lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/8RLDQoA4"] [Date "2020.01.16"] [White "wausz"] [Black "HANIF_PANGH"] [Result "1-0"] [UTCDate "2020.01.16"] [UTCTime "09:52:18"] [WhiteElo "1389"] [BlackElo "1306"] [WhiteRatingDiff "+21"] [BlackRatingDiff "-18"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Na6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Nf6 was best. } { [%eval #16] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1 Qxd2 7. Nxd2 Rg8 8. Bxg8 c5 9. Bxh7) 3. Bxd7 { [%eval #16] } 3... Qxd7 { [%eval #14] } 4. Qg4? { (Mate in 14 → 8.71) Lost forced checkmate sequence. g4 was best. } { [%eval 8.71] } (4. g4 Qxg4 5. Qxg4 Bxg4 6. Nh3 Bxh3 7. b4 Nxb4 8. a4 Nxc2 9. Rg1 Nxa1 10. Rxg7 Bxg7) 4... Qxd2? { (8.71 → Mate in 12) Checkmate is now unavoidable. Qxg4 was best. } { [%eval #12] } (4... Qxg4 5. a4) 5. Qxg7?? { (Mate in 12 → -5.71) Lost forced checkmate sequence. Nxd2 was best. } { [%eval -5.71] } (5. Nxd2 Bxg4 6. Kd1 Bxd1 7. Nc4 Bxc2 8. Bd2 Bxe4 9. Rd1 Bxg2 10. h4 Bxh1 11. Bh6 Nxh6) 5... Qxf2?? { (-5.71 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #11] } (5... Qxe1) 6. Qxh8?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-12] } (6. Kxf2 Bxg7 7. Bd2 Bxb2 8. c4 Bxa1 9. Bh6 Nxh6 10. c5 Nxc5 11. Nh3 Bxh3 12. gxh3 Nxe4) 6... Qxg2 { [%eval #-12] } 7. Qxg8 { [%eval #-11] } 7... Qxg1 { [%eval #-11] } 8. Qxh7 { [%eval #-10] } 8... Qxh2 { [%eval #-10] } 9. Qxf7 { [%eval #-9] } 9... Qxc2 { [%eval #-12] } 10. Qxe7 { [%eval #-11] } 10... Qxb2?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Kxe7 was best. } { [%eval #7] } (10... Kxe7 11. Rh3 Bxh3 12. Bf4 Qxb2 13. Bxc7 Nxc7 14. e5 Qxb1 15. Rxb1 Kf6 16. exf6 Bg7 17. fxg7) 11. Qxc7?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-7] } (11. Bxb2 Bxe7 12. Bf6 Bxf6 13. e5 Bxe5 14. Rh5 Bxa1 15. Nc3 Bxc3 16. a4 Bxe1 17. Ra5 Bxa5#) 11... Qxa2?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Nxc7 was best. } { [%eval #8] } (11... Nxc7 12. Bxb2 Bh3 13. Rxh3 Bh6 14. Rxh6 Ne6 15. Rxe6 Ke7 16. Rxe7 Rc8 17. Rxa7 Rc3 18. Nxc3#) 12. Rxa2 { [%eval #8] } 12... Nxc7 { [%eval #7] } 13. Rxa7 { [%eval #7] } 13... Rxa7 { [%eval #6] } 14. Rh3 { [%eval #6] } 14... Bxh3 { [%eval #5] } 15. Kf1 { [%eval #6] } 15... Bxf1 { [%eval #5] } 16. Bh6 { [%eval #5] } 16... Bxh6 { [%eval #4] } 17. Na3?? { (Mate in 4 → 0.60) Lost forced checkmate sequence. Nd2 was best. } { [%eval 0.6] } (17. Nd2 Bxd2 18. e5 Na8 19. e6 Kd7 20. exd7 Rxd7#) 17... Rxa3 { [%eval 0.6] } 18. e5 { [%eval 0.6] } 18... Ne6# { Game ends by variant rule. } 1-0
Reconnecting