c2 { [%eval #3] } 34. Rxc2 { [%eval #3] } 34... e3 { [%eval #2] } 35. Rd2 { [%eval #2] } 35... exd2 { [%eval #1] } 36. Rc1 { [%eval #1] } 36... dxc1=Q# { Game ends by variant rule. } 1-0
Reconnecting