FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/9Qd4q1pV"]
[Date "2025.07.31"]
[White "Muadz2015"]
[Black "TadeusBartalomey"]
[Result "0-1"]
[GameId "9Qd4q1pV"]
[UTCDate "2025.07.31"]
[UTCTime "12:56:47"]
[WhiteElo "1201"]
[BlackElo "1235"]
[WhiteRatingDiff "-14"]
[BlackRatingDiff "+5"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Qh5?? { (0.60 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxd2?? { (Mate in 14 → -0.18) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -0.18] } (3... Qxg2 4. Qxh7 Rxh7 5. Bxg2 Rxh2 6. Bxb7 Bxb7 7. Rxh2 Bf3 8. Nxf3) 4. Qxh7?? { (-0.18 → Mate in 12) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-12] } (4. Nxd2 Be6 5. Qxh7 Bxa2 6. Rxa2 Rxh7 7. Rxa7 Rxa7 8. Ba6 Rxh2) 4... Rxh7 { [%eval #-12] } 5. Bxd2 { [%eval #-11] } 5... Rxh2 { [%eval #-11] } 6. Rxh2 { [%eval #-10] } 6... g5 { [%eval #-11] } 7. Bxg5 { [%eval #-10] } 7... Nh6?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (7... b5 8. Bxb5 c5 9. Bxe7 Bxe7 10. Bxe8 Bg5 11. Bxf7 Nc6 12. Bxg8 Be3 13. fxe3) 8. Rxh6 { [%eval #11] } 8... Bxh6 { [%eval #10] } 9. Bxh6?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Bxe7 was best. } { [%eval #-8] } (9. Bxe7 Kxe7 10. f4 Bxf4 11. g3 Bxg3 12. Be2 Bxe1 13. Bg4 Bxg4 14. b4 Bxb4) 9... Kf8 { [%eval #-8] } 10. Bxf8 { [%eval #-7] } 10... c5 { [%eval #-7] } 11. Bxe7 { [%eval #-6] } 11... b5 { [%eval #-7] } 12. Bxc5 { [%eval #-6] } 12... b4?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. a5 was best. } { [%eval #10] } (12... a5 13. Bxb5 Ra7 14. Bxa7 Be6 15. Bxb8 Bxa2 16. Rxa2 f5 17. Rxa5 f4 18. Bxf4#) 13. Bxa7 { [%eval #10] } 13... Rxa7 { [%eval #9] } 14. Nc3?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. g4 was best. } { [%eval 0.0] } (14. g4 Bxg4 15. Kd1 Bxd1 16. Nd2 Bxc2 17. Nb3 Rxa2 18. Rxa2 Bxb3 19. Bg2 Bxa2) 14... bxc3 { [%eval 0.0] } 15. bxc3 { [%eval 0.0] } 15... Rxa2 { [%eval 0.0] } 16. Rxa2 { [%eval 0.0] } 16... Ba6 { [%eval 0.0] } 17. Rxa6 { [%eval 0.0] } 17... Nxa6 { [%eval 0.0] } 18. Bxa6 { [%eval 0.0] } 18... f5 { [%eval 0.0] } 19. Nh3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. f3 was best. } { [%eval #-1] } (19. f3 f4 20. g3 fxg3 21. Nh3 g2 22. Nf2 g1=K 23. Kd2 Kxf2 24. Kc1 Kxf3) 19... f4 { [%eval #-1] } 20. Nxf4# { Game ends by variant rule. } 0-1
