- Blind mode tutorial
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[Event "RŠS JUNIORS Three-check Arena"] [Site "https://lichess.org/7J9HkIGC"] [Date "2022.02.02"] [White "WalliBear"] [Black "Duksis"] [Result "1-0"] [GameId "7J9HkIGC"] [UTCDate "2022.02.02"] [UTCTime "15:45:26"] [WhiteElo "1516"] [BlackElo "1664"] [WhiteRatingDiff "+33"] [BlackRatingDiff "-19"] [Variant "Three-check"] [TimeControl "300+3"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3?! { (0.15 → -0.40) Inaccuracy. e4 was best. } { [%eval -0.4] } { A00 Van't Kruijs Opening } (1. e4 Nc6 2. Nf3 e6 3. Nc3 Bb4 4. Bc4 Nf6 5. O-O O-O) 1... Nc6 { [%eval 0.04] } 2. Nf3 { [%eval -0.33] } 2... f6?? { (-0.33 → 4.97) Blunder. e5 was best. } { [%eval 4.97] } (2... e5 3. Bc4 d5 4. Bb5 Bd7 5. c4 Bd6 6. Nc3 a6 7. cxd5) 3. Bc4?? { (4.97 → 1.31) Blunder. Ng5 was best. } { [%eval 1.31] } (3. Ng5) 3... e6 { [%eval 2.22] } 4. Nd4? { (2.22 → 0.60) Mistake. e4 was best. } { [%eval 0.6] } (4. e4) 4... Nb4?? { (0.60 → Mate in 6) Checkmate is now unavoidable. g6 was best. } { [%eval #6] } (4... g6 5. Nc3) 5. Qh5+ { [%eval #5] } 5... g6 { [%eval #5] } 6. Qxg6+ { [%eval #5] } 6... hxg6 { [%eval #5] } 7. Nxe6 { [%eval #4] } 7... Nxc2+ { [%eval #4] } 8. Ke2 { [%eval #3] } 8... Nd4+ { [%eval #2] } 9. exd4?? { (Mate in 2 → -19.36) Lost forced checkmate sequence. Nxd4 was best. } { [%eval -19.36] } (9. Nxd4 f5 10. Bf7+) 9... Qe7 { [%eval -20.94] } 10. Kf1 { [%eval -24.3] } 10... Qxe6 { [%eval -24.72] } 11. Bxe6 { [%eval -18.85] } 11... dxe6 { [%eval -19.96] } 12. Nc3 { [%eval -28.23] } 12... b6 { [%eval -17.13] } 13. Nb5?! { (-17.13 → Mate in 8) Checkmate is now unavoidable. d3 was best. } { [%eval #-8] } (13. d3 Ba6) 13... Ba6 { [%eval -47.69] } 14. Kg1 { [%eval #-8] } 14... Bxb5 { [%eval -47.42] } 15. a4?! { (-47.42 → Mate in 3) Checkmate is now unavoidable. h3 was best. } { [%eval #-3] } (15. h3 Bd6) 15... Bd3 { [%eval #-5] } 16. b3 { [%eval #-3] } 16... Bd6 { [%eval #-2] } 17. g3 { [%eval #-2] } 17... Nh6 { [%eval #-5] } 18. Ba3 { [%eval #-5] } 18... Bxg3?? { (Mate in 5 → -0.93) Lost forced checkmate sequence. Ng4 was best. } { [%eval -0.93] } (18... Ng4 19. Re1 Ne5 20. Rxe5 Bxe5 21. dxe5 Rh3 22. exf6 Rxg3+) 19. fxg3?? { (-0.93 → Mate in 7) Checkmate is now unavoidable. hxg3 was best. } { [%eval #-7] } (19. hxg3 Be4) 19... Ng4 { [%eval #-7] } 20. Re1 { [%eval #-7] } 20... O-O-O?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Ne5 was best. } { [%eval #4] } (20... Ne5 21. Rxe5 fxe5 22. h3 c5 23. Bxc5 bxc5 24. Rh2 O-O 25. Rf2 Rxf2 26. dxc5 Rf1+) 21. Rc1 { [%eval #3] } 21... Kb8 { [%eval #2] } 22. Bd6?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Rxc7 was best. } { [%eval #-5] } (22. Rxc7 Kxc7 23. Bd6+) 22... Rxd6 { [%eval #-4] } 23. d5 { [%eval #-2] } 23... Rxd5?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Rh3 was best. } { [%eval #3] } (23... Rh3 24. dxe6 Rxg3+) 24. Rc6 { [%eval #2] } 24... Ka8 { [%eval #2] } 25. Rxc7 { [%eval #1] } 25... Rh7 { [%eval #1] } 26. Rxa7+ { Game ends by variant rule. } 1-0