lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/9WnWKZD6"] [Date "2020.07.06"] [White "Vinyo"] [Black "Pseudomonas6"] [Result "1-0"] [UTCDate "2020.07.06"] [UTCTime "12:14:51"] [WhiteElo "1403"] [BlackElo "1472"] [WhiteRatingDiff "+156"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "120+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5) 1... g5?? { (Mate in 16 → -3.21) Lost forced checkmate sequence. e5 was best. } { [%eval -3.21] } (1... e5 2. dxe5 Qg5 3. Bxg5 Kd8 4. Bxd8 Nc6 5. Bxc7 Nxe5 6. Bxe5 Be7 7. Bxg7 d6 8. Bxh8) 2. Bxg5 { [%eval -3.99] } 2... e6?? { (-3.99 → 5.28) Blunder. c5 was best. } { [%eval 5.28] } (2... c5 3. dxc5) 3. Bxd8 { [%eval 5.38] } 3... Kxd8 { [%eval 5.52] } 4. d5 { [%eval 6.49] } 4... exd5 { [%eval 5.94] } 5. Qxd5 { [%eval 6.35] } 5... Bc5?? { (6.35 → Mate in 13) Checkmate is now unavoidable. Bd6 was best. } { [%eval #13] } (5... Bd6 6. Qxd6) 6. Qxd7?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Qxb7 was best. } { [%eval 0.0] } (6. Qxb7 Bxb7 7. g4 Bxh1 8. f4 Bxg1 9. Kd2 Bxh2 10. Kc3 Bxf4 11. e4 Bxe4 12. Kd4 Bxc2) 6... Bxf2?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #12] } (6... Nxd7 7. Nd2 Bxf2 8. Kxf2 Ne7 9. g3 Ke8 10. h4 Kd8 11. Ke3 Ke8 12. Kf2) 7. Qxc7?? { (Mate in 12 → -0.90) Lost forced checkmate sequence. Qxd8 was best. } { [%eval -0.9] } (7. Qxd8 Bxe1 8. Qxg8 Rxg8 9. g4 Bxg4 10. b4 Bxe2 11. Nxe2 Bxb4 12. Bg2 Rxg2 13. Rd1 Rxe2) 7... Kxc7 { [%eval -0.88] } 8. Kxf2 { [%eval -1.14] } 8... Ne7?? { (-1.14 → 1.72) Blunder. Bh3 was best. } { [%eval 1.72] } (8... Bh3 9. Nxh3) 9. g4 { [%eval 1.29] } 9... Bxg4 { [%eval 0.97] } 10. Nd2?! { (0.97 → 0.34) Inaccuracy. Bg2 was best. } { [%eval 0.34] } (10. Bg2 Bxe2) 10... Bxe2 { [%eval 0.0] } 11. Nxe2 { [%eval 0.0] } 11... Nd7 { [%eval 0.0] } 12. a3? { (0.00 → -1.36) Mistake. h4 was best. } { [%eval -1.36] } (12. h4) 12... a5?? { (-1.36 → Mate in 9) Checkmate is now unavoidable. b5 was best. } { [%eval #9] } (12... b5 13. Rd1) 13. Rc1?? { (Mate in 9 → 0.03) Lost forced checkmate sequence. b4 was best. } { [%eval 0.03] } (13. b4 axb4 14. axb4 Rxa1 15. Bg2 Rxh1 16. Bxb7 Rxh2 17. c4 Rxf2 18. b5 Rxe2 19. Nb3 Kxb7) 13... Rac8?? { (0.03 → Mate in 12) Checkmate is now unavoidable. f5 was best. } { [%eval #12] } (13... f5 14. Ne4 fxe4 15. Rg1 Rag8 16. Rxg8 Nxg8 17. Kg3 Ne7 18. a4 b5 19. axb5 a4 20. Re1) 14. Rb1?? { (Mate in 12 → 0.22) Lost forced checkmate sequence. a4 was best. } { [%eval 0.22] } (14. a4 b5 15. axb5 Nc6 16. bxc6 Kxc6 17. b4 axb4 18. Nc3 bxc3 19. Rg1 cxd2 20. Bb5 Kxb5) 14... Kd6?? { (0.22 → Mate in 9) Checkmate is now unavoidable. b5 was best. } { [%eval #9] } (14... b5 15. a4) 15. Ra1 { [%eval #9] } 15... Rxc2 { [%eval #8] } 16. Nf4 { [%eval #8] } 16... Rxb2 { [%eval #7] } 17. Rg1 { [%eval #7] } 17... Rxd2 { [%eval #6] } 18. Rc1 { [%eval #7] } 18... Rxf2 { [%eval #6] } 19. Bc4?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Bd3 was best. } { [%eval #-7] } (19. Bd3 Rxf4 20. Bxh7 Rxh7 21. Rge1 Rxh2 22. Rxe7 Kxe7 23. Rc6 bxc6 24. a4 Rxa4#) 19... Rxh2 { [%eval #-7] } 20. Bxf7 { [%eval #-6] } 20... Rh5 { [%eval #-6] } 21. Nxh5 { [%eval #-5] } 21... Ng6 { [%eval #-6] } 22. Rxg6 { [%eval #-5] } 22... hxg6 { [%eval #-5] } 23. Bxg6 { [%eval #-4] } 23... Rxh5 { [%eval #-4] } 24. Bxh5 { [%eval #-3] } 24... Nc5?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kc7 was best. } { [%eval 0.0] } (24... Kc7 25. Rxc7 Nb6 26. Rxb7 a4 27. Rxb6#) 25. Rxc5 { [%eval 0.0] } 25... Kxc5 { [%eval 0.0] } 26. a4 { [%eval 0.0] } 26... Kb5?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Kd6 was best. } { [%eval #4] } (26... Kd6 27. Bf7 Kc7 28. Bc4 b6 29. Bf7 Kc8 30. Bh5 b5 31. axb5 a4 32. b6 a3 33. Be2) 27. axb5 { [%eval #4] } 27... b6 { [%eval #2] } 28. Bf3 { [%eval #4] } 28... a4 { [%eval #3] } 29. Bd5 { [%eval #3] } 29... a3 { [%eval #2] } 30. Be4 { [%eval #2] } 30... a2 { [%eval #1] } 31. Bb1 { [%eval #1] } 31... axb1=K# { Game ends by variant rule. } 1-0
Reconnecting