- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated King of the Hill game"] [Site "https://lichess.org/8VhZ67RD"] [Date "2025.04.21"] [White "kikapazu"] [Black "Ilmannabil"] [Result "0-1"] [GameId "8VhZ67RD"] [UTCDate "2025.04.21"] [UTCTime "10:12:13"] [WhiteElo "1493"] [BlackElo "1500"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+233"] [Variant "King of the Hill"] [TimeControl "300+0"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.24] } 1... e5 { [%eval 0.75] } 2. Nf3 { [%eval 0.98] } 2... Nf6 { [%eval 0.71] } 3. Nc3 { [%eval 0.74] } 3... Nc6 { [%eval 0.98] } 4. Bc4?! { (0.98 → 0.33) Inaccuracy. d4 was best. } { [%eval 0.33] } (4. d4 exd4 5. Nd5 Be7 6. Nxd4 O-O 7. Nb5 Nxd5 8. exd5 Re8) 4... Bc5 { [%eval 0.46] } 5. d3 { [%eval 0.12] } 5... d6 { [%eval 0.34] } 6. O-O { [%eval 0.19] } { C50 Italian Game: Giuoco Pianissimo } 6... Bd7 { [%eval 0.68] } 7. Bg5 { [%eval 0.69] } 7... O-O? { (0.69 → 2.35) Mistake. Na5 was best. } { [%eval 2.35] } (7... Na5 8. a3) 8. Qd2?? { (2.35 → 0.00) Blunder. Nd5 was best. } { [%eval 0.0] } (8. Nd5 a6 9. a3 Be6 10. Nxf6+ gxf6 11. Bh6 Bxc4 12. dxc4 f5 13. Bxf8 Kxf8) 8... h6 { [%eval 0.43] } 9. Bxh6?? { (0.43 → -1.59) Blunder. Bxf6 was best. } { [%eval -1.59] } (9. Bxf6 Qxf6) 9... gxh6 { [%eval -2.21] } 10. Qxh6 { [%eval -1.92] } 10... Nh7?! { (-1.92 → -0.77) Inaccuracy. Ng4 was best. } { [%eval -0.77] } (10... Ng4) 11. Nd5 { [%eval -0.92] } 11... f5?? { (-0.92 → Mate in 2) Checkmate is now unavoidable. Be6 was best. } { [%eval #2] } (11... Be6 12. Rae1 Bxd5 13. exd5 Nd4 14. Nxd4 Bxd4 15. c3 Bb6 16. d4 Qf6 17. Qh3) 12. h3?? { (Mate in 2 → 1.13) Lost forced checkmate sequence. Nf6+ was best. } { [%eval 1.13] } (12. Nf6+ Kh8 13. Qxh7#) 12... fxe4?? { (1.13 → Mate in 2) Checkmate is now unavoidable. Kh8 was best. } { [%eval #2] } (12... Kh8) 13. dxe4?? { (Mate in 2 → 0.23) Lost forced checkmate sequence. Nf6+ was best. } { [%eval 0.23] } (13. Nf6+ Kh8 14. Qxh7#) 13... a6?? { (0.23 → Mate in 2) Checkmate is now unavoidable. Kh8 was best. } { [%eval #2] } (13... Kh8) 14. Qg6+?? { (Mate in 2 → -2.53) Lost forced checkmate sequence. Nf6+ was best. } { [%eval -2.53] } (14. Nf6+ Kh8 15. Qxh7#) 14... Kh8 { [%eval -3.14] } 15. g4?? { (-3.14 → -11.04) Blunder. Qh5 was best. } { [%eval -11.04] } (15. Qh5 Rxf3) 15... Rg8?? { (-11.04 → -2.88) Blunder. Rxf3 was best. } { [%eval -2.88] } (15... Rxf3 16. Qh5 Qg5 17. Qxg5 Nxg5 18. Kg2 Raf8 19. Ne3 Kg7 20. Nf5+ Bxf5 21. gxf5) 16. Qh6?! { (-2.88 → -4.08) Inaccuracy. Qh5 was best. } { [%eval -4.08] } (16. Qh5) 16... Be8?? { (-4.08 → -1.12) Blunder. Qf8 was best. } { [%eval -1.12] } (16... Qf8) 17. Nh4 { [%eval -1.15] } 17... b5 { [%eval -1.27] } 18. Bb3 { [%eval -1.3] } 18... Nd4 { [%eval -1.38] } 19. Nxc7?? { (-1.38 → -5.19) Blunder. Kg2 was best. } { [%eval -5.19] } (19. Kg2 c6) 19... Qxc7 { [%eval -5.0] } 20. Bxg8 { [%eval -4.68] } 20... Ne2+ { [%eval -4.1] } 21. Kh1?! { (-4.10 → -5.21) Inaccuracy. Kh2 was best. } { [%eval -5.21] } (21. Kh2 Kxg8 22. Rad1 Nf4 23. Nf5 Bc6 24. Nxd6 Qg7 25. Qxg7+ Kxg7 26. h4 Kf6) 21... Qb7?? { (-5.21 → 5.48) Blunder. Kxg8 was best. } { [%eval 5.48] } (21... Kxg8) 22. Ng6+?? { (5.48 → -6.70) Blunder. Bd5 was best. } { [%eval -6.7] } (22. Bd5 Qg7 23. Qxg7+ Kxg7 24. Bxa8 Kf6 25. Nf5 Bd7 26. Rad1 Bxf5 27. gxf5 Ng5) 22... Kxg8 { [%eval -7.44] } 23. f4?! { (-7.44 → -18.15) Inaccuracy. f3 was best. } { [%eval -18.15] } (23. f3 Qf7) 23... Qxe4+ { [%eval -19.85] } 24. Kh2 { [%eval -19.05] } 24... Bxg6 { [%eval -12.21] } 25. f5 { [%eval -14.24] } 25... Bxf5 { [%eval -13.21] } 26. Rxf5 { [%eval -21.92] } 26... Qxc2 { [%eval -11.07] } 27. Qe6+ { [%eval -10.63] } 27... Kh8 { [%eval -9.38] } 28. Raf1? { (-9.38 → Mate in 3) Checkmate is now unavoidable. Qb3 was best. } { [%eval #-3] } (28. Qb3 Qxb3) 28... Nf4+ { [%eval #-2] } 29. Kg3 { [%eval #-2] } 29... Qg2+ { [%eval #-1] } 30. Kh4 { [%eval #-1] } 30... Nxe6?! { (Mate in 1 → -27.57) Lost forced checkmate sequence. Qxh3# was best. } { [%eval -27.57] } { Black wins on time. } (30... Qxh3#) 0-1