lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/82P2XrwH"] [Date "2018.10.10"] [Round "-"] [White "Babosos"] [Black "Link"] [Result "1-0"] [UTCDate "2018.10.10"] [UTCTime "01:25:37"] [WhiteElo "1938"] [BlackElo "2100"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval 0.04] } 2. b3 { [%eval -0.31] } 2... c5 { [%eval -0.18] } 3. b4?! { (-0.18 → -0.84) Inaccuracy. Best move was c4. } { [%eval -0.84] } (3. c4) 3... cxb4 { [%eval -0.85] } 4. Bh3?? { (-0.85 → -12.02) Blunder. Best move was d3. } { [%eval -12.02] } (4. d3 b3 5. cxb3 Bh6 6. Bxh6 Nxh6 7. Bh3 Ng4 8. Bxg4 d6 9. Bxc8 Qxc8 10. Qc2 Qxc2) 4... b3?? { (-12.02 → -1.79) Blunder. Best move was Bg7. } { [%eval -1.79] } (4... Bg7 5. Bxd7) 5. axb3?? { (-1.79 → -4.90) Blunder. Best move was Bxd7. } { [%eval -4.9] } (5. Bxd7 Bxd7) 5... Qa5? { (-4.90 → -2.56) Mistake. Best move was Qc7. } { [%eval -2.56] } (5... Qc7 6. Rxa7 Rxa7 7. Bxd7 Kxd7 8. g4 Qxh2 9. Rxh2 b6 10. Rxh7 Rxh7 11. Nh3 Rxh3 12. g5) 6. Rxa5 { [%eval -2.95] } 6... d6?? { (-2.95 → 0.90) Blunder. Best move was Kd8. } { [%eval 0.9] } (6... Kd8) 7. Bxc8 { [%eval 0.17] } 7... a6?! { (0.17 → 1.14) Inaccuracy. Best move was Kd8. } { [%eval 1.14] } (7... Kd8 8. Rxa7) 8. Rxa6?? { (1.14 → Mate in 11) Checkmate is now unavoidable. Best move was Bxb7. } { [%eval #-11] } (8. Bxb7 Nd7 9. Rxa6 Rxa6 10. Bxa6 g5 11. h4 gxh4 12. gxh4 Nh6 13. d3 Ng8 14. Bh6 Nxh6) 8... Nxa6 { [%eval #-11] } 9. Bxb7 { [%eval #-10] } 9... Nb8 { [%eval #-10] } 10. Bxa8 { [%eval #-9] } 10... d5?? { (Mate in 9 → 2.31) Lost forced checkmate sequence. Best move was Nc6. } { [%eval 2.31] } (10... Nc6 11. Bxc6 e6 12. Bxe8 g5 13. Bxf7 Nh6 14. Bxe6 d5 15. Bxd5 Ba3 16. Nxa3 Nf7 17. Bxf7) 11. Bxd5 { [%eval 1.66] } 11... Kd8? { (1.66 → 2.93) Mistake. Best move was e6. } { [%eval 2.93] } (11... e6 12. Bxe6) 12. Bxf7 { [%eval 1.43] } 12... Bh6?? { (1.43 → Mate in 13) Checkmate is now unavoidable. Best move was Nh6. } { [%eval #13] } (12... Nh6 13. Bxg6 hxg6 14. g4 Nxg4 15. f4 Nxh2 16. Rxh2 Rxh2 17. Kf2 Rxf2 18. f5 Rxe2 19. fxg6) 13. Bxg6 { [%eval #13] } 13... Bxd2 { [%eval #12] } 14. Kxd2 { [%eval #13] } 14... hxg6 { [%eval #12] } 15. Nh3?? { (Mate in 12 → 0.59) Lost forced checkmate sequence. Best move was Ke1. } { [%eval 0.59] } (15. Ke1 Rxh2 16. Qxd8 Rxf2 17. Qxg8 Rxe2 18. Qxb8 Rxe1 19. Rh2 Rxc1 20. Nd2 Rxg1 21. Qa8 Rxg3) 15... Rxh3 { [%eval 0.59] } 16. Re1 { [%eval 0.59] } 16... Rxg3 { [%eval 0.64] } 17. fxg3 { [%eval 0.48] } 17... Nd7 { [%eval 0.72] } 18. Ba3?? { (0.72 → -0.99) Blunder. Best move was c4. } { [%eval -0.99] } (18. c4 Nf8 19. Nc3 g5 20. g4 Ng6 21. e4 Nf6 22. h4 Nxh4 23. Ne2 Nxe4 24. Rh1 Nxd2) 18... Nc5?? { (-0.99 → 2.22) Blunder. Best move was Nf8. } { [%eval 2.22] } (18... Nf8) 19. Bxc5 { [%eval 1.97] } 19... Kc7?! { (1.97 → 2.99) Inaccuracy. Best move was g5. } { [%eval 2.99] } (19... g5 20. Bxe7 Nxe7 21. Rg1 Ng8 22. b4 Nf6 23. e4 Nxe4 24. g4 Nxd2 25. Nxd2 Ke7 26. c4) 20. Bxe7 { [%eval 2.52] } 20... Nxe7 { [%eval 2.15] } 21. Rf1?? { (2.15 → 0.00) Blunder. Best move was Rg1. } { [%eval 0.0] } (21. Rg1) 21... Nc8?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Best move was Nf5. } { [%eval #15] } (21... Nf5 22. Rxf5 gxf5 23. g4 fxg4 24. h3 gxh3 25. b4 h2 26. e4 h1=Q 27. Qxh1 Kd8 28. Ke2) 22. Rf5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. Best move was Nc3. } { [%eval 0.0] } (22. Nc3 Kd7 23. b4 g5 24. b5 Kc6 25. bxc6 Nd6 26. Rf7 Nxf7 27. g4 Nh8 28. e4 Ng6) 22... gxf5 { [%eval 0.0] } 23. g4 { [%eval 0.0] } 23... fxg4 { [%eval 0.0] } 24. h3? { (0.00 → -1.03) Mistake. Best move was h4. } { [%eval -1.03] } (24. h4 gxh3 25. Nc3 h2 26. Qg1 hxg1=N 27. b4 Nxe2 28. Kxe2 Nd6 29. Nb5 Nxb5 30. c3 Nxc3) 24... gxh3 { [%eval -0.95] } 25. Qe1?! { (-0.95 → -1.65) Inaccuracy. Best move was Nc3. } { [%eval -1.65] } (25. Nc3 h2 26. Qg1 hxg1=K 27. Ke3 Kh2 28. b4 Kd7 29. b5 Ne7 30. Nd5 Nxd5 31. b6 Nxe3) 25... Nd6?? { (-1.65 → 0.00) Blunder. Best move was h2. } { [%eval 0.0] } (25... h2 26. Qg1 hxg1=K 27. b4 Kg2 28. Ke3 Kh3 29. Nd2 Ne7 30. Nb3 Kh4 31. b5 Kc8 32. b6) 26. Ke3 { [%eval 0.0] } 26... Ne4 { [%eval 0.0] } 27. Kxe4 { [%eval 0.0] } 27... h2 { [%eval 0.0] } 28. Qd2?! { (0.00 → -0.97) Inaccuracy. Best move was b4. } { [%eval -0.97] } (28. b4 h1=Q 29. Qxh1 Kd6 30. Ke5 Kxe5 31. Qe4 Kxe4 32. e3 Kxe3 33. Nd2 Kxd2 34. b5 Kxc2) 28... Kd6?? { (-0.97 → Mate in 14) Checkmate is now unavoidable. Best move was h1=K. } { [%eval #14] } (28... h1=K 29. Qd7 Kxd7 30. Kd4 Kg2 31. e4 Kg3 32. b4 Kd6 33. Ke5 Kxe5 34. c4 Kxe4 35. c5) 29. Qxd6 { [%eval #14] } 29... h1=K { [%eval #13] } 30. Qf6?? { (Mate in 13 → 1.57) Lost forced checkmate sequence. Best move was Qd3. } { [%eval 1.57] } (30. Qd3 Kg1 31. Qc3 Kh1 32. Ke3 Kh2 33. Qc4 Kh1 34. Kf4 Kg1 35. Qf7 Kh1 36. Nd2 Kg1) 30... Kh2 { [%eval 1.97] } 31. Kd3?? { (1.97 → 0.00) Blunder. Best move was Nd2. } { [%eval 0.0] } (31. Nd2 Kh3 32. Qa1 Kh4 33. Qd1 Kh5 34. b4 Kh6 35. Nb3 Kg7 36. c4 Kg8 37. b5 Kf8) 31... Kh3 { [%eval 0.0] } 32. Qh4 { [%eval 0.0] } 32... Kxh4 { [%eval 0.0] } 33. Ke3 { [%eval 0.0] } 33... Kh3 { [%eval 0.0] } 34. b4 { [%eval 0.0] } 34... Kh4 { [%eval 0.0] } 35. b5 { [%eval 0.0] } 35... Kh5 { [%eval 0.0] } 36. b6 { [%eval 0.0] } 36... Kg6 { [%eval 0.0] } 37. b7 { [%eval 0.0] } 37... Kf7 { [%eval 0.0] } 38. b8=K { [%eval 0.0] } 38... Ke7 { [%eval 0.0] } 39. Nd2 { [%eval 0.0] } 39... Kd7 { [%eval 0.0] } 40. Kc8 { [%eval 0.0] } 40... Kxc8 { [%eval 0.0] } 41. Nf3 { [%eval 0.0] } 41... Kc7 { [%eval 0.0] } 42. Kd3 { [%eval 0.0] } 42... Kc6 { [%eval 0.0] } 43. Kc3 { [%eval 0.0] } 43... Kc5?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Best move was Kb6. } { [%eval #4] } (43... Kb6 44. Kb3 Kc6 45. Kc3 Kb6) 44. Kc4 { [%eval #4] } 44... Kxc4 { [%eval #3] } 45. c3 { [%eval #3] } 45... Kxc3 { [%eval #2] } 46. Nd4 { [%eval #2] } 46... Kxd4 { [%eval #1] } 47. e3 { [%eval #1] } 47... Kxe3# { Game ends by variant rule. } 1-0
Reconnecting