lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/9z7bkD8d"] [Date "2019.11.01"] [Round "-"] [White "Chronatog"] [Black "Jagulep"] [Result "1-0"] [UTCDate "2019.11.01"] [UTCTime "21:17:25"] [WhiteElo "1891"] [BlackElo "1787"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.71] } 1... e6 { [%eval 0.37] } 2. Ba6 { [%eval 1.18] } 2... bxa6?! { (1.18 → 2.05) Inaccuracy. Best move was Nxa6. } { [%eval 2.05] } (2... Nxa6 3. Qf3) 3. b4 { [%eval 2.68] } 3... Bxb4 { [%eval 2.13] } 4. Qg4 { [%eval 2.37] } 4... Bxd2 { [%eval 3.26] } 5. Qxg7 { [%eval 2.73] } 5... Bxe3 { [%eval 2.53] } 6. Bxe3? { (2.53 → 1.09) Mistake. Best move was Qxh8. } { [%eval 1.09] } (6. Qxh8 Bxc1) 6... Qg5?? { (1.09 → 2.98) Blunder. Best move was c5. } { [%eval 2.98] } (6... c5 7. Bxc5 Qh4 8. Qxh8 Qxf2 9. Qxg8 Qxc2 10. Qxe8 Qxg2 11. Bxa7 Rxa7 12. Qxe6 Qxh2 13. Qxf7) 7. Qxg5?? { (2.98 → 0.68) Blunder. Best move was Bxg5. } { [%eval 0.68] } (7. Bxg5 Nf6) 7... Nf6 { [%eval 0.75] } 8. Bxa7 { [%eval 0.77] } 8... Rxa7 { [%eval 1.0] } 9. Qxf6 { [%eval 1.36] } 9... e5?! { (1.36 → 2.51) Inaccuracy. Best move was Rb7. } { [%eval 2.51] } (9... Rb7 10. Qxe6) 10. Qxf7?? { (2.51 → 0.58) Blunder. Best move was Qxe5. } { [%eval 0.58] } (10. Qxe5 Kd8 11. Qxc7 Kxc7 12. h4 Rb7 13. Na3 Rb1 14. Nxb1 Kd6 15. Ne2 a5 16. Kd2 Ke6) 10... Kxf7 { [%eval 1.2] } 11. g4?! { (1.20 → 0.32) Inaccuracy. Best move was a4. } { [%eval 0.32] } (11. a4 c5) 11... Rd8 { [%eval -0.72] } 12. Na3?! { (-0.72 → -1.75) Inaccuracy. Best move was Kd2. } { [%eval -1.75] } (12. Kd2 a5) 12... h5?? { (-1.75 → 0.57) Blunder. Best move was a5. } { [%eval 0.57] } (12... a5 13. Kd2) 13. gxh5 { [%eval 0.62] } 13... Kg6?? { (0.62 → Mate in 17) Checkmate is now unavoidable. Best move was a5. } { [%eval #17] } (13... a5 14. Rd1) 14. hxg6 { [%eval 9.01] } 14... a5 { [%eval 8.89] } 15. Nh3?? { (8.89 → 2.98) Blunder. Best move was Kd2. } { [%eval 2.98] } (15. Kd2) 15... Nc6?? { (2.98 → 11.85) Blunder. Best move was c5. } { [%eval 11.85] } (15... c5) 16. Rb1?? { (11.85 → Mate in 7) Checkmate is now unavoidable. Best move was Rg1. } { [%eval #-7] } (16. Rg1 Bb7 17. Kd2 Ra6 18. Rg3 Raa8 19. Rf3 Nb4 20. Rf8 Rxf8 21. Ng5 Rxf2 22. Rg1 Rxd2) 16... a4?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Best move was Nb8. } { [%eval #9] } (16... Nb8 17. Rxb8 Ba6 18. Rxd8 d5 19. Rxd5 c5 20. Rxc5 a4 21. Rxe5 Rf7 22. gxf7 Bf1 23. Rxf1#) 17. Rb4 { [%eval #9] } 17... Nxb4 { [%eval #8] } 18. Nb1 { [%eval #9] } 18... Nxa2 { [%eval #8] } 19. Nc3 { [%eval #8] } 19... Nxc3 { [%eval #7] } 20. Ke2 { [%eval #7] } 20... Nxe2 { [%eval #6] } 21. Nf4 { [%eval #6] } 21... exf4 { [%eval #5] } 22. Rg1 { [%eval #6] } 22... Nxg1 { [%eval #5] } 23. h3?? { (Mate in 5 → Mate in 32) Lost forced checkmate sequence. Best move was f3. } { [%eval #-32] } (23. f3 Nxf3 24. h4 Nxh4 25. c4 Nxg6 26. c5 Ne5 27. c6 dxc6#) 23... Nxh3 { [%eval -12.04] } 24. g7?! { (-12.04 → Mate in 30) Checkmate is now unavoidable. Best move was f3. } { [%eval #-30] } (24. f3 a3) 24... Nxf2 { [%eval #-32] } 25. c4 { [%eval #-29] } 25... Rf8 { [%eval #-30] } 26. gxf8=K { [%eval #-29] } 26... Bb7?? { (Mate in 29 → -3.10) Lost forced checkmate sequence. Best move was Ra6. } { [%eval -3.1] } (26... Ra6 27. c5) 27. c5?? { (-3.10 → Mate in 28) Checkmate is now unavoidable. Best move was Kf7. } { [%eval #-28] } (27. Kf7 Nh3 28. c5 d6 29. cxd6 cxd6 30. Ke8 Ra5 31. Kd8 Bc8 32. Kxc8 f3 33. Kb7 Ra8) 27... d6 { [%eval #-28] } 28. cxd6 { [%eval #-27] } 28... cxd6 { [%eval #-27] } 29. Kf7 { [%eval #-27] } 29... Ra5 { [%eval #-29] } 30. Kg7 { [%eval #-25] } 30... f3?? { (Mate in 25 → Mate in 8) Lost forced checkmate sequence. Best move was Re5. } { [%eval #8] } (30... Re5 31. Kh6 Rg5 32. Kxg5 a3 33. Kxf4 Bf3 34. Kxf3 Ne4 35. Kxe4 d5 36. Kxd5 a2 37. Kd4) 31. Kh6 { [%eval #15] } 31... Rg5 { [%eval #7] } 32. Kxg5 { [%eval #7] } 32... Nd1 { [%eval #3] } 33. Kf5 { [%eval #8] } 33... Be4 { [%eval #7] } 34. Kxe4 { [%eval #7] } 34... a3 { [%eval #5] } 35. Kxf3 { [%eval #5] } 35... Nb2 { [%eval #2] } 36. Kf4 { [%eval #2] } 36... Nc4 { [%eval #1] } 37. Ke5 { [%eval #1] } 37... dxe5# { Game ends by variant rule. } 1-0
Reconnecting