lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/8mvVxnit"] [Date "2020.06.28"] [White "alv1207"] [Black "Vuko"] [Result "1-0"] [UTCDate "2020.06.28"] [UTCTime "09:05:26"] [WhiteElo "1284"] [BlackElo "1241"] [WhiteRatingDiff "+23"] [BlackRatingDiff "-85"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f4?? { (0.15 → -4.18) Blunder. e3 was best. } { [%eval -4.18] } (1. e3) 1... e5 { [%eval -4.55] } 2. fxe5 { [%eval -4.95] } 2... d6?? { (-4.95 → Mate in 17) Checkmate is now unavoidable. Ba3 was best. } { [%eval #17] } (2... Ba3 3. bxa3) 3. exd6 { [%eval #17] } 3... cxd6 { [%eval #16] } 4. g4 { [%eval 0.98] } 4... Bxg4 { [%eval 1.94] } 5. e4?? { (1.94 → Mate in 13) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-13] } (5. Kf2 Bxe2) 5... Bxd1 { [%eval #-13] } 6. Kxd1 { [%eval #-12] } 6... f5 { [%eval #-12] } 7. exf5 { [%eval #-11] } 7... g6?? { (Mate in 11 → 1.36) Lost forced checkmate sequence. b5 was best. } { [%eval 1.36] } (7... b5 8. Bxb5 Qf6 9. Bxe8 Qxb2 10. Bxb2 Be7 11. Bxg7 d5 12. Bxh8 Nd7 13. Bxd7 Re8 14. Bxe8) 8. fxg6 { [%eval 1.54] } 8... hxg6 { [%eval 1.65] } 9. Ba6 { [%eval 2.1] } 9... bxa6?? { (2.10 → Mate in 10) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #10] } (9... Rxh2 10. Rxh2 bxa6 11. a4 Qh4 12. Rxh4 Bh6 13. Rxh6 Nxh6 14. Ra3 Nd7 15. Ke1 Kf7 16. Kf2) 10. h4?? { (Mate in 10 → 1.61) Lost forced checkmate sequence. Nh3 was best. } { [%eval 1.61] } (10. Nh3 Rxh3 11. Re1 Rxh2 12. Rxe8 Qxe8 13. Ke2 Qxe2 14. Nc3 Qxd2 15. Bxd2 Rxd2 16. Ne2 Rxe2) 10... Qxh4?? { (1.61 → Mate in 9) Checkmate is now unavoidable. Rxh4 was best. } { [%eval #9] } (10... Rxh4) 11. Rxh4 { [%eval #9] } 11... Rxh4 { [%eval #8] } 12. d4 { [%eval #8] } 12... Rxd4 { [%eval #7] } 13. Bh6?? { (Mate in 7 → -2.31) Lost forced checkmate sequence. Ne2 was best. } { [%eval -2.31] } (13. Ne2 Rxd1 14. Ng3 Rxc1 15. Nd2 Rxc2 16. a4 Rxb2 17. a5 Rxd2 18. Rd1 Rxd1 19. Nh1 Rxh1#) 13... Rxd1 { [%eval -2.45] } 14. Bxf8 { [%eval -2.61] } 14... Rxb1 { [%eval -2.56] } 15. Bxd6?? { (-2.56 → Mate in 8) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #-8] } (15. Rxb1 Kxf8) 15... Rxb2 { [%eval #-8] } 16. Bxb8 { [%eval #-7] } 16... Rxa2 { [%eval #-7] } 17. Bxa7 { [%eval #-6] } 17... Rxa7 { [%eval #-6] } 18. Rxa2 { [%eval #-5] } 18... g5 { [%eval #-16] } 19. Rxa6 { [%eval #-16] } 19... Rxa6 { [%eval #-16] } 20. Ne2 { [%eval #-17] } 20... g4 { [%eval #-17] } 21. Ng3 { [%eval #-10] } 21... Rb6 { [%eval #-14] } 22. Nf5 { [%eval #-4] } 22... Rb3 { [%eval #-4] } 23. cxb3 { [%eval #-3] } 23... Ke7 { [%eval #-8] } 24. Nxe7 { [%eval #-7] } 24... Nxe7 { [%eval #-7] } 25. b4 { [%eval #-6] } 25... g3 { [%eval #-6] } 26. b5 { [%eval #-5] } 26... g2 { [%eval #-5] } 27. b6 { [%eval #-4] } 27... g1=K?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Nc8 was best. } { [%eval 0.0] } (27... Nc8 28. b7 g1=Q 29. bxc8=K Qe3 30. Kb7 Qa7 31. Kxa7#) 28. b7 { [%eval -0.11] } 28... Nf5 { [%eval 0.0] } 29. b8=R { [%eval 0.0] } 29... Nd6?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Ne3 was best. } { [%eval #1] } (29... Ne3 30. Rb6 Kg2 31. Rb7 Kg1 32. Ra7 Kg2 33. Ra6 Kg1 34. Ra8 Kg2 35. Ra7 Kg1 36. Ra6) 30. Rc8 { [%eval #1] } 30... Nxc8# { Game ends by variant rule. } 1-0
Reconnecting