lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/6AW1VeVP"] [Date "2020.07.02"] [White "harshmax"] [Black "lichess AI level 2"] [Result "1-0"] [UTCDate "2020.07.02"] [UTCTime "04:12:58"] [WhiteElo "1500"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.65] } 1... d6?? { (1.65 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (1... b5) 2. Ba6 { [%eval #15] } 2... Nxa6 { [%eval #15] } 3. b4 { [%eval #15] } 3... Nxb4 { [%eval #14] } 4. Qe2?? { (Mate in 14 → -0.66) Lost forced checkmate sequence. Qf3 was best. } { [%eval -0.66] } (4. Qf3 Nxa2 5. Qxb7 Nxc1 6. Rxa7 Rxa7 7. Qxc7 Qxc7 8. Kf1 Qxc2 9. g4 Bxg4 10. Na3 Rxa3) 4... Nxc2?? { (-0.66 → Mate in 12) Checkmate is now unavoidable. Nxa2 was best. } { [%eval #12] } (4... Nxa2) 5. Qa6 { [%eval #12] } 5... Nxa1 { [%eval #10] } 6. Qxb7 { [%eval #10] } 6... Bxb7 { [%eval #9] } 7. Nc3 { [%eval #10] } 7... Bxg2 { [%eval #9] } 8. d4 { [%eval #10] } 8... Bxh1 { [%eval #9] } 9. Nf3 { [%eval #9] } 9... Bxf3 { [%eval #8] } 10. d5?? { (Mate in 8 → 2.59) Lost forced checkmate sequence. Nd5 was best. } { [%eval 2.59] } (10. Nd5 Bxd5 11. f4 Bxa2 12. d5 Bxd5 13. e4 Bxe4 14. f5 Bxf5 15. h3 Bxh3 16. Bh6 Nxh6) 10... Bxd5 { [%eval 3.08] } 11. Nxd5 { [%eval 3.59] } 11... Rb8?? { (3.59 → Mate in 6) Checkmate is now unavoidable. Kd7 was best. } { [%eval #6] } (11... Kd7 12. Nxc7 Kxc7 13. a4 f5 14. e4 fxe4 15. Bg5 a5 16. Bxe7 Nxe7 17. Kd1 h5 18. Kd2) 12. Nxc7 { [%eval #6] } 12... Qxc7 { [%eval #5] } 13. Kf1 { [%eval #6] } 13... Qxc1 { [%eval #5] } 14. h3?? { (Mate in 5 → -0.95) Lost forced checkmate sequence. e4 was best. } { [%eval -0.95] } (14. e4 Qxf1 15. f3 Qxf3 16. h3 Qxe4 17. h4 Qxh4 18. a4 Qxa4#) 14... Qxe3 { [%eval -1.07] } 15. fxe3 { [%eval -0.91] } 15... Nf6 { [%eval -0.18] } 16. e4?! { (-0.18 → -0.94) Inaccuracy. Kf2 was best. } { [%eval -0.94] } (16. Kf2 Ng4) 16... Nxe4 { [%eval -0.5] } 17. Kf2?? { (-0.50 → -2.95) Blunder. Kg2 was best. } { [%eval -2.95] } (17. Kg2) 17... Nxf2 { [%eval -2.77] } 18. a4 { [%eval -2.99] } 18... Nxh3 { [%eval -2.9] } 19. a5 { [%eval -3.25] } 19... g5 { [%eval -2.71] } 20. a6 { [%eval -2.74] } 20... Bg7# { Game ends by variant rule. } 1-0
Reconnecting