lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/AQI0twYU"] [Date "2020.11.14"] [White "Sasha_Berezin"] [Black "KenMcNf3"] [Result "0-1"] [UTCDate "2020.11.14"] [UTCTime "16:04:46"] [WhiteElo "1232"] [BlackElo "1500"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+122"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3) 1... d5?? { (Mate in 15 → 0.75) Lost forced checkmate sequence. b5 was best. } { [%eval 0.75] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.32] } 2... Qxd5 { [%eval 0.0] } 3. Ba6 { [%eval 0.0] } 3... bxa6?? { (0.00 → 3.18) Blunder. Qxg2 was best. } { [%eval 3.18] } (3... Qxg2 4. Bxb7 Bxb7 5. Nf3 Qxf2 6. Kxf2 Bxf3 7. Qxf3 f6 8. Qxf6) 4. Qh5? { (3.18 → 1.84) Mistake. Na3 was best. } { [%eval 1.84] } (4. Na3 Qxg2 5. Qg4 Qxg1 6. Qxc8 Qxf2 7. Qxe8 Qxe1 8. Qxf8 Qxd2) 4... Qxd2?? { (1.84 → 6.19) Blunder. Qxa2 was best. } { [%eval 6.19] } (4... Qxa2 5. Rxa2 a5 6. Qxh7 Rxh7 7. Rxa5 Rxh2 8. Rxh2 Bh3 9. Rxa7 Rxa7 10. Rxh3 Nh6 11. Rxh6) 5. Qxf7?? { (6.19 → 0.64) Blunder. Kxd2 was best. } { [%eval 0.64] } (5. Kxd2 Be6 6. Qxh7 Rxh7 7. Na3 Rxh2 8. Rxh2 Bxa2 9. Rxa2 a5 10. Rh6 gxh6 11. Ke1 f5) 5... Kxf7?! { (0.64 → 1.66) Inaccuracy. Qxe1 was best. } { [%eval 1.66] } (5... Qxe1 6. Qxe7 Qxf2 7. Qxf8 Qxc2 8. Qxg7 Qxb2 9. Qxg8 Qxb1 10. Rxb1 Rxg8 11. Rxb8 Rxg2 12. Rxc8) 6. Bxd2?? { (1.66 → Mate in 12) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-12] } (6. Kxd2) 6... g5?? { (Mate in 12 → 2.95) Lost forced checkmate sequence. a5 was best. } { [%eval 2.95] } (6... a5 7. Bxa5 Nd7 8. Bxc7 Ne5 9. Bxe5 g5 10. Bxh8 e5 11. Bxe5 Bh3 12. gxh3 Rb8 13. Bxb8) 7. Bxg5 { [%eval 2.26] } 7... Kf6?? { (2.26 → 15.55) Blunder. Bf5 was best. } { [%eval 15.55] } (7... Bf5 8. Bxe7) 8. Bxf6 { [%eval 13.15] } 8... exf6?! { (13.15 → Mate in 9) Checkmate is now unavoidable. Nxf6 was best. } { [%eval #9] } (8... Nxf6 9. h4) 9. Nf3?? { (Mate in 9 → 5.93) Lost forced checkmate sequence. g4 was best. } { [%eval 5.93] } (9. g4 Bxg4 10. b4 Bxb4 11. c4 Bxe1 12. c5 Bxf2 13. Nh3 Bxc5 14. Na3 Bxa3 15. Rhb1 Bxh3) 9... Bh3 { [%eval 5.29] } 10. gxh3 { [%eval 5.64] } 10... Ba3 { [%eval 6.2] } 11. bxa3? { (6.20 → 3.20) Mistake. Nxa3 was best. } { [%eval 3.2] } (11. Nxa3 Nd7) 11... Nd7 { [%eval 2.97] } 12. Ne5?? { (2.97 → 0.33) Blunder. Nc3 was best. } { [%eval 0.33] } (12. Nc3 Nh6) 12... fxe5 { [%eval 0.84] } 13. Rg1?? { (0.84 → -0.73) Blunder. Kd2 was best. } { [%eval -0.73] } (13. Kd2) 13... e4 { [%eval -0.67] } 14. Rxg8 { [%eval -0.74] } 14... Rhxg8 { [%eval -0.39] } 15. f3 { [%eval -0.73] } 15... exf3 { [%eval -0.23] } 16. Ke2?? { (-0.23 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #-10] } (16. a4) 16... fxe2 { [%eval #-10] } 17. Nc3 { [%eval #-7] } 17... e1=N { [%eval #-8] } 18. Rxe1 { [%eval #-7] } 18... Ne5 { [%eval #-7] } 19. Rxe5 { [%eval #-6] } 19... Rg5 { [%eval #-6] } 20. Rxg5 { [%eval #-5] } 20... c5 { [%eval #-5] } 21. Rxc5 { [%eval #-4] } 21... a5 { [%eval #-4] } 22. Rxa5 { [%eval #-3] } 22... h5?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Rg8 was best. } { [%eval #5] } (22... Rg8 23. Rxa7 Rg4 24. hxg4 h5 25. gxh5#) 23. Rxh5?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-3] } (23. Rxa7 Rxa7 24. h4 Rxa3 25. Nd5 Rxa2 26. h3 Rxc2 27. Nc7 Rxc7#) 23... Rh8 { [%eval #-3] } 24. Rxh8 { [%eval #-2] } 24... a5 { [%eval #-2] } 25. Nd5 { [%eval #-1] } 25... a4 { [%eval #-1] } 26. Ne7# { Game ends by variant rule. } 0-1
Reconnecting