lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/Au3zPdgl"] [Date "2018.12.10"] [Round "-"] [White "MagnusXL"] [Black "arimakat"] [Result "0-1"] [UTCDate "2018.12.10"] [UTCTime "16:21:03"] [WhiteElo "2043"] [BlackElo "2344"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+4"] [BlackTitle "FM"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.42] } 1... b5?! { (0.42 → 1.04) Inaccuracy. Best move was c5. } { [%eval 1.04] } (1... c5 2. Qa4 b5 3. cxb5 Qa5 4. Qxa5 Na6 5. bxa6 Bxa6 6. Qxc5) 2. cxb5 { [%eval 1.07] } 2... e6 { [%eval 0.98] } 3. b6 { [%eval 1.05] } 3... cxb6 { [%eval 0.6] } 4. b4 { [%eval 1.02] } 4... Bxb4 { [%eval 1.34] } 5. Qb3?? { (1.34 → -1.68) Blunder. Best move was Qc2. } { [%eval -1.68] } (5. Qc2 Bxd2 6. Bxd2 Qc7 7. Qxh7 Qxh2 8. Qxg7 Qxg1 9. Qxg8 Qxh1 10. Qxe8 Rxe8 11. f3 Qxf1) 5... Bxd2 { [%eval -1.63] } 6. Bxd2?? { (-1.63 → Mate in 14) Checkmate is now unavoidable. Best move was Qxb6. } { [%eval #-14] } (6. Qxb6) 6... Qg5?? { (Mate in 14 → 0.03) Lost forced checkmate sequence. Best move was Bb7. } { [%eval 0.03] } (6... Bb7 7. Qxb6 Bxg2 8. Qxa7 Rxa7 9. Bxg2 Rxa2 10. Rxa2 Na6 11. Rxa6 Qb6 12. Rxb6 d6 13. Rxd6) 7. Bxg5 { [%eval -0.18] } 7... b5 { [%eval -0.34] } 8. Qxe6 { [%eval -0.12] } 8... fxe6 { [%eval -0.04] } 9. Bh6 { [%eval -0.01] } 9... gxh6? { (-0.01 → 2.50) Mistake. Best move was Nxh6. } { [%eval 2.5] } (9... Nxh6 10. a4 bxa4 11. Rxa4 Ng4 12. Rxa7 Rxa7 13. h3 Nxf2 14. Kxf2 Nc6 15. Kg3 Ra3 16. Nxa3) 10. Nh3?! { (2.50 → 1.66) Inaccuracy. Best move was Nd2. } { [%eval 1.66] } (10. Nd2) 10... h5 { [%eval 1.57] } 11. Nd2 { [%eval 1.98] } 11... h4 { [%eval 1.84] } 12. Rd1? { (1.84 → 0.15) Mistake. Best move was Kd1. } { [%eval 0.15] } (12. Kd1 Ne7) 12... b4? { (0.15 → 2.23) Mistake. Best move was Nc6. } { [%eval 2.23] } (12... Nc6) 13. a3?? { (2.23 → -1.56) Blunder. Best move was Rc1. } { [%eval -1.56] } (13. Rc1 Ne7) 13... bxa3 { [%eval -1.44] } 14. e3 { [%eval -1.75] } 14... Ba6?! { (-1.75 → -1.05) Inaccuracy. Best move was a6. } { [%eval -1.05] } (14... a6) 15. Bxa6 { [%eval -1.23] } 15... Nxa6 { [%eval -0.56] } 16. f4?? { (-0.56 → Mate in 11) Checkmate is now unavoidable. Best move was Ke2. } { [%eval #-11] } (16. Ke2 Kf7) 16... e5 { [%eval #-11] } 17. fxe5 { [%eval #-10] } 17... d6 { [%eval #-10] } 18. exd6 { [%eval #-9] } 18... Nc7 { [%eval #-9] } 19. dxc7 { [%eval #-8] } 19... Rb8 { [%eval #-6] } 20. cxb8=N { [%eval #-6] } 20... Kd7 { [%eval #-6] } 21. Nxd7 { [%eval #-5] } 21... Nf6 { [%eval #-5] } 22. Nxf6 { [%eval #-4] } 22... Rb8?? { (Mate in 4 → Mate in 36) Lost forced checkmate sequence. Best move was Rf8. } { [%eval #36] } (22... Rf8 23. Nxh7 a2 24. Nxf8 a1=Q 25. Rxa1 a6 26. Rxa6#) 23. Nxh7 { [%eval #36] } 23... Rb3 { [%eval #35] } 24. Nxb3 { [%eval #35] } 24... a5 { [%eval #34] } 25. Nxa5 { [%eval #34] } 25... a2 { [%eval 41.09] } 26. Rb1 { [%eval 10.22] } 26... axb1=K { [%eval 10.22] } 27. e4?? { (10.22 → 5.49) Blunder. Best move was Nb7. } { [%eval 5.49] } (27. Nb7 Kb2 28. Nf6 Kb3 29. Rf1 Ka4 30. Nd8 Ka5 31. Ke2 Kb4 32. Rf2 Ka5 33. e4 Ka4) 27... Kb2 { [%eval 5.49] } 28. Nb3 { [%eval 5.57] } 28... Kxb3 { [%eval 5.39] } 29. e5?? { (5.39 → 1.88) Blunder. Best move was Ke2. } { [%eval 1.88] } (29. Ke2 Ka2) 29... Kc4 { [%eval 1.88] } 30. e6 { [%eval 1.88] } 30... Kc5 { [%eval 2.01] } 31. e7 { [%eval 1.87] } 31... Kc6 { [%eval 1.87] } 32. e8=R { [%eval 1.87] } 32... Kd7?? { (1.87 → 4.99) Blunder. Best move was Kd5. } { [%eval 4.99] } (32... Kd5 33. Re5 Kxe5 34. Nf4 Kxf4 35. g3 hxg3 36. hxg3 Kxg3 37. Kf2 Kxf2 38. Rh4 Ke2 39. Nf6) 33. N3g5?? { (4.99 → 0.00) Blunder. Best move was N7g5. } { [%eval 0.0] } (33. N7g5 Kxe8 34. Ne4 Kd7 35. Nef2 Kd6 36. Ke2 Ke6 37. Ke3 Kd6 38. Ra1 Ke6 39. Rf1 Kd6) 33... Kxe8 { [%eval 0.0] } 34. Nf8 { [%eval 0.0] } 34... Kxf8 { [%eval 0.0] } 35. h3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Best move was Ne4. } { [%eval #-1] } (35. Ne4 Kf7 36. g3 hxg3 37. Nxg3 Kf6 38. Ne2 Kf5 39. Ng1 Ke4 40. Nf3 Kxf3 41. Kf2 Kxf2) 35... Kf7 { [%eval #-1] } 36. Nxf7# { Game ends by variant rule. } 0-1
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