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[Event "HyperBullet Antichess Arena"] [Site "https://lichess.org/A4jYTmt6"] [Date "2025.01.30"] [White "Sweetfighter1"] [Black "Amberkuk"] [Result "0-1"] [GameId "A4jYTmt6"] [UTCDate "2025.01.30"] [UTCTime "12:36:12"] [WhiteElo "2264"] [BlackElo "1766"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "15+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.76] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxd2?? { (5.49 → 2.31) Blunder. Kxd2 was best. } { [%eval 2.31] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... e5?? { (2.31 → Mate in 12) Checkmate is now unavoidable. Bf3 was best. } { [%eval #12] } (6... Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rh8 11. a4) 7. Bxg8 { [%eval #12] } 7... Rxg8 { [%eval #11] } 8. Bb4 { [%eval #12] } 8... Bxb4 { [%eval #11] } 9. Qd7 { [%eval #11] } 9... Bxe1 { [%eval #10] } 10. Qxc7 { [%eval #10] } 10... Bxf2 { [%eval #9] } 11. Qxe5?? { (Mate in 9 → -2.14) Lost forced checkmate sequence. Qxg7 was best. } { [%eval -2.14] } (11. Qxg7 Rxg7 12. a3 Bxg1 13. e4 Bxe4 14. a4 Bxc2 15. Nd2 Bxa4 16. Rxg1 Rxg1) 11... Bxg1 { [%eval -1.07] } 12. Qxg7?? { (-1.07 → Mate in 12) Checkmate is now unavoidable. Qxb8 was best. } { [%eval #-12] } (12. Qxb8 Bxe3 13. Qxa7 Bxa7 14. c4 Bd5 15. cxd5 Rge8 16. a4 Re7 17. b3 Rf8) 12... Bxe3 { [%eval #-12] } 13. Qxa7 { [%eval -6.32] } 13... Rxa7?? { (-6.32 → Mate in 6) Checkmate is now unavoidable. Bxa7 was best. } { [%eval #6] } (13... Bxa7) 14. Nd2 { [%eval #6] } 14... Bxd2 { [%eval #5] } 15. Rxh1 { [%eval #5] } 15... Rxa2 { [%eval #4] } 16. h4 { [%eval #4] } 16... Rxb2 { [%eval #3] } 17. h5 { [%eval #3] } 17... Rxc2 { [%eval #2] } 18. Rb1?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-4] } (18. Rg1 Rxg1 19. h6 Bxh6#) 18... Rg7 { [%eval #-4] } 19. Rxb8 { [%eval #-3] } 19... Rb2 { [%eval #-3] } 20. Rxb2 { [%eval #-2] } 20... Rf7 { [%eval #-3] } 21. Rxd2 { [%eval #-2] } 21... Rd7 { [%eval #-2] } 22. Rxd7 { [%eval #-1] } 22... h6 { [%eval #-1] } 23. Rg7# { Game ends by variant rule. } 0-1