lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/97iVEPTq"] [Date "2019.10.06"] [Round "-"] [White "Shiaxou"] [Black "Link"] [Result "1-0"] [UTCDate "2019.10.06"] [UTCTime "23:47:15"] [WhiteElo "2156"] [BlackElo "2009"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.03] } 1... b6? { (1.03 → 2.14) Mistake. Best move was b5. } { [%eval 2.14] } (1... b5 2. Bxb5) 2. Ba6 { [%eval 2.45] } 2... Nxa6 { [%eval 3.96] } 3. Qh5?! { (3.96 → 2.53) Inaccuracy. Best move was Qg4. } { [%eval 2.53] } (3. Qg4 Nb4) 3... c5 { [%eval 2.59] } 4. Qxh7 { [%eval 2.47] } 4... Rxh7 { [%eval 2.41] } 5. Ne2 { [%eval 2.27] } 5... Rxh2 { [%eval 1.92] } 6. Rxh2 { [%eval 1.33] } 6... Nc7 { [%eval 1.73] } 7. c3?! { (1.73 → 0.82) Inaccuracy. Best move was Kd1. } { [%eval 0.82] } (7. Kd1 c4 8. d3 cxd3 9. cxd3 Nh6 10. Rxh6 gxh6 11. g4 h5 12. gxh5 Bh6 13. Bd2 Bxe3) 7... Nd5?? { (0.82 → 4.60) Blunder. Best move was Ba6. } { [%eval 4.6] } (7... Ba6 8. b4) 8. b4?? { (4.60 → 1.91) Blunder. Best move was Ng1. } { [%eval 1.91] } (8. Ng1) 8... cxb4 { [%eval 1.9] } 9. cxb4 { [%eval 1.52] } 9... Nxb4 { [%eval 1.92] } 10. Rh8 { [%eval 2.07] } 10... Nxa2 { [%eval 2.09] } 11. Rxg8 { [%eval 1.62] } 11... Nxc1 { [%eval 1.19] } 12. Rxa7?? { (1.19 → -4.83) Blunder. Best move was Rxg7. } { [%eval -4.83] } (12. Rxg7 Bxg7) 12... Rxa7 { [%eval -3.58] } 13. Nxc1 { [%eval -4.03] } 13... Ra3?? { (-4.03 → 0.34) Blunder. Best move was Qc7. } { [%eval 0.34] } (13... Qc7) 14. Nxa3 { [%eval 0.38] } 14... b5 { [%eval 0.38] } 15. Nxb5 { [%eval 0.67] } 15... Qc7 { [%eval 0.43] } 16. Nxc7 { [%eval 0.0] } 16... g5?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Best move was d5. } { [%eval #8] } (16... d5 17. Nxd5 Bh3 18. Nxe7 Kxe7 19. Rxf8 Kxf8 20. gxh3 f5 21. e4 fxe4 22. d3 exd3 23. Nxd3) 17. Rxf8 { [%eval #8] } 17... Kxf8 { [%eval #7] } 18. Na6 { [%eval #7] } 18... Bxa6 { [%eval #6] } 19. Nd3 { [%eval #6] } 19... Bxd3 { [%eval #5] } 20. e4 { [%eval #5] } 20... Bxe4 { [%eval #4] } 21. d4 { [%eval #4] } 21... Bxg2 { [%eval #3] } 22. d5 { [%eval #3] } 22... Bxd5 { [%eval #2] } 23. f3 { [%eval #2] } 23... Bxf3 { [%eval #1] } 24. Ke2 { [%eval #1] } 24... Bxe2# { Game ends by variant rule. } 1-0
Reconnecting