- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/8iF5bYDD"] [Date "2025.07.14"] [White "Caelina"] [Black "asvy"] [Result "1-0"] [GameId "8iF5bYDD"] [UTCDate "2025.07.14"] [UTCTime "15:37:27"] [WhiteElo "1613"] [BlackElo "2224"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... c6?? { (2.49 → 6.50) Blunder. b5 was best. } { [%eval 6.5] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bb5?! { (6.50 → 4.09) Inaccuracy. Ba6 was best. } { [%eval 4.09] } (2. Ba6 Nxa6 3. b4 Nxb4 4. Nc3 Nxc2 5. Qxc2 Qa5 6. Qxh7 Qxc3) 2... cxb5 { [%eval 5.37] } 3. c4?? { (5.37 → -0.11) Blunder. g3 was best. } { [%eval -0.11] } (3. g3 Nh6 4. c4 bxc4 5. Qf3 b6 6. Qxf7 Kxf7 7. d3 cxd3) 3... bxc4 { [%eval 0.0] } 4. b3? { (0.00 → -1.28) Mistake. Qc2 was best. } { [%eval -1.28] } (4. Qc2 c3 5. Nxc3 d5 6. Nxd5 Qxd5 7. Qxc8 Qxg2 8. Qxe8 Qxh1) 4... cxb3 { [%eval -1.22] } 5. Qxb3 { [%eval -1.07] } 5... b5?! { (-1.07 → -0.08) Inaccuracy. b6 was best. } { [%eval -0.08] } (5... b6 6. Qxb6) 6. Qxf7?? { (-0.08 → -2.38) Blunder. Qxb5 was best. } { [%eval -2.38] } (6. Qxb5 Qc7) 6... Kxf7 { [%eval -0.92] } 7. a4?? { (-0.92 → Mate in 16) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-16] } (7. Ba3 Nc6) 7... bxa4 { [%eval #-16] } 8. Rxa4 { [%eval #-15] } 8... Qc7 { [%eval #-15] } 9. Rxa7 { [%eval #-14] } 9... Qxc1 { [%eval #-14] } 10. Rxd7 { [%eval #-11] } 10... Qxe1 { [%eval #-12] } 11. Rxe7 { [%eval #-11] } 11... Bxe7?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #8] } (11... Qxf2 12. Rxf7 Qxd2 13. Nxd2 Bb4 14. Rxg7 Bxd2 15. Rxg8 Bxe3 16. Rxc8 Rxc8 17. h4) 12. Na3 { [%eval #8] } 12... Qxe3 { [%eval #6] } 13. fxe3 { [%eval #7] } 13... Bxa3 { [%eval #5] } 14. g4 { [%eval #5] } 14... Bxg4 { [%eval #4] } 15. Ne2 { [%eval #5] } 15... Bxe2 { [%eval #4] } 16. Rc1 { [%eval #4] } 16... Bxc1 { [%eval #3] } 17. h3 { [%eval #3] } 17... Bxd2 { [%eval #2] } 18. h4 { [%eval #2] } 18... Bxe3 { [%eval #1] } 19. h5 { [%eval #1] } 19... Bxh5# { Game ends by variant rule. } 1-0