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[Event "rated Antichess game"] [Site "https://lichess.org/8HuvmbOB"] [Date "2024.07.12"] [White "LLL1288"] [Black "Tano75"] [Result "0-1"] [GameId "8HuvmbOB"] [UTCDate "2024.07.12"] [UTCTime "19:34:55"] [WhiteElo "2041"] [BlackElo "1745"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+21"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.07] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Ba6 { [%eval 0.71] } 3. Bxa6 { [%eval 0.42] } 3... Nxa6 { [%eval 0.45] } 4. Qg4? { (0.45 → -1.15) Mistake. a4 was best. } { [%eval -1.15] } (4. a4 e6 5. c4 Ba3 6. Nxa3 c5 7. d4 cxd4 8. Qxd4 Qa5) 4... g5?? { (-1.15 → 1.74) Blunder. Rb8 was best. } { [%eval 1.74] } (4... Rb8 5. Qxd7 Kxd7 6. Nc3 Rxb2 7. Bxb2 Nb8 8. f3 Ke6 9. Ba3 Qxd2 10. Kxd2) 5. Qxd7 { [%eval 1.6] } 5... Qxd7? { (1.60 → 3.38) Mistake. Kxd7 was best. } { [%eval 3.38] } (5... Kxd7 6. c4) 6. b4 { [%eval 2.85] } 6... Qxd2?? { (2.85 → Mate in 12) Checkmate is now unavoidable. Nxb4 was best. } { [%eval #12] } (6... Nxb4 7. Na3) 7. Nxd2 { [%eval #12] } 7... Nxb4 { [%eval #11] } 8. a4?? { (Mate in 11 → 0.25) Lost forced checkmate sequence. Rb1 was best. } { [%eval 0.25] } (8. Rb1 Nxc2 9. e4 Nxe1 10. a4 Nxg2 11. Rb8 Rxb8 12. h4 gxh4 13. Rxh4 Nxh4) 8... Nxc2 { [%eval 0.44] } 9. e4?? { (0.44 → Mate in 15) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-15] } (9. Nh3 Nxa1) 9... Nxa1 { [%eval #-15] } 10. Nb3 { [%eval #-12] } 10... Nxb3 { [%eval #-12] } 11. Bxg5 { [%eval #-11] } 11... Nd2 { [%eval #-11] } 12. Bxd2 { [%eval #-9] } 12... f5 { [%eval #-9] } 13. exf5 { [%eval #-8] } 13... e6 { [%eval #-8] } 14. fxe6 { [%eval #-7] } 14... Kd7 { [%eval #-8] } 15. exd7 { [%eval #-7] } 15... Rc8 { [%eval #-7] } 16. dxc8=B { [%eval #-6] } 16... a5 { [%eval #-6] } 17. Bxa5 { [%eval #-5] } 17... Nf6 { [%eval #-5] } 18. Bxc7 { [%eval #-4] } 18... Nd7 { [%eval #-4] } 19. Bxd7 { [%eval #-3] } 19... Bd6 { [%eval #-3] } 20. Bxd6 { [%eval #-2] } 20... Re8 { [%eval #-2] } 21. Bxe8 { [%eval #-1] } 21... h5 { [%eval #-1] } 22. Bxh5# { Game ends by variant rule. } 0-1