- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/Ad6OyLeX"] [Date "2025.02.14"] [White "Interludium_69"] [Black "alana_lun"] [Result "0-1"] [GameId "Ad6OyLeX"] [UTCDate "2025.02.14"] [UTCTime "15:04:09"] [WhiteElo "2466"] [BlackElo "1626"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... Nxc6 { [%eval 4.52] } 4. b4 { [%eval 4.56] } 4... Nxb4 { [%eval 0.7] } 5. Qf3 { [%eval 4.25] } 5... Nxc2 { [%eval 5.44] } 6. Qxf7 { [%eval 4.79] } 6... Nxe3?? { (4.79 → Mate in 11) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #11] } (6... Kxf7 7. e4 Nxa1 8. Kd1 Nc2 9. Kxc2 e6 10. Ne2 Qg5 11. a3) 7. Qxg7 { [%eval #11] } 7... Nxg2 { [%eval #10] } 8. Qxf8 { [%eval #10] } 8... Nxe1 { [%eval #9] } 9. Qxe8 { [%eval #9] } 9... Qxe8 { [%eval #8] } 10. Nf3?? { (Mate in 8 → 1.26) Lost forced checkmate sequence. d3 was best. } { [%eval 1.26] } (10. d3 Nxd3 11. Bh6 Nxh6 12. Nd2 Nxf2 13. Rb1 Nxh1 14. Rb6 axb6 15. a3 Rxa3) 10... Nxf3 { [%eval 0.37] } 11. h4?? { (0.37 → Mate in 10) Checkmate is now unavoidable. Re1 was best. } { [%eval #-10] } (11. Re1 Nxd2) 11... Nxh4 { [%eval #-10] } 12. Rxh4 { [%eval #-9] } 12... Nh6 { [%eval #-9] } 13. Rxh6 { [%eval #-8] } 13... Rg8 { [%eval #-8] } 14. Rxh7 { [%eval #-7] } 14... Qh5 { [%eval #-7] } 15. Rxe7 { [%eval #-6] } 15... Ba6 { [%eval #-6] } 16. Rxd7 { [%eval #-5] } 16... Rae8 { [%eval #-5] } 17. Rxa7 { [%eval #-4] } 17... Rg3 { [%eval #-4] } 18. fxg3 { [%eval #-3] } 18... Re3?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Rb8 was best. } { [%eval #6] } (18... Rb8 19. Rxa6 Rxb1 20. Rxb1 Qa5 21. Rxa5#) 19. dxe3?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Rxa6 was best. } { [%eval #-2] } (19. Rxa6 Rxg3 20. d3 Rxd3 21. Be3 Rxe3 22. Nc3 Rxc3 23. Rd1 Qxd1 24. Ra3 Rxa3#) 19... Qh7 { [%eval #-2] } 20. Rxh7 { [%eval #-1] } 20... Bb7 { [%eval #-1] } 21. Rxb7# { Game ends by variant rule. } 0-1