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[Event "casual variant:horde game"] [Site "https://lichess.org/8bcMohrj"] [Date "2025.12.08"] [Round "-"] [White "lichess AI level 1"] [Black "Pro_at_being_a_noob"] [Result "0-1"] [GameId "8bcMohrj"] [UTCDate "2025.12.08"] [UTCTime "20:35:47"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Horde"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e5 { [%eval 0.84] } 1... d5? { (0.84 → 2.36) Mistake. b6 was best. } { [%eval 2.36] } (1... b6 2. e4 e6 3. h5 exf5 4. exf5 d6 5. c6 Ne7 6. e4) 2. c6?? { (2.36 → -2.53) Blunder. cxd5 was best. } { [%eval -2.53] } (2. cxd5 Qxd5 3. c4 Qd8 4. d5 e6 5. e4 h6 6. g6 fxg6) 2... bxc6 { [%eval -2.6] } 3. bxc6 { [%eval -2.92] } 3... Nxc6 { [%eval -2.69] } 4. cxd5 { [%eval -2.61] } 4... Nxb4?? { (-2.61 → -0.61) Blunder. Qxd5 was best. } { [%eval -0.61] } (4... Qxd5 5. e4 Qd7 6. h5 Nb8 7. h4 c6 8. e3 Na6 9. e2 Bb7 10. c4) 5. c4?? { (-0.61 → -3.42) Blunder. axb4 was best. } { [%eval -3.42] } (5. axb4) 5... Nxc2?? { (-3.42 → -1.00) Blunder. Nxd5 was best. } { [%eval -1.0] } (5... Nxd5 6. cxd5 Qxd5 7. c4 Qd7 8. h5 e6 9. f6 gxf6 10. gxf6 h6 11. h4) 6. h5?? { (-1.00 → -6.23) Blunder. dxc2 was best. } { [%eval -6.23] } (6. dxc2 g6 7. e4 c6 8. e3 cxd5 9. cxd5 gxf5 10. gxf5 e6 11. dxe6 fxe6) 6... Nxe1 { [%eval -6.15] } 7. b4 { [%eval -6.37] } 7... f6 { [%eval -5.48] } 8. h4 { [%eval -5.86] } 8... fxe5 { [%eval -5.46] } 9. h6?! { (-5.46 → -8.30) Inaccuracy. fxe5 was best. } { [%eval -8.3] } (9. fxe5 Bb7 10. e4 e6 11. fxe6 c6 12. dxc6 Qxd4 13. cxb7 Rb8 14. c3 Qxe5) 9... gxh6 { [%eval -6.46] } 10. c2?! { (-6.46 → -9.43) Inaccuracy. fxe5 was best. } { [%eval -9.43] } (10. fxe5 hxg5) 10... hxg5 { [%eval -9.51] } 11. fxg5 { [%eval -9.85] } 11... exd4 { [%eval -10.0] } 12. f4 { [%eval -9.89] } 12... dxe3 { [%eval -9.75] } 13. d6 { [%eval -16.12] } 13... exd6 { [%eval -12.77] } 14. f3 { [%eval -15.0] } 14... exd2 { [%eval -15.38] } 15. e3 { [%eval -15.54] } 15... Nxf3 { [%eval -12.63] } 16. e4 { [%eval -18.17] } 16... Nxg1 { [%eval -17.22] } 17. h3 { [%eval -20.46] } 17... Nxh3 { [%eval -18.96] } 18. b3 { [%eval -38.13] } 18... Nxg5 { [%eval -21.23] } 19. f2 { [%eval -27.16] } 19... Nxe4 { [%eval -27.08] } 20. h3 { [%eval -48.23] } 20... Nxf2 { [%eval -47.85] } 21. b2 { [%eval -49.28] } 21... Nxd1 { [%eval -49.11] } 22. b5 { [%eval -49.61] } 22... Nxb2 { [%eval -46.53] } 23. axb2 { [%eval -46.61] } 23... d1=Q { [%eval -46.45] } 24. g5 { [%eval -47.07] } 24... Qxc2 { [%eval -47.32] } 25. g4 { [%eval -47.42] } 25... Qxg2 { [%eval -46.82] } 26. d4 { [%eval -48.92] } 26... Qxh3 { [%eval -48.38] } 27. h5 { [%eval -49.84] } 27... Qxg4 { [%eval -49.36] } 28. d5 { [%eval -52.08] } 28... Qxf4 { [%eval -53.07] } 29. a5 { [%eval -53.53] } 29... Qfxg5 { [%eval -50.61] } 30. b6 { [%eval -60.23] } 30... axb6 { [%eval -57.76] } 31. a4?! { (-57.76 → Mate in 10) Checkmate is now unavoidable. axb6 was best. } { [%eval #-10] } (31. axb6 cxb6) 31... bxa5 { [%eval #-9] } 32. a3 { [%eval #-9] } 32... Qxf5 { [%eval #-8] } 33. c5 { [%eval #-8] } 33... dxc5 { [%eval #-7] } 34. h6 { [%eval #-6] } 34... Bxh6 { [%eval #-6] } 35. d6 { [%eval #-6] } 35... cxd6 { [%eval #-5] } 36. b4 { [%eval #-5] } 36... c4 { [%eval #-5] } 37. b3 { [%eval #-4] } 37... cxb3 { [%eval #-5] } 38. b5 { [%eval #-5] } 38... Qf1 { [%eval #-5] } 39. b6 { [%eval #-5] } 39... Bh3 { [%eval #-6] } 40. b7 { [%eval #-6] } 40... Ra6?! { (Mate in 6 → -21.25) Lost forced checkmate sequence. Qb5 was best. } { [%eval -21.25] } (40... Qb5 41. axb5 b2 42. a4 Bd7 43. b8=Q Qxb8 44. b6 Bxa4 45. b7 Qxb7#) 41. b8=N?! { (-21.25 → Mate in 5) Checkmate is now unavoidable. b8=Q was best. } { [%eval #-5] } (41. b8=Q) 41... b2 { [%eval #-7] } 42. Nc6 { [%eval #-6] } 42... b1=N { [%eval #-6] } 43. Nxa5 { [%eval #-3] } 43... Nxa3 { [%eval #-2] } 44. Nb7 { [%eval #-2] } 44... Qh4 { [%eval #-3] } 45. Nd8 { [%eval #-2] } 45... Kxd8 { [%eval #-1] } 46. a5 { [%eval #-1] } 46... Rc6 { [%eval #-1] } 47. a6 { [%eval #-1] } 47... Nb5 { [%eval #-1] } 48. a7 { [%eval #-1] } 48... d5 { [%eval #-7] } 49. a8=R+ { [%eval #-4] } 49... Kc7 { [%eval #-3] } 50. Ra1 { [%eval #-1] } 50... Qxa1# { Game ends by variant rule. } 0-1