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FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/7IvIW6R2"] [Date "2018.12.29"] [White "ChessMaster1028"] [Black "Kazekiri"] [Result "1-0"] [UTCDate "2018.12.29"] [UTCTime "16:56:46"] [WhiteElo "1139"] [BlackElo "1035"] [WhiteRatingDiff "+17"] [BlackRatingDiff "-13"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a4 Nxc2 6. Qxc2 Qa5 7. Qxh7 Qxa4) 1... d5?? { (Mate in 15 → 3.19) Lost forced checkmate sequence. b5 was best. } { [%eval 3.19] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7 Nxb1 7. Rxb1 Rg8 8. Bxg8) 2. exd5 { [%eval 2.57] } 2... Qxd5 { [%eval 1.65] } 3. Qh5?? { (1.65 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Nxa6 4. Qg4 Qxg2 5. Qxg7 Qxh1 6. Qxh7 Qxg1 7. Qxf7 Rxh2 8. Qxe7 Rxf2 9. Qxe8 Qxe1) 3... Qxd2?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. Qxg2 was best. } { [%eval 0.0] } (3... Qxg2 4. Qxh7 Rxh7 5. Bxg2 Rxh2 6. Bxb7 Bxb7 7. Rxh2 Bf3 8. Nxf3 e5 9. Nxe5 Kd8 10. Nxf7) 4. Qxh7?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-13] } (4. Nxd2 Be6 5. Qxh7 Bxa2 6. Rxa2 Rxh7 7. Rxa7 Rxa7 8. Ba6 Rxa6 9. h4 Rxh4 10. Rxh4 Nh6) 4... Rxh7 { [%eval #-13] } 5. Bxd2 { [%eval #-12] } 5... Rxh2 { [%eval #-12] } 6. Rxh2 { [%eval #-11] } 6... e5?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (6... b5 7. Bxb5 e5 8. Bxe8 Ne7 9. Bxf7 Be6 10. Bxe6 Nc8 11. Bxc8 Na6 12. Bxa6 g5 13. Bxg5) 7. Ba6 { [%eval #11] } 7... bxa6 { [%eval #9] } 8. Bf4 { [%eval #9] } 8... exf4 { [%eval #8] } 9. g3?? { (Mate in 8 → 2.68) Lost forced checkmate sequence. b4 was best. } { [%eval 2.68] } (9. b4 Bxb4 10. Rh5 Bxe1 11. a4 Bxf2 12. Ra2 Bxg1 13. Rf5 Bxf5 14. Ra3 Bxc2 15. a5 Bxb1) 9... fxg3 { [%eval 2.86] } 10. fxg3 { [%eval 3.0] } 10... Ba3 { [%eval 3.71] } 11. bxa3?? { (3.71 → 0.53) Blunder. Nxa3 was best. } { [%eval 0.53] } (11. Nxa3 Bh3) 11... Bh3 { [%eval 1.54] } 12. Rxh3 { [%eval 0.78] } 12... Nh6?? { (0.78 → 3.14) Blunder. Ne7 was best. } { [%eval 3.14] } (12... Ne7 13. a4) 13. Rxh6 { [%eval 3.1] } 13... gxh6 { [%eval 3.86] } 14. Nc3 { [%eval 3.16] } 14... Nd7 { [%eval 3.16] } 15. Nb5?? { (3.16 → 0.85) Blunder. Nh3 was best. } { [%eval 0.85] } (15. Nh3) 15... axb5 { [%eval 0.95] } 16. c4?? { (0.95 → -1.46) Blunder. a4 was best. } { [%eval -1.46] } (16. a4 bxa4) 16... bxc4 { [%eval -1.05] } 17. a4?! { (-1.05 → -1.79) Inaccuracy. Kd2 was best. } { [%eval -1.79] } (17. Kd2 Ke7) 17... Kd8?! { (-1.79 → -0.74) Inaccuracy. c3 was best. } { [%eval -0.74] } (17... c3) 18. a5?! { (-0.74 → -1.35) Inaccuracy. Kd2 was best. } { [%eval -1.35] } (18. Kd2 Ke7) 18... Nb6?? { (-1.35 → 2.24) Blunder. h5 was best. } { [%eval 2.24] } (18... h5) 19. axb6 { [%eval 2.89] } 19... cxb6 { [%eval 3.08] } 20. Rb1?? { (3.08 → Mate in 7) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-7] } (20. Kd2 b5 21. Ne2 c3 22. Kxc3 h5 23. Kd4 f5 24. g4 fxg4 25. Nc1 Kc7 26. Nb3 b4) 20... a6 { [%eval #-7] } 21. Rxb6 { [%eval #-6] } 21... Rb8?? { (Mate in 6 → 2.17) Lost forced checkmate sequence. Rc8 was best. } { [%eval 2.17] } (21... Rc8 22. Rxa6 Rc7 23. Rxh6 Rc6 24. Rxc6 f5 25. Rxc4 Kc7 26. Rxc7 f4 27. gxf4#) 22. Rxh6?? { (2.17 → Mate in 5) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #-5] } (22. Rxb8 Kc8) 22... Rb3?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Kd7 was best. } { [%eval #5] } (22... Kd7 23. Rxa6 Kc6 24. Rxc6 f5 25. Rxc4 f4 26. Rxf4 Rb4 27. Rxb4#) 23. Rxa6 { [%eval #5] } 23... Rxg3 { [%eval #4] } 24. Rg6?? { (Mate in 4 → -0.70) Lost forced checkmate sequence. Nh3 was best. } { [%eval -0.7] } (24. Nh3 Rxh3 25. Ra3 Rxa3 26. Kd2 Rxa2 27. Ke2 Rxe2#) 24... Rxg1?! { (-0.70 → 0.00) Inaccuracy. Rxg6 was best. } { [%eval 0.0] } (24... Rxg6 25. Ne2) 25. Rxg1 { [%eval 0.0] } 25... Ke8?? { (0.00 → 2.62) Blunder. c3 was best. } { [%eval 2.62] } (25... c3 26. a4 f5 27. a5 f4 28. Rg5 f3 29. Rb5 f2 30. Kxf2 c2 31. Ke1 c1=N 32. Rb3) 26. Rg6?? { (2.62 → 0.00) Blunder. a4 was best. } { [%eval 0.0] } (26. a4 Kf8 27. a5 c3 28. Kd1 f5 29. a6 f4 30. a7 c2 31. Kxc2 f3 32. Ra1 f2) 26... fxg6 { [%eval 0.0] } 27. Kd1 { [%eval -0.09] } 27... Kf8 { [%eval 0.09] } 28. a4 { [%eval 0.0] } 28... Ke8?? { (0.00 → 3.11) Blunder. g5 was best. } { [%eval 3.11] } (28... g5 29. a5 g4 30. a6 g3 31. a7 g2 32. Ke1 Ke8 33. Kf1 gxf1=B 34. a8=B Bg2 35. Bxg2) 29. a5 { [%eval 1.5] } 29... Kd8?? { (1.50 → Mate in 10) Checkmate is now unavoidable. Ke7 was best. } { [%eval #10] } (29... Ke7 30. Ke2 c3 31. a6 Kf7 32. a7 c2 33. Kd3 c1=B 34. a8=N Ba3 35. Kd4 Bc5 36. Kxc5) 30. a6 { [%eval #10] } 30... Kc8 { [%eval #9] } 31. a7 { [%eval #9] } 31... g5 { [%eval #7] } 32. a8=B { [%eval #8] } 32... Kb7 { [%eval #5] } 33. Bxb7 { [%eval #5] } 33... c3 { [%eval #4] } 34. Bg2 { [%eval #5] } 34... c2 { [%eval #4] } 35. Kxc2 { [%eval #4] } 35... g4 { [%eval #3] } 36. Bf3 { [%eval #3] } 36... gxf3 { [%eval #2] } 37. Kd1 { [%eval #2] } 37... f2 { [%eval #1] } 38. Ke1 { [%eval #1] } 38... fxe1=K# { Game ends by variant rule. } 1-0
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