lichess.org

FEN
[Event "Fogueo amistoso Team Battle"] [Site "https://lichess.org/v9e3E6yn"] [Date "2021.08.28"] [White "SanchezE"] [Black "ANIHBAL"] [Result "0-1"] [UTCDate "2021.08.28"] [UTCTime "15:57:05"] [WhiteElo "2055"] [BlackElo "1540"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+14"] [Variant "Standard"] [TimeControl "180+2"] [ECO "C00"] [Opening "French Defense: Knight Variation"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.24] } 1... e6 { [%eval 0.13] } 2. Nf3 { [%eval 0.0] } { C00 French Defense: Knight Variation } 2... d5 { [%eval 0.13] } 3. exd5 { [%eval 0.0] } 3... exd5 { [%eval 0.13] } 4. d4 { [%eval 0.12] } 4... Bd6 { [%eval 0.13] } 5. Be2 { [%eval -0.09] } 5... Ne7 { [%eval 0.36] } 6. O-O { [%eval 0.09] } 6... c6 { [%eval 0.0] } 7. c4 { [%eval 0.0] } 7... h6 { [%eval 0.43] } 8. c5 { [%eval -0.07] } 8... Bc7 { [%eval -0.15] } 9. Be3 { [%eval -0.48] } 9... Be6 { [%eval -0.26] } 10. Qd2 { [%eval -0.29] } 10... Nd7 { [%eval -0.09] } 11. b4 { [%eval -0.42] } 11... Bg4 { [%eval 0.0] } 12. h3 { [%eval -0.27] } 12... Bh5 { [%eval -0.28] } 13. Nc3 { [%eval -0.11] } 13... O-O { [%eval -0.3] } 14. Bxh6?? { (-0.30 → -4.03) Blunder. Bf4 was best. } { [%eval -4.03] } (14. Bf4 Bxf4 15. Qxf4 Re8 16. Rfe1 Ng6 17. Qd2 Qf6 18. Nh2 Bxe2 19. Nxe2 Qg5 20. Qxg5 hxg5) 14... gxh6 { [%eval -3.37] } 15. Qxh6 { [%eval -3.85] } 15... Bg6?! { (-3.85 → -2.78) Inaccuracy. Bxf3 was best. } { [%eval -2.78] } (15... Bxf3 16. Bxf3) 16. h4? { (-2.78 → -5.54) Mistake. g4 was best. } { [%eval -5.54] } (16. g4 f5) 16... Nf5 { [%eval -5.46] } 17. Qd2 { [%eval -6.1] } 17... Nxh4 { [%eval -5.92] } 18. Nxh4 { [%eval -7.82] } 18... Qxh4 { [%eval -8.24] } 19. g3 { [%eval -14.21] } 19... Qh3?! { (-14.21 → -6.46) Inaccuracy. Bxg3 was best. } { [%eval -6.46] } (19... Bxg3) 20. Bf3 { [%eval -7.69] } 20... Nf6 { [%eval -7.78] } 21. Ne2 { [%eval -9.05] } 21... Ng4 { [%eval -6.48] } 22. Bxg4 { [%eval -6.17] } 22... Qxg4 { [%eval -6.38] } 23. Rfe1 { [%eval -7.53] } 23... Kg7 { [%eval -7.37] } 24. Nf4 { [%eval -7.48] } 24... Rh8 { [%eval -7.39] } 25. Nxg6 { [%eval -7.6] } 25... Qxg6 { [%eval -7.49] } 26. Re7 { [%eval -11.08] } 26... Bxg3?? { (-11.08 → -2.65) Blunder. Qh5 was best. } { [%eval -2.65] } (26... Qh5) 27. fxg3 { [%eval -2.37] } 27... Qxg3+?? { (-2.37 → -0.48) Blunder. Rae8 was best. } { [%eval -0.48] } (27... Rae8 28. Rxe8) 28. Qg2 { [%eval -0.49] } 28... Qxg2+ { [%eval -0.3] } 29. Kxg2 { [%eval -0.77] } 29... Rh6 { [%eval -0.32] } 30. Rxb7 { [%eval -0.16] } 30... Rg6+ { [%eval -0.21] } 31. Kf2 { [%eval -0.12] } 31... Rf6+ { [%eval -0.14] } 32. Ke2 { [%eval -0.21] } 32... Re8+ { [%eval -0.12] } 33. Kd2 { [%eval -0.17] } 33... Rf2+ { [%eval -0.17] } 34. Kd3 { [%eval -0.09] } 34... Rf3+ { [%eval -0.19] } 35. Kd2 { [%eval -0.28] } 35... Rf2+ { [%eval 0.0] } 36. Kd3 { [%eval -0.07] } 36... Rg2 { [%eval 0.0] } 37. Rf1 { [%eval 0.05] } 37... Rg3+ { [%eval 0.06] } 38. Kd2 { [%eval 0.09] } 38... Rg2+ { [%eval 0.0] } 39. Kc1 { [%eval 0.0] } 39... Ree2 { [%eval 0.1] } 40. Rfxf7+ { [%eval 0.0] } 40... Kg6 { [%eval 0.02] } 41. Rg7+ { [%eval 0.1] } 41... Kf5 { [%eval 0.1] } 42. Rxg2 { [%eval 0.02] } 42... Rxg2 { [%eval 0.03] } 43. Rxa7 { [%eval 0.0] } 43... Rg1+?? { (0.00 → 4.29) Blunder. Ke4 was best. } { [%eval 4.29] } (43... Ke4 44. b5 cxb5 45. a4 Kxd4 46. axb5 Kxc5 47. Rb7 Rg8 48. Kd2 Kc4 49. b6 Kc5 50. Kd3) 44. Kb2 { [%eval 4.1] } 44... Ke4 { [%eval 4.02] } 45. Kb3?? { (4.02 → 1.19) Blunder. Ra6 was best. } { [%eval 1.19] } (45. Ra6 Kxd4 46. Rxc6 Kc4 47. Rb6 Rg2+ 48. Ka3 Rg3+ 49. Ka4 Rg8 50. Ka5 d4 51. Rd6 Ra8+) 45... Rg2?? { (1.19 → 5.25) Blunder. Kxd4 was best. } { [%eval 5.25] } (45... Kxd4 46. Rc7 Rg3+ 47. Ka4 Rg6 48. Ka5 Kc4 49. a4 Rg8 50. Rxc6 d4 51. b5 d3 52. Kb6) 46. Ka4?? { (5.25 → Mate in 46) Checkmate is now unavoidable. Ra6 was best. } { [%eval #-46] } (46. Ra6) 46... Rg3?? { (Mate in 46 → 5.80) Lost forced checkmate sequence. Rxa2+ was best. } { [%eval 5.8] } (46... Rxa2+) 47. Ka5 { [%eval 4.62] } 47... Rc3?! { (4.62 → 7.19) Inaccuracy. Kxd4 was best. } { [%eval 7.19] } { Black wins on time. } (47... Kxd4 48. Kb6) 0-1
Reconnecting