lichess.org

FEN
[Event "Rated King of the Hill game"] [Site "https://lichess.org/ALZQgnRT"] [Date "2017.01.09"] [White "Yulyulk"] [Black "Jurkis"] [Result "1-0"] [UTCDate "2017.01.09"] [UTCTime "22:16:56"] [WhiteElo "1500"] [BlackElo "1300"] [WhiteRatingDiff "+105"] [BlackRatingDiff "-59"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "C44"] [Opening "King's Knight Opening: Normal Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.31] } 2. Nf3 { [%eval 0.26] } 2... Nc6 { [%eval 0.27] } { C44 King's Knight Opening: Normal Variation } 3. d3?! { (0.27 → -0.32) Inaccuracy. Bc4 was best. } { [%eval -0.32] } (3. Bc4 Nf6 4. d3 Bc5 5. c3 d6 6. b4 Bb6 7. h3 h6 8. O-O O-O 9. a4 a5) 3... Nf6 { [%eval -0.37] } 4. Be3 { [%eval -0.47] } 4... d5 { [%eval -0.72] } 5. exd5 { [%eval -0.95] } 5... Qxd5?! { (-0.95 → -0.35) Inaccuracy. Nxd5 was best. } { [%eval -0.35] } (5... Nxd5) 6. c4 { [%eval -0.45] } 6... Qa5+ { [%eval -0.55] } 7. Nc3 { [%eval -0.62] } 7... Bc5?! { (-0.62 → -0.07) Inaccuracy. Bb4 was best. } { [%eval -0.07] } (7... Bb4 8. Bd2 Bg4 9. a3 Bxc3 10. Bxc3 Qc5 11. b4 Qd6 12. Ra2 O-O-O 13. Rd2 e4 14. dxe4) 8. Kd2?? { (-0.07 → -2.12) Blunder. a3 was best. } { [%eval -2.12] } (8. a3 Bd4) 8... Qb6?? { (-2.12 → -0.23) Blunder. e4 was best. } { [%eval -0.23] } (8... e4 9. Bxc5 Qxc5 10. dxe4 Bg4 11. Kc1 Qxf2 12. e5 Bxf3 13. Qxf3 Qe1+ 14. Kc2 Qxe5 15. Rd1) 9. Qe2?? { (-0.23 → -9.15) Blunder. Qb3 was best. } { [%eval -9.15] } (9. Qb3 Bxe3+ 10. fxe3 Ke7 11. d4 Rd8 12. Bd3 Qa5 13. Qa3+ Qxa3 14. bxa3 exd4 15. exd4 Nxd4) 9... Qxb2+ { [%eval -8.25] } 10. Ke1 { [%eval -15.58] } 10... Qxc3+ { [%eval -13.74] } 11. Qd2 { [%eval -15.0] } 11... Qxa1+ { [%eval -14.92] } 12. Qd1 { [%eval -17.1] } 12... Qxd1+ { [%eval -16.97] } 13. Kxd1 { [%eval -16.63] } 13... Bxe3 { [%eval -16.1] } 14. fxe3 { [%eval -15.81] } 14... e4 { [%eval -15.43] } 15. Nd4 { [%eval -20.25] } 15... Kd7 { [%eval -18.77] } 16. dxe4?! { (-18.77 → Mate in 5) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #-5] } (16. Nxc6 Kd6) 16... Kd6 { [%eval #-4] } 17. Nf3 { [%eval #-4] } 17... Nxe4 { [%eval #-3] } 18. Ke2 { [%eval #-3] } 18... Kc5?! { (Mate in 3 → -27.08) Lost forced checkmate sequence. Bg4 was best. } { [%eval -27.08] } (18... Bg4 19. Kd1 Bxf3+ 20. gxf3 Ke5#) 19. Kd3 { [%eval -30.66] } 19... Rd8+?? { (-30.66 → Mate in 1) Checkmate is now unavoidable. Bf5 was best. } { [%eval #1] } (19... Bf5) 20. Kxe4# { Game ends by variant rule. } 1-0
Reconnecting