lichess.org

FEN
[Event "Camp del mundo edition 3 Team Battle"] [Site "https://lichess.org/9lB6wt7d"] [Date "2019.11.14"] [Round "-"] [White "Kotov_Syndrome"] [Black "Azoha"] [Result "0-1"] [UTCDate "2019.11.14"] [UTCTime "17:43:53"] [WhiteElo "2028"] [BlackElo "2160"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+4"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.42] } 1... c5 { [%eval 0.01] } 2. Qa4 { [%eval 0.06] } 2... a6 { [%eval 0.19] } 3. Qxd7?! { (0.19 → -0.58) Inaccuracy. Best move was Qxa6. } { [%eval -0.58] } (3. Qxa6 bxa6) 3... Kxd7 { [%eval 0.7] } 4. d4?? { (0.70 → -2.34) Blunder. Best move was a4. } { [%eval -2.34] } (4. a4 Qa5) 4... cxd4 { [%eval -1.6] } 5. Bh6 { [%eval -1.17] } 5... Nxh6 { [%eval -1.4] } 6. Kd2? { (-1.40 → -2.90) Mistake. Best move was Kd1. } { [%eval -2.9] } (6. Kd1 Ng8) 6... Ng8?? { (-2.90 → -0.51) Blunder. Best move was Qa5. } { [%eval -0.51] } (6... Qa5 7. Nf3 Qxa2 8. Nxd4 Qxb2 9. Rxa6 Qxd4 10. Rxa8 Qxf2 11. Rxb8 Qxf1 12. Rxb7 Qxb1 13. Rxd7) 7. Nc3 { [%eval -0.93] } 7... dxc3 { [%eval -0.82] } 8. Kxc3 { [%eval -0.89] } 8... Qb6 { [%eval -0.9] } 9. f3?? { (-0.90 → -5.14) Blunder. Best move was Rd1. } { [%eval -5.14] } (9. Rd1 Qxf2) 9... Qxg1 { [%eval -5.33] } 10. Rxg1 { [%eval -4.72] } 10... Kc7?? { (-4.72 → -0.89) Blunder. Best move was Nh6. } { [%eval -0.89] } (10... Nh6 11. a3) 11. g4 { [%eval -0.84] } 11... Bxg4 { [%eval -0.7] } 12. Rxg4 { [%eval -0.95] } 12... g5?? { (-0.95 → Mate in 15) Checkmate is now unavoidable. Best move was Nf6. } { [%eval #15] } (12... Nf6) 13. Rxg5 { [%eval #15] } 13... Bg7 { [%eval #14] } 14. Rxg7 { [%eval #14] } 14... Nh6 { [%eval #13] } 15. Rxf7 { [%eval #13] } 15... Nxf7 { [%eval #12] } 16. Rc1?? { (Mate in 12 → -0.79) Lost forced checkmate sequence. Best move was a4. } { [%eval -0.79] } (16. a4 Nh6 17. b4 Ng4 18. fxg4 Kc6 19. b5 axb5 20. cxb5 Rxa4 21. Rxa4 Kxb5 22. g5 Kxa4) 16... Ne5?? { (-0.79 → 1.85) Blunder. Best move was Nd7. } { [%eval 1.85] } (16... Nd7 17. c5) 17. Kd3?? { (1.85 → Mate in 21) Checkmate is now unavoidable. Best move was e4. } { [%eval #-21] } (17. e4) 17... Nxc4 { [%eval #-21] } 18. Kxc4 { [%eval #-20] } 18... b5 { [%eval #-20] } 19. Kxb5 { [%eval #-19] } 19... axb5 { [%eval #-19] } 20. Rxc7 { [%eval #-18] } 20... Rxa2 { [%eval #-24] } 21. Rxe7 { [%eval #-26] } 21... Rxb2 { [%eval #-26] } 22. Rxh7 { [%eval #-32] } 22... Rxe2?? { (Mate in 32 → 6.92) Lost forced checkmate sequence. Best move was Rxh7. } { [%eval 6.92] } (22... Rxh7 23. h3 Rxh3 24. Bxh3 Rxe2 25. Bg2 Rxg2 26. f4 Nc6 27. f5 b4 28. f6 b3 29. f7) 23. Bxe2?? { (6.92 → Mate in 7) Checkmate is now unavoidable. Best move was Rxh8. } { [%eval #-7] } (23. Rxh8) 23... Rxh7 { [%eval #-7] } 24. Bxb5 { [%eval #-6] } 24... Rxh2 { [%eval #-6] } 25. Bd3 { [%eval #-2] } 25... Na6 { [%eval #-2] } 26. Bxa6 { [%eval #-1] } 26... Re2 { [%eval #-1] } 27. Bxe2# { Game ends by variant rule. } 0-1
Reconnecting