- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/7Xmp47g0"] [Date "2024.11.12"] [White "pedrinhorep51"] [Black "Bird49"] [Result "0-1"] [GameId "7Xmp47g0"] [UTCDate "2024.11.12"] [UTCTime "14:01:21"] [WhiteElo "1692"] [BlackElo "1632"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+56"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... d6?? { (0.48 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Qg4 { [%eval #13] } 4... Bxg4 { [%eval #12] } 5. Kd1 { [%eval #12] } 5... Bxd1 { [%eval #11] } 6. a3 { [%eval #11] } 6... Bxc2 { [%eval #10] } 7. Ra2 { [%eval #10] } 7... Bxb1 { [%eval #9] } 8. b3 { [%eval #9] } 8... Bxa2 { [%eval #8] } 9. a4?? { (Mate in 8 → -4.16) Lost forced checkmate sequence. d4 was best. } { [%eval -4.16] } (9. d4 Bxb3 10. d5 Bxd5 11. e4 Bxe4 12. h4 Bxg2 13. h5 Bxh1 14. a4 Qxa4) 9... Qxa4 { [%eval -3.61] } 10. bxa4 { [%eval -3.41] } 10... Nd7? { (-3.41 → -1.78) Mistake. a5 was best. } { [%eval -1.78] } (10... a5) 11. Ba3?? { (-1.78 → -6.37) Blunder. Ne2 was best. } { [%eval -6.37] } (11. Ne2 a5) 11... Rb8 { [%eval -6.28] } 12. Bxd6 { [%eval -6.38] } 12... exd6 { [%eval -5.55] } 13. Ne2?? { (-5.55 → Mate in 11) Checkmate is now unavoidable. d4 was best. } { [%eval #-11] } (13. d4 Ne5) 13... Rb5 { [%eval #-11] } 14. axb5 { [%eval #-10] } 14... Bb1 { [%eval #-10] } 15. Rxb1 { [%eval #-9] } 15... a6 { [%eval #-9] } 16. bxa6 { [%eval #-8] } 16... Nb8 { [%eval #-8] } 17. Rxb8 { [%eval #-7] } 17... d5 { [%eval #-7] } 18. Rxf8 { [%eval #-6] } 18... Nf6 { [%eval #-7] } 19. Rxf7 { [%eval #-6] } 19... Nd7 { [%eval #-6] } 20. Rxg7 { [%eval #-5] } 20... Rb8 { [%eval #-5] } 21. Rxd7 { [%eval #-4] } 21... c5 { [%eval #-4] } 22. Rxh7 { [%eval #-3] } 22... d4 { [%eval #-3] } 23. exd4 { [%eval #-2] } 23... cxd4 { [%eval #-2] } 24. Nxd4 { [%eval #-1] } 24... Rb7 { [%eval #-1] } 25. Rxb7# { Game ends by variant rule. } 0-1