- Blind mode tutorial
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[Event "RŠS JUNIORS Antichess Arena"] [Site "https://lichess.org/9bRsQ1nx"] [Date "2022.01.07"] [White "ovvl"] [Black "Chess_pro_2009"] [Result "1-0"] [GameId "9bRsQ1nx"] [UTCDate "2022.01.07"] [UTCTime "15:15:29"] [WhiteElo "2095"] [BlackElo "1683"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-20"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -3.08) Blunder. e3 was best. } { [%eval -3.08] } (1. e3 c5) 1... h6?? { (-3.08 → 0.83) Blunder. Nh6 was best. } { [%eval 0.83] } (1... Nh6 2. g3 Ng4 3. hxg4 g5 4. Rxh7 Rxh7 5. Nh3 Rxh3 6. Bxh3) 2. a3? { (0.83 → -0.45) Mistake. b3 was best. } { [%eval -0.45] } (2. b3 Rh7 3. Rh2 e6 4. Ba3 Bxa3 5. Nxa3 b5 6. Nxb5 a5) 2... a6 { [%eval -0.17] } 3. e3 { [%eval 0.68] } 3... e6 { [%eval 1.14] } 4. Bxa6 { [%eval 1.57] } 4... Bxa3 { [%eval 1.53] } 5. Rxa3?? { (1.53 → -0.53) Blunder. Nxa3 was best. } { [%eval -0.53] } (5. Nxa3 bxa6) 5... Rxa6? { (-0.53 → 0.93) Mistake. bxa6 was best. } { [%eval 0.93] } (5... bxa6 6. Rxa6 Rxa6 7. b3 c5 8. b4 cxb4 9. c3 bxc3 10. Nxc3 Ra4 11. Qxa4 Qa5 12. Qxd7) 6. Rxa6 { [%eval 0.96] } 6... bxa6 { [%eval 1.15] } 7. Qe2?? { (1.15 → -1.45) Blunder. Ne2 was best. } { [%eval -1.45] } (7. Ne2 Qh4) 7... Qf6 { [%eval -1.31] } 8. Qxa6 { [%eval -1.35] } 8... Qxb2?? { (-1.35 → 0.45) Blunder. Bxa6 was best. } { [%eval 0.45] } (8... Bxa6 9. b4 Qxf2 10. Kxf2 Bf1 11. Kxf1 c5 12. bxc5 Ne7 13. Ne2 Ng6 14. c6 Nxc6 15. d4) 9. Qxc8 { [%eval 0.47] } 9... Qxc2?! { (0.47 → 1.08) Inaccuracy. Qxb1 was best. } { [%eval 1.08] } (9... Qxb1 10. Qxb8) 10. Qxd7? { (1.08 → -0.36) Mistake. Qxb8 was best. } { [%eval -0.36] } (10. Qxb8) 10... Qxd2 { [%eval 0.17] } 11. Qxe8 { [%eval 0.29] } 11... Qxe3?? { (0.29 → 3.51) Blunder. Qxe1 was best. } { [%eval 3.51] } (11... Qxe1) 12. Qxe6?? { (3.51 → Mate in 9) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #-9] } (12. Bxe3) 12... Qxf2?? { (Mate in 9 → Mate in 19) Lost forced checkmate sequence. Qxe6 was best. } { [%eval #19] } (12... Qxe6 13. Bxh6 Qxe1 14. Bxg7 Qxf2 15. Bxh8 Qxg1 16. Rxg1 Ne7 17. g4 f6 18. Bxf6 c5 19. Bxe7) 13. Kxf2 { [%eval #17] } 13... fxe6 { [%eval 6.85] } 14. Bxh6 { [%eval #17] } 14... gxh6 { [%eval 9.31] } 15. Ne2?? { (9.31 → 2.39) Blunder. h4 was best. } { [%eval 2.39] } (15. h4) 15... Ne7 { [%eval 2.8] } 16. Nbc3 { [%eval 3.06] } 16... Nd5?! { (3.06 → 4.02) Inaccuracy. Rc8 was best. } { [%eval 4.02] } (16... Rc8 17. Rf1) 17. Nxd5 { [%eval 3.69] } 17... exd5 { [%eval 4.05] } 18. Nc1?? { (4.05 → 1.80) Blunder. Ng3 was best. } { [%eval 1.8] } (18. Ng3) 18... Rh7?? { (1.80 → Mate in 14) Checkmate is now unavoidable. Nd7 was best. } { [%eval #14] } (18... Nd7 19. Rf1) 19. h4?? { (Mate in 14 → 3.00) Lost forced checkmate sequence. Kf3 was best. } { [%eval 3.0] } (19. Kf3 d4 20. Na2 Rh8 21. g4 Rc8 22. g5 hxg5 23. Nc3 dxc3 24. h4 gxh4 25. Rxh4 Rh8) 19... Rh8 { [%eval 3.13] } 20. h5 { [%eval 2.71] } 20... Rh7?? { (2.71 → Mate in 12) Checkmate is now unavoidable. Nc6 was best. } { [%eval #12] } (20... Nc6 21. g4) 21. g4 { [%eval #12] } 21... Rh8 { [%eval #5] } 22. g5 { [%eval #5] } 22... hxg5 { [%eval #4] } 23. Rh4?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-4] } (23. Rg1 Rxh5 24. Rxg5 Rxg5 25. Kg2 Rxg2 26. Ne2 Rxe2#) 23... Rxh5 { [%eval #-4] } 24. Rxh5 { [%eval #-3] } 24... g4 { [%eval #-4] } 25. Rxd5 { [%eval #-3] } 25... Nd7?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. g3 was best. } { [%eval #5] } (25... g3 26. Kxg3 c5 27. Rxc5 Nc6 28. Rxc6#) 26. Rxd7 { [%eval #5] } 26... g3 { [%eval #4] } 27. Kxg3 { [%eval #6] } 27... c5 { [%eval #4] } 28. Rd3 { [%eval #4] } 28... c4 { [%eval #3] } 29. Ne2 { [%eval #3] } 29... cxd3 { [%eval #2] } 30. Kg2 { [%eval #2] } 30... dxe2 { [%eval #1] } 31. Kf1 { [%eval #1] } 31... exf1=K# { Game ends by variant rule. } 1-0