lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/9aC9W4Hi"] [Date "2020.11.10"] [White "CorderoDeDios"] [Black "MFGAMERo21"] [Result "0-1"] [UTCDate "2020.11.10"] [UTCTime "21:37:08"] [WhiteElo "1199"] [BlackElo "1037"] [WhiteRatingDiff "-216"] [BlackRatingDiff "+56"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... Bb7?? { (Mate in 14 → 3.16) Lost forced checkmate sequence. Nf6 was best. } { [%eval 3.16] } (2... Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5) 3. Bxd7 { [%eval 5.02] } 3... Bxe4 { [%eval 0.66] } 4. Bxe8 { [%eval 4.15] } 4... Bxg2?? { (4.15 → Mate in 15) Checkmate is now unavoidable. Bxc2 was best. } { [%eval #15] } (4... Bxc2 5. Bxf7 Qxd2 6. Bxd2 Bxb1 7. Rxb1 h5 8. Qxh5 Rxh5 9. Bxh5) 5. Bxf7 { [%eval #17] } 5... Qxd2 { [%eval #12] } 6. Bxg8?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-11] } (6. Bxd2 Bxh1 7. Bxg8 Rxg8 8. Bh6 gxh6 9. f4 Rxg1 10. Kf2 Rxd1 11. Nc3 Rxa1 12. Ne4 Bxe4) 6... Qxe1?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #11] } (6... Qxf2 7. Bxh7 Rxh7 8. Kxf2 Rxh2 9. Kxg2 Rxh1 10. Kxh1 g5 11. Bxg5 Bh6 12. Bxe7 Nd7 13. Qxd7) 7. Bxh7?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #-9] } (7. Qxe1 Bxh1 8. Qxe7 Bxe7 9. Bxh7 Rxh7 10. Nc3 Rxh2 11. Bd2 Rxf2 12. Nge2 Rxe2 13. Rxh1 Rxd2) 7... Rxh7 { [%eval #-9] } 8. Qxe1 { [%eval #-8] } 8... Rxh2 { [%eval #-8] } 9. Rxh2 { [%eval #-7] } 9... Bf1?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. g6 was best. } { [%eval #9] } (9... g6 10. Rxg2 e5 11. Rxg6 e4 12. Qxe4 a5 13. Qxa8 a4 14. Qxb8 Be7 15. Qxc7 Ba3 16. bxa3#) 10. Qxf1?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Qxe7 was best. } { [%eval #-7] } (10. Qxe7 Bxe7 11. Rg2 Bxg2 12. b4 Bxb4 13. Nc3 Bxc3 14. a4 Bxa1 15. c3 Bxc3 16. Bh6 gxh6) 10... g5 { [%eval #-7] } 11. Bxg5 { [%eval #-6] } 11... e5?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Na6 was best. } { [%eval #9] } (11... Na6 12. Qxa6 Rd8 13. Qxa7 c6 14. Qxe7 Bxe7 15. Bxe7 Rd3 16. cxd3 c5 17. Bxc5#) 12. Bf4 { [%eval #9] } 12... exf4 { [%eval #8] } 13. Rh6 { [%eval #14] } 13... Bxh6 { [%eval #13] } 14. Qa6 { [%eval #13] } 14... Nxa6 { [%eval #12] } 15. Nd2 { [%eval #12] } 15... f3 { [%eval #11] } 16. Ngxf3 { [%eval #11] } 16... Bxd2 { [%eval #10] } 17. Nxd2 { [%eval #11] } 17... Nb8 { [%eval #8] } 18. Rh1?? { (Mate in 8 → 1.78) Lost forced checkmate sequence. Nc4 was best. } { [%eval 1.78] } (18. Nc4 Nd7 19. Ne5 Nxe5 20. f3 Nxf3 21. Re1 Nxe1 22. a4 Nxc2 23. b4 Nxb4 24. a5 Nd5) 18... Nd7 { [%eval 0.7] } 19. Rh8? { (0.70 → -0.74) Mistake. c4 was best. } { [%eval -0.74] } (19. c4 Nf8) 19... Rxh8 { [%eval -0.31] } 20. f4? { (-0.31 → -1.38) Mistake. c4 was best. } { [%eval -1.38] } (20. c4) 20... Ne5?? { (-1.38 → 0.35) Blunder. a5 was best. } { [%eval 0.35] } (20... a5) 21. fxe5 { [%eval 0.34] } 21... Rf8?? { (0.34 → Mate in 11) Checkmate is now unavoidable. c5 was best. } { [%eval #11] } (21... c5 22. Nf3) 22. Nf3 { [%eval #11] } 22... Rxf3 { [%eval #10] } 23. c3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. b3 was best. } { [%eval #-10] } (23. b3 Rxb3 24. axb3 c6 25. e6 c5 26. b4 cxb4 27. e7 b3 28. cxb3 a6 29. e8=B a5) 23... Rxc3 { [%eval #-10] } 24. bxc3 { [%eval #-9] } 24... c5 { [%eval #-9] } 25. e6 { [%eval #-8] } 25... c4 { [%eval #-8] } 26. e7 { [%eval #-7] } 26... a5 { [%eval #-7] } 27. e8=Q { [%eval #-1] } 27... a4 { [%eval #-1] } 28. Qxa4# { Game ends by variant rule. } 0-1
Reconnecting