lichess.org

FEN
[Event "Pomar Arena"] [Site "https://lichess.org/7y1X8Pn6"] [Date "2016.11.16"] [Round "-"] [White "getkekked"] [Black "townes-paycheck"] [Result "1-0"] [UTCDate "2016.11.16"] [UTCTime "20:58:59"] [WhiteElo "1324"] [BlackElo "2397"] [WhiteRatingDiff "+168"] [BlackRatingDiff "-24"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.36] } 1... b5 { [%eval 0.45] } 2. Bxb5 { [%eval 0.15] } 2... Nh6? { (0.15 → 1.45) Mistake. e6 was best. } { [%eval 1.45] } (2... e6) 3. Bxd7 { [%eval 1.59] } 3... Qxd7?? { (1.59 → 3.54) Blunder. Nxd7 was best. } { [%eval 3.54] } (3... Nxd7 4. c4 Nf6 5. e4 Nxe4 6. Qh5 Nxf2 7. Qxh6 gxh6 8. Kxf2 Qxd2 9. Nxd2 Bh3 10. Nxh3) 4. Qg4?? { (3.54 → 0.43) Blunder. Qh5 was best. } { [%eval 0.43] } (4. Qh5) 4... Nxg4 { [%eval 0.45] } 5. h3?? { (0.45 → -1.49) Blunder. Nh3 was best. } { [%eval -1.49] } (5. Nh3 Qxd2 6. Nxd2 Nxh2 7. Rxh2 Bxh3 8. Rxh3 h5 9. Rxh5 Rxh5 10. Nf1 Rh2 11. Nxh2 a6) 5... Qxd2 { [%eval -1.31] } 6. Kxd2 { [%eval -1.44] } 6... Nxe3 { [%eval -1.7] } 7. fxe3 { [%eval -2.44] } 7... Bxh3 { [%eval -2.47] } 8. Rxh3 { [%eval -2.63] } 8... g5 { [%eval -1.68] } 9. Rxh7 { [%eval -1.31] } 9... Rxh7 { [%eval -1.52] } 10. Nh3 { [%eval -3.1] } 10... Rxh3 { [%eval -2.42] } 11. gxh3 { [%eval -2.13] } 11... g4 { [%eval -1.33] } 12. hxg4 { [%eval -2.31] } 12... f5? { (-2.31 → -0.79) Mistake. Nd7 was best. } { [%eval -0.79] } (12... Nd7) 13. gxf5 { [%eval -0.65] } 13... e6?! { (-0.65 → 0.28) Inaccuracy. Nd7 was best. } { [%eval 0.28] } (13... Nd7 14. f6 Nxf6 15. e4 Nxe4 16. Na3 Nxd2 17. Bxd2 Bh6 18. Bxh6 Kf7 19. Bg7 Kxg7 20. c4) 14. fxe6 { [%eval 0.0] } 14... Ba3 { [%eval 0.0] } 15. Nxa3 { [%eval -0.28] } 15... Nd7 { [%eval -0.28] } 16. exd7 { [%eval -0.28] } 16... Kxd7 { [%eval -0.28] } 17. c4 { [%eval -0.28] } 17... Rf8?! { (-0.28 → 0.47) Inaccuracy. Rh8 was best. } { [%eval 0.47] } (17... Rh8 18. c5 Ke6 19. e4 Kd5 20. exd5 c6 21. dxc6 a5 22. Ke3 Rh3 23. b4 Rxe3 24. Bxe3) 18. c5 { [%eval 0.11] } 18... c6? { (0.11 → 1.40) Mistake. Ke7 was best. } { [%eval 1.4] } (18... Ke7 19. Ke2) 19. Nb5?? { (1.40 → -0.95) Blunder. Ke1 was best. } { [%eval -0.95] } (19. Ke1 Rg8 20. Kf2 Kd6 21. cxd6 Rg1 22. Kxg1 c5 23. b4 cxb4 24. Kf1 bxa3 25. Bxa3 a5) 19... cxb5 { [%eval -0.42] } 20. c6 { [%eval -0.6] } 20... Kxc6 { [%eval -0.91] } 21. Rb1?? { (-0.91 → Mate in 10) Checkmate is now unavoidable. b3 was best. } { [%eval #-10] } (21. b3 Rf6) 21... b4?? { (Mate in 10 → -1.63) Lost forced checkmate sequence. a5 was best. } { [%eval -1.63] } (21... a5 22. Ra1 b4 23. Kc3 bxc3 24. bxc3 Rf6 25. Bd2 Rf4 26. exf4 Kc5 27. Bc1 Kb4 28. cxb4) 22. b3 { [%eval -1.63] } 22... Rf4 { [%eval -1.35] } 23. exf4 { [%eval -1.5] } 23... Kd7? { (-1.50 → 0.00) Mistake. a5 was best. } { [%eval 0.0] } (23... a5 24. Kc3 bxc3 25. f5 a4 26. bxa4 c2 27. Bb2 cxb1=K 28. f6 Kxa2 29. a5 Kxb2 30. f7) 24. Ba3 { [%eval 0.0] } 24... bxa3 { [%eval 0.0] } 25. Rb2? { (0.00 → -1.05) Mistake. f5 was best. } { [%eval -1.05] } (25. f5 a5 26. Rb2 axb2 27. b4 axb4 28. a3 bxa3 29. f6 Kc6 30. f7 b1=K 31. f8=R a2) 25... axb2 { [%eval -0.49] } 26. f5 { [%eval -0.49] } 26... a5 { [%eval 0.0] } 27. b4 { [%eval -0.02] } 27... axb4 { [%eval 0.0] } 28. a3 { [%eval -0.06] } 28... bxa3 { [%eval -0.05] } 29. f6 { [%eval -0.02] } 29... a2 { [%eval -0.02] } 30. f7 { [%eval -0.1] } 30... b1=K { [%eval 0.0] } 31. Kc1 { [%eval 0.0] } 31... Kxc1 { [%eval -1.33] } 32. f8=K { [%eval -1.33] } 32... Ke7 { [%eval -1.18] } 33. Kxe7 { [%eval -1.18] } 33... a1=K { [%eval -1.18] } 34. Ke6 { [%eval -1.18] } 34... Kab2 { [%eval -1.33] } 35. Ke5 { [%eval -1.5] } 35... Kc3?? { (-1.50 → Mate in 2) Checkmate is now unavoidable. Kcc2 was best. } { [%eval #2] } (35... Kcc2 36. Kd5 Ka3 37. Ke4 Kcb2 38. Kf4 Kb4 39. Ke4 K2b3 40. Ke3 Kb5 41. Ke4 K5b4 42. Ke3) 36. Kf5?? { (Mate in 2 → -1.50) Lost forced checkmate sequence. Kd4 was best. } { [%eval -1.5] } (36. Kd4 Kxd4#) 36... Kd4?? { (-1.50 → Mate in 2) Checkmate is now unavoidable. K1d2 was best. } { [%eval #2] } (36... K1d2 37. Ke6 Kdd3 38. Kd6 Ke3 39. Ke6 Kcd3 40. Kd6 Kdd2 41. Kd7 Ked3 42. Ke6 K2e3 43. Kd6) 37. Ke5 { [%eval #1] } 37... Kxe5# { Game ends by variant rule. } 1-0
Reconnecting